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const prompt = require("prompt-sync")({ sigint: true }); | |
const hat = "^"; | |
const hole = "O"; | |
const fieldCharacter = "░"; | |
const pathCharacter = "*"; | |
class Field { | |
constructor(field) { | |
this.field = field; | |
this.x = 0; | |
this.y = 0; | |
} | |
runGame() { | |
let gameOver = false; | |
while (!gameOver) { | |
this.print(); | |
this.requestInput(); | |
gameOver = this.testPosition() ? true : false; | |
this.field[this.y][this.x] = pathCharacter; | |
} | |
} | |
requestInput() { | |
const move = prompt(`What's your move..?`).toUpperCase(); | |
switch (move) { | |
case "W": | |
this.y -= 1; | |
break; | |
case "A": | |
this.x -= 1; | |
break; | |
case "S": | |
this.x += 1; | |
break; | |
case "Z": | |
this.y += 1; | |
break; | |
default: | |
console.log("Move with W,A,S,Z keys."); | |
break; | |
} | |
} | |
testPosition() { | |
switch (this.field[this.y][this.x]) { | |
case hat: | |
console.log("Hurray, you win!"); | |
return true; | |
break; | |
case hole: | |
console.log("Oops! You fell in a hole. You lose"); | |
return true; | |
break; | |
case fieldCharacter: | |
return false; | |
break; | |
default: | |
console.log("Out of bounds. You lose."); | |
return true; | |
} | |
} | |
static generateField(width, height, percentage = 0.1) { | |
const field = new Array(height).fill().map((arr) => new Array(width)); | |
for (let y = 0; y < height; y++) { | |
for (let x = 0; x < width; x++) { | |
let random = Math.random(); | |
field[y][x] = random > percentage ? fieldCharacter : hole; | |
} | |
} | |
field[0][0] = pathCharacter; | |
const hatLocation = { | |
x: Math.floor(Math.random() * width), | |
y: Math.floor(Math.random() * height), | |
}; | |
while (hatLocation.x === 0 && hatLocation.y === 0) { | |
hatLocation.x = Math.floor(Math.random() * width); | |
hatLocation.y = Math.floor(Math.random() * height); | |
} | |
field[hatLocation.y][hatLocation.x] = hat; | |
return field; | |
} | |
print() { | |
let x = []; | |
for (let i = 0; i < this.field.length; i++) { | |
x.push(this.field[i].join("")); | |
} | |
console.log(x.join("\n")); | |
} | |
} | |
const myField = new Field(Field.generateField(7,10,0.25)); | |
myField.runGame(); |
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