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December 2, 2018 16:21
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# From https://learn.adafruit.com/adafruit-amg8833-8x8-thermal-camera-sensor/raspberry-pi-thermal-camera | |
import os | |
import math | |
import time | |
import busio | |
import board | |
import numpy as np | |
import pygame | |
from scipy.interpolate import griddata | |
from colour import Color | |
import adafruit_amg88xx | |
i2c_bus = busio.I2C(board.SCL, board.SDA) | |
#low range of the sensor (this will be blue on the screen) | |
MINTEMP = 15. | |
#high range of the sensor (this will be red on the screen) | |
MAXTEMP = 30. | |
#how many color values we can have | |
COLORDEPTH = 1024 | |
#os.putenv('SDL_FBDEV', '/dev/fb1') | |
pygame.init() | |
#initialize the sensor | |
sensor = adafruit_amg88xx.AMG88XX(i2c_bus) | |
# pylint: disable=invalid-slice-index | |
points = [(math.floor(ix / 8), (ix % 8)) for ix in range(0, 64)] | |
grid_x, grid_y = np.mgrid[0:7:32j, 0:7:32j] | |
# pylint: enable=invalid-slice-index | |
#sensor is an 8x8 grid so lets do a square | |
height = 400 | |
width = 400 | |
#the list of colors we can choose from | |
blue = Color("indigo") | |
colors = list(blue.range_to(Color("red"), COLORDEPTH)) | |
#create the array of colors | |
colors = [(int(c.red * 255), int(c.green * 255), int(c.blue * 255)) for c in colors] | |
displayPixelWidth = width / 30 | |
displayPixelHeight = height / 30 | |
lcd = pygame.display.set_mode((width, height)) | |
lcd.fill((255, 0, 0)) | |
pygame.display.update() | |
pygame.mouse.set_visible(False) | |
lcd.fill((0, 0, 0)) | |
pygame.display.update() | |
#some utility functions | |
def constrain(val, min_val, max_val): | |
return min(max_val, max(min_val, val)) | |
def map_value(x, in_min, in_max, out_min, out_max): | |
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min | |
#let the sensor initialize | |
time.sleep(.1) | |
while True: | |
#read the pixels | |
pixels = [] | |
for row in sensor.pixels: | |
pixels = pixels + row | |
pixels = [map_value(p, MINTEMP, MAXTEMP, 0, COLORDEPTH - 1) for p in pixels] | |
#perform interpolation | |
bicubic = griddata(points, pixels, (grid_x, grid_y), method='cubic') | |
#draw everything | |
for ix, row in enumerate(bicubic): | |
for jx, pixel in enumerate(row): | |
pygame.draw.rect(lcd, colors[constrain(int(pixel), 0, COLORDEPTH- 1)], | |
(displayPixelHeight * ix, displayPixelWidth * jx, | |
displayPixelHeight, displayPixelWidth)) | |
pygame.display.update() |
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