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const prompt = require('prompt-sync')({sigint: true}); | |
const hat = '^'; | |
const hole = 'O'; | |
const fieldCharacter = '░'; | |
const pathCharacter = '*'; | |
class Place { | |
constructor (id){ | |
this._id = id; | |
this._isHat = false; | |
this._isHole = false; | |
this._visited = false; | |
this._arrPos = []; | |
} | |
get id(){ | |
return this.id; | |
} | |
get char(){ | |
return this._char; | |
} | |
get visited() { | |
return this._visited; | |
} | |
isHat (){ | |
return this._isHat; | |
} | |
isHole (){ | |
return this._isHole; | |
} | |
setHat (){ | |
this._isHat = true; | |
} | |
setHole (){ | |
this._isHole = true; | |
} | |
setVisited(){ | |
this._visited = true; | |
} | |
} | |
class Field { | |
constructor (field){ | |
this._field = field; | |
this._height = 0; | |
this._width = 0; | |
} | |
print (){ | |
let field = this._field; | |
let print = ''; | |
for(let i = 0; i < field.length;i++){ | |
for(let j = 0; j < field[i].length; j++){ | |
let pos = field[i][j]; | |
if(pos.isHat()) { | |
print += hat; | |
} | |
else if(pos.isHole()) { | |
print += hole; | |
} | |
else if(pos.visited) { | |
print += pathCharacter; | |
} | |
else print += fieldCharacter; | |
} | |
print += '\n'; | |
} | |
console.log(print); | |
} | |
generateField(height,width,holes){ | |
const arr = [[]]; | |
this._height = height; | |
this._width = width; | |
let totalChars = height*width; | |
let holesList = []; | |
let totalBombs = Math.ceil(totalChars*(holes/100)) + 1; | |
for(let i = 0;i < totalBombs; i++){ | |
let randomNumber = Math.floor(Math.random()*totalChars)+1; | |
if(holesList.some(element => element === randomNumber || randomNumber === 1)){ | |
i--; | |
} | |
else{ | |
holesList.push(randomNumber); | |
} | |
} | |
let counter = 1; | |
for(let i = 0; i<height; i++){ | |
arr.push([]); | |
for(let j = 0; j<width; j++){ | |
let place = new Place(counter); | |
arr[i].push(place); | |
if(holesList.some(element => element === counter)){ | |
if(counter === holesList[holesList.length-1]){ | |
arr[i][j].setHat(); | |
} | |
else { | |
arr[i][j].setHole(); | |
} | |
} | |
else if (counter === 1){ | |
arr[i][j].setVisited(); | |
} | |
arr[i][j]._arrPos = [i,j]; | |
counter++; | |
} | |
} | |
this._field = arr; | |
} | |
} | |
const checkPosition = (position,field) => { | |
let x = position[0]; | |
let y = position[1]; | |
if(position.some(element => element < 0)){ | |
return false; | |
} | |
if(position[0] >= field._height || position[1] >= field._width){ | |
return false; | |
} | |
if(field._field[x][y].isHole()){ | |
return false; | |
} | |
return true; | |
} | |
const moveNextPlace = (mov,initialPosition) => { | |
if(mov === 'u'){ | |
initialPosition[0] -= 1; | |
} | |
else if(mov === 'd'){ | |
initialPosition[0] += 1; | |
} | |
else if(mov === 'l'){ | |
initialPosition[1] -= 1; | |
} | |
else if(mov === 'r'){ | |
initialPosition[1] += 1; | |
} | |
else { | |
return 'Invalid Movement'; | |
} | |
return initialPosition; | |
} | |
const updatePath = (position,field) => { | |
let x = position[0]; | |
let y = position[1]; | |
field._field[x][y].setVisited(); | |
} | |
const checkForHat = (position,field) => { | |
let x = position[0]; | |
let y = position[1]; | |
return field._field[x][y].isHat(); | |
} | |
const myField = new Field([[]]); | |
myField.generateField(5,10,20); | |
myField.print(); | |
let gameOver = false; | |
let currPosition = [0,0]; | |
while (!gameOver){ | |
let input = prompt('Selecione uma direcao -> '); | |
currPosition = moveNextPlace(input,currPosition); | |
if(!checkPosition(currPosition,myField)){ | |
gameOver = true; | |
console.log('Game Over'); | |
} | |
else{ | |
updatePath(currPosition,myField); | |
myField.print(); | |
if(checkForHat(currPosition,myField)){ | |
console.log('You found the hat!') | |
gameOver = true; | |
} | |
} | |
} |
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