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french controller
//
// FrenchPressTableViewController.swift
// CoffeePro
//
// Created by Dan Beaulieu on 6/10/15.
// Copyright © 2015 Dan Beaulieu. All rights reserved.
//
import UIKit
class FrenchPressTableViewController: UITableViewController, SwitchCellDelegate {
var frenchSettings = [Setting]()
override func viewDidLoad() {
super.viewDidLoad()
frenchSettings = []
let dict = AppDelegate().french
for (k, v) in dict {
switch "\(v.dynamicType)" {
case "__NSCFBoolean":
let switchSet = Setting(label: k, state: v as Bool)
frenchSettings.append(switchSet)
case "__NSCFNumber":
let timeSet = Setting(label: k, time: v as Int)
frenchSettings.append(timeSet)
default: break
}
}
}
func didChangeSwitchState(sender sender: SwitchCell, isOn: Bool) {
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return frenchSettings.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let frenchSets = frenchSettings[indexPath.row]
print(frenchSets.settingsLabel)
if (frenchSets.switchState != nil) {
let cell = tableView.dequeueReusableCellWithIdentifier("SwitchCell", forIndexPath: indexPath) as! SwitchCell
cell.switchLabel.text = frenchSets.settingsLabel
cell.switchState.on = frenchSets.switchState!
//cell.cellDelegate = self
cell.backgroundColor = UIColor.clearColor()
return cell
} else {
let cell2 = tableView.dequeueReusableCellWithIdentifier("IntCell", forIndexPath: indexPath) as! TimingCell
cell2.timingLabel.text = frenchSets.settingsLabel
cell2.savedTimeLabel.setTitle(String(frenchSets.timing!), forState: UIControlState.Normal)
cell2.savedTimeLabel.contentHorizontalAlignment = UIControlContentHorizontalAlignment.Right
return cell2
}
// Configure the cell...
}
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return NO if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
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