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| add_game "Civilization" do | |
| system "PC" | |
| year 1991 | |
| end | |
| add_game "The Legend of Zelda", "NES", 1986 | |
| with_game "The Legend of Zelda", "Civilization" do | |
| print_details | |
| end |
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| add_game "Civilization" do | |
| system "PC" | |
| year 1991 | |
| end | |
| add_game "The Legend of Zelda", "NES", 1986 |
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| class Game | |
| attr_reader :name | |
| def initialize(name) | |
| @name = name | |
| @year = nil | |
| @system = nil | |
| end | |
| def year(value) |
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| LIBRARY = Library.new | |
| def add_game(name, &block) | |
| game = Game.new(name) | |
| game.instance_eval(&block) | |
| LIBRARY.add_game(game) | |
| end | |
| def with_game(name, &block) | |
| game = LIBRARY.find_by_name(name) |
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| add_game "Civilization" do | |
| system "PC" | |
| year 1991 | |
| end | |
| with_game "Civilization" do | |
| print_details | |
| end |
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| class Game | |
| attr_reader :name | |
| def initialize(name) | |
| @name = name | |
| @year = nil | |
| @system = nil | |
| end | |
| def year(value) |
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| class Library | |
| def initialize | |
| @games = [] | |
| end | |
| def add_game(game) | |
| @games << game | |
| end | |
| def find_by_name(name) |
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| add_game "Civilization" do | |
| system "PC" | |
| year 1991 | |
| end | |
| with_game "Civilization" do | |
| # We'll add some code to operate on the game later | |
| end |
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| add_game "Civilization" do | |
| system "PC" | |
| year 1991 | |
| end |
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| class Library | |
| def initialize | |
| @games = [] | |
| end | |
| def add_game(game) | |
| @games << game | |
| end | |
| end |