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Created July 22, 2020 22:01
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Codecademy export
class Pokemon:
def __init__(self,name,level,Type,max_lv,current_lv,knocked_out):
self.name = name
self.level = level
self.Type = Type
self.max_lv = max_lv
self.current_lv = current_lv
self.knocked_out = knocked_out
#lose health
def lose_health(self, damage):
self.current_lv = self.current_lv - damage
if self.current_lv >0:
print("Your pokemon "+str(self.name)+ " had lost " + str(damage) + " and remian " + str(self.current_lv))
else:
self.ko()
#ko
def ko(self):
self.current_lv = 0
print ("Your pokemon "+ str(self.name)+ " had been knocked out.")
#revive
def revive(self,gain):
if self.current_lv == 0 and self.current_lv <= self.max_lv:
self.current_lv = self.current_lv+gain
print ("Your pokemon had been revived, and current lv is " +str(self.current_lv))
#attack
def attack(self,pokemon_being_attack,damage):
if self.Type == pokemon_being_attack.Type:
return pokemon_being_attack.lose_health(damage)
else:
if self.Type =="fire" and pokemon_being_attack.Type == "water":
damage = damage/2
return pokemon_being_attack.lose_health(damage)
elif self.Type =="fire" and pokemon_being_attack.Type == "grass":
damage = damage*2
return pokemon_being_attack.lose_health(damage)
elif self.Type =="water" and pokemon_being_attack.Type == "fire":
damage = damage*2
return pokemon_being_attack.lose_health(damage)
elif self.Type =="water" and pokemon_being_attack.Type == "grass":
damage = damage/2
return pokemon_being_attack.lose_health(damage)
elif self.Type == "grass" and pokemon_being_attack.Type == "fire":
damage = damage/2
return pokemon_being_attack.lose_health(damage)
else:
damage = damage*2
return pokemon_being_attack.lose_health(damage)
class Trainer:
def __init__(self,name,heal_potion,pokemon_list,current_use):
self.name = name
self.heal_potion = heal_potion
self.pokemon_list = pokemon_list
self.current_use = current_use
def use_potion(self,gain):
current_use.current_lv = current_use.current_lv + gain
print (" Your current" + str(current_use) +" has been healed to " +str(current_use.current_lv))
def attack_t(self,trainer_being_attacked,damage):
return self.attack(trainer_being_attacked.current_use,damage)
def switch(self,choosed_poke):
if choosed_poke in self.pokemon_list:
self.current_use = choosed_poke
print ("Your had switch to " + str(self.current_use))
AAA = Pokemon('AAA',59,"fire",59,59,"no")
BBB = Pokemon('BBB',69,"water",69,69,"no")
CCC = Pokemon('CCC',69,"grass",69,69,"no")
AAA.attack(BBB,20)
BBB.attack(AAA,30)
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