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Created December 14, 2021 11:16
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Codecademy export
class Node:
def __init__(self, value, link_node=None):
self.value = value
self.link_node = link_node
def set_next_node(self, link_node):
self.link_node = link_node
def get_next_node(self):
return self.link_node
def get_value(self):
return self.value
from stack import Stack
print("\nLet's play Towers of Hanoi!!")
#Create the Stacks
stacks = []
left_stack = Stack("Left")
middle_stack = Stack("Middle")
right_stack = Stack("Right")
stacks.append(left_stack)
stacks.append(middle_stack)
stacks.append(right_stack)
#Set up the Game
num_disks = int(input("\nHow many disks do you want to play with?\n"))
while num_disks <= 3:
num_disks = int(input("Enter a number greater than or equal to 3\n"))
for disk in range(num_disks, 0, -1):
left_stack.push(disk)
num_optimal_moves = 2 ** num_disks - 1
print(f"\nThe fastest you can solve this game is in {num_optimal_moves} moves")
#Get User Input
def get_input():
choices = [name.get_name() for name in stacks]
for choice in choices:
print(f"Enter {choice[0]} for {choice}")
user_input = input()
for choice in choices:
if user_input == choice[0]:
for name in stacks:
if name.get_name() == choice:
return name
print(user_input)
return user_input
#Play the Game
num_user_moves = 0
while right_stack.get_size() != num_disks:
print("\n\n\n...Current Stacks...")
for stack in stacks:
stack.print_items()
while True:
print("\nWhich stack do you want to move from?\n")
from_stack = get_input()
print("\nWhich stack do you want to move to?\n")
to_stack = get_input()
if from_stack.is_empty():
print("\n\nInvalid Move. Try Again")
elif to_stack.is_empty():
disk = from_stack.pop()
to_stack.push(disk)
num_user_moves += 1
break
elif from_stack.peek() < to_stack.peek():
disk = from_stack.pop()
to_stack.push(disk)
num_user_moves += 1
break
else:
print("\n\nInvalid Move. Try Again")
print(f"\n\nYou completed the game in {num_user_moves} moves and the optional moves is {num_optimal_moves}.")
from node import Node
class Stack:
def __init__(self, name):
self.size = 0
self.top_item = None
self.limit = 1000
self.name = name
def push(self, value):
if self.has_space():
item = Node(value)
item.set_next_node(self.top_item)
self.top_item = item
self.size += 1
else:
print("No more room!")
def pop(self):
if self.size > 0:
item_to_remove = self.top_item
self.top_item = item_to_remove.get_next_node()
self.size -= 1
return item_to_remove.get_value()
print("This stack is totally empty.")
def peek(self):
if self.size > 0:
return self.top_item.get_value()
print("Nothing to see here!")
def has_space(self):
return self.limit > self.size
def is_empty(self):
return self.size == 0
def get_size(self):
return self.size
def get_name(self):
return self.name
def print_items(self):
pointer = self.top_item
print_list = []
while(pointer):
print_list.append(pointer.get_value())
pointer = pointer.get_next_node()
print_list.reverse()
print("{0} Stack: {1}".format(self.get_name(), print_list))
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