Created
February 22, 2019 02:39
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Example SDL Window
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#include <SDL.h> | |
#include <stdio.h> | |
const int SCREEN_WIDTH = 640; | |
const int SCREEN_HEIGHT = 480; | |
int main(int argc, char* args[]) | |
{ | |
SDL_Window* window = NULL; | |
SDL_Surface* screenSurface = NULL; | |
if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); | |
} else { | |
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); | |
if (window == NULL) { | |
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); | |
} | |
else | |
{ | |
screenSurface = SDL_GetWindowSurface( window ); | |
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) ); | |
SDL_UpdateWindowSurface( window ); | |
SDL_Delay( 2000 ); | |
} | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
} | |
return 0; | |
} |
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