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@chittai
Created January 7, 2019 14:26
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Chronos;
public class ChangeEmissionColor : MonoBehaviour {
Timeline time;
void Start () {
time = GetComponent<Timeline>();
}
void Update () {
if (time.timeScale < 1)
{
Renderer r = GetComponent<Renderer>();
r.material.EnableKeyword("_EMISSION");
r.material.SetColor("_EmissionColor",new Color(1,0,0));
}
}
}
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