Created
January 6, 2017 13:50
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11.6 Update constructors in the Game class and the projectile firing check
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Method CreatePlayer() | |
Local box:ftObject = Self.engine.CreateBox(120, 20, engine.GetCanvasWidth()/2, engine.GetCanvasHeight()/2) | |
box.SetColor(0, 70, 70) | |
box.SetMaxSpeed(20.0) | |
box.SetMinSpeed(-20.0) | |
box.SetColGroup(PLAYER_GROUP) | |
box.SetColType(Self.engine.ctBox) | |
box.SetText("PLAYER") | |
Local projectile_type:ProjectileType = New ProjectileType() | |
' Update the constructor to use the new string identifier | |
Self.player = New Character(box, projectile_type, 0, 3, "PLAYER") | |
End | |
Method CreateFinalBoss() | |
Local box:ftObject = Self.engine.CreateBox(120, 200, engine.GetCanvasWidth() - 10, engine.GetCanvasHeight()/2) | |
box.SetColor(255, 0, 255) | |
box.SetMaxSpeed(20.0) | |
box.SetMinSpeed(-20.0) | |
box.SetColGroup(ENEMY_GROUP) | |
box.SetColWith(PLAYER_GROUP, True) | |
box.SetText("FINALBOSS") | |
Local projectile_type:ProjectileType = New ProjectileType(1, 1000, 1, 10, 1.5) | |
' Update the constructor to use the new string identifier | |
Self.final_boss = New Character(box, projectile_type, 500, 10, "FINALBOSS") | |
End | |
' ................. | |
Method CreateProjectile(character:Character) | |
Local projectile_box:ftObject = Self.engine.CreateBox(20, 10, character.box.GetPosX() + character.box.GetWidth()/2, character.box.GetPosY()) | |
projectile_box.SetColGroup(PROJECTILES) | |
' Updated this check to use the string identifier instead of the old boolean | |
If (character.character_type = "PLAYER") | |
projectile_box.SetSpeedX(50) | |
projectile_box.SetColor(0, 255, 255) | |
projectile_box.SetColWith(ENEMY_GROUP, True) | |
Else | |
projectile_box.SetPosX(character.box.GetPosX() - character.box.GetWidth()/2) | |
projectile_box.SetSpeedX(-50) | |
projectile_box.SetColor(255, 255, 0) | |
projectile_box.SetColWith(PLAYER_GROUP, True) | |
End | |
projectile_box.SetText("PROJECTILE") | |
Self.projectiles.AddLast(New Projectile(projectile_box, character.projectile_type)) | |
End |
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