Created
July 20, 2014 20:09
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simple threejs plugin for jquery.
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// RequestAnimationFrame shim - Source: http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
window.requestAnimFrame = ( function( callback ) { | |
return window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function ( callback ) { | |
window.setTimeout( callback, 1000 / 60 ); | |
}; | |
})(); | |
(function ( $ ) { | |
$.widget( "gldev.greenbox", { | |
options: { | |
scene: null, | |
renderer: null, | |
cube: null, | |
camera: null | |
}, | |
_create: function() { | |
console.log("_create scene"); | |
this.options.scene = new THREE.Scene(); | |
var geometry = new THREE.BoxGeometry(1,1,1); | |
// create the sphere's material | |
var material = | |
new THREE.MeshLambertMaterial( | |
{ | |
color: 0x00ff00 | |
}); | |
this.options.cube = new THREE.Mesh( geometry, material ); | |
this.options.scene.add( this.options.cube ); | |
this.options.camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); | |
this.options.camera.position.z = 5; | |
// create a point light | |
var pointLight = | |
new THREE.PointLight(0xFFFFFF); | |
// set its position | |
pointLight.position.x = 10; | |
pointLight.position.y = 50; | |
pointLight.position.z = 130; | |
// add to the scene | |
this.options.scene.add(pointLight); | |
this.options.renderer = new THREE.WebGLRenderer({ alpha: false }); | |
this.options.renderer.setSize( window.innerWidth, window.innerHeight ); | |
this.element.append(this.options.renderer.domElement); | |
this.animloop(); | |
}, | |
// Create a public method. | |
scene: function( scene ) { | |
// No value passed, act as a getter. | |
if ( scene === undefined ) { | |
return this.options.scene; | |
// Value passed, act as a setter. | |
} else { | |
this.options.scene = scene; | |
} | |
}, | |
// Create a public method. | |
renderer: function( renderer ) { | |
// No value passed, act as a getter. | |
if ( renderer === undefined ) { | |
return this.options.renderer; | |
// Value passed, act as a setter. | |
} else { | |
this.options.renderer = renderer; | |
} | |
}, | |
// Create a public method. | |
cube: function( cube ) { | |
// No value passed, act as a getter. | |
if ( cube === undefined ) { | |
return this.options.cube; | |
// Value passed, act as a setter. | |
} else { | |
this.options.cube = cube; | |
} | |
}, | |
// Create a public method. | |
camera: function( camera ) { | |
// No value passed, act as a getter. | |
if ( camera === undefined ) { | |
return this.options.camera; | |
// Value passed, act as a setter. | |
} else { | |
this.options.cube = camera; | |
} | |
}, | |
animloop: function() { | |
// this is not obvious and it took alot of research | |
// you need to bind to its self | |
requestAnimFrame(this.animloop.bind(this)); | |
this.options.renderer.render(this.options.scene, this.options.camera); | |
this.options.cube.rotation.x += 0.01; | |
this.options.cube.rotation.y += 0.01; | |
} | |
}); | |
}( jQuery )); | |
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