Created
December 9, 2016 14:05
-
-
Save codetravis/a1a1bad1e25b36fd7d5767c8c8f78b29 to your computer and use it in GitHub Desktop.
7.8 Add engine object text tags and remove destroyed objects
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
' in OnCreate | |
box.SetColGroup(PLAYER_GROUP) | |
box.SetColType(Self.engine.ctBox) | |
' Player box text | |
box.SetText("PLAYER") | |
Method OnUpdate() | |
Local time_delta:Float = Float(engine.CalcDeltaTime())/60.0 | |
If ((Millisecs() - Self.last_enemy_time) > Self.next_enemy_interval) | |
CreateEnemy() | |
Self.last_enemy_time = Millisecs() | |
End | |
player.Update(engine.GetCanvasWidth(), engine.GetCanvasHeight()) | |
' Loop through the enemies and remove any that have been destroyed | |
For Local enemy:Character = Eachin Self.enemies | |
If (enemy.box.GetText() = "DESTROYED") | |
enemy.box.Remove() | |
Self.enemies.RemoveFirst(enemy) | |
End | |
End | |
If engine.GetPaused() = False | |
engine.Update(time_delta) | |
engine.CollisionCheck() | |
End | |
End | |
' in CreateEnemy | |
box.SetColGroup(ENEMY_GROUP) | |
box.SetColWith(PLAYER_GROUP, True) | |
' Enemy box text | |
box.SetText("ENEMY") | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment