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@chriswoodle
Created December 2, 2018 16:21
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# From https://learn.adafruit.com/adafruit-amg8833-8x8-thermal-camera-sensor/raspberry-pi-thermal-camera
import os
import math
import time
import busio
import board
import numpy as np
import pygame
from scipy.interpolate import griddata
from colour import Color
import adafruit_amg88xx
i2c_bus = busio.I2C(board.SCL, board.SDA)
#low range of the sensor (this will be blue on the screen)
MINTEMP = 15.
#high range of the sensor (this will be red on the screen)
MAXTEMP = 30.
#how many color values we can have
COLORDEPTH = 1024
#os.putenv('SDL_FBDEV', '/dev/fb1')
pygame.init()
#initialize the sensor
sensor = adafruit_amg88xx.AMG88XX(i2c_bus)
# pylint: disable=invalid-slice-index
points = [(math.floor(ix / 8), (ix % 8)) for ix in range(0, 64)]
grid_x, grid_y = np.mgrid[0:7:32j, 0:7:32j]
# pylint: enable=invalid-slice-index
#sensor is an 8x8 grid so lets do a square
height = 400
width = 400
#the list of colors we can choose from
blue = Color("indigo")
colors = list(blue.range_to(Color("red"), COLORDEPTH))
#create the array of colors
colors = [(int(c.red * 255), int(c.green * 255), int(c.blue * 255)) for c in colors]
displayPixelWidth = width / 30
displayPixelHeight = height / 30
lcd = pygame.display.set_mode((width, height))
lcd.fill((255, 0, 0))
pygame.display.update()
pygame.mouse.set_visible(False)
lcd.fill((0, 0, 0))
pygame.display.update()
#some utility functions
def constrain(val, min_val, max_val):
return min(max_val, max(min_val, val))
def map_value(x, in_min, in_max, out_min, out_max):
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min
#let the sensor initialize
time.sleep(.1)
while True:
#read the pixels
pixels = []
for row in sensor.pixels:
pixels = pixels + row
pixels = [map_value(p, MINTEMP, MAXTEMP, 0, COLORDEPTH - 1) for p in pixels]
#perform interpolation
bicubic = griddata(points, pixels, (grid_x, grid_y), method='cubic')
#draw everything
for ix, row in enumerate(bicubic):
for jx, pixel in enumerate(row):
pygame.draw.rect(lcd, colors[constrain(int(pixel), 0, COLORDEPTH- 1)],
(displayPixelHeight * ix, displayPixelWidth * jx,
displayPixelHeight, displayPixelWidth))
pygame.display.update()
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