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| -- Callback function to handle the upload events that are generated. | |
| -- There will be several events: one to indicate the start and end of the | |
| -- process and several to indicate the progress (depends on the file size). | |
| -- Always test for your error conditions! | |
| local function uploadListener( event ) | |
| if ( event.isError ) then | |
| print( "Network Error." ) | |
| -- This is likely a time out or server being down. In other words, |
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| local M = {} | |
| function M.copyDatabaseTo( filename, destination ) | |
| assert( type(filename) == "string", "string expected for the first parameter but got " .. type(filename) .. " instead." ) | |
| assert( type(destination) == "table", "table expected for the second paramter but bot " .. type(destination) .. " instead." ) | |
| local sourceDBpath = system.pathForFile( filename, system.ResourceDirectory ) | |
| -- io.open opens a file at path. returns nil if no file found | |
| local readHandle, errorString = io.open( sourceDBpath, "rb" ) | |
| assert( readHandle, "Database at " .. filename .. " could not be read from system.ResourceDirectory" ) | |
| assert( type( destination.filename) == "string", "filename should be a string, its a " .. type( destination.filename ) ) | |
| print(type(destination.baseDir)) |
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| local widget = require( "widget" ) | |
| local myList | |
| local myData = {} | |
| myData[1] = { name="Fred", phone="555-555-1234" } | |
| myData[2] = { name="Barney", phone="555-555-1235" } | |
| myData[3] = { name="Wilma", phone="555-555-1236" } | |
| myData[4] = { name="Betty", phone="555-555-1237" } | |
| myData[5] = { name="Pebbles", phone="555-555-1238" } | |
| myData[6] = { name="BamBam", phone="555-555-1239" } |
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| math.randomseed( os.time() ) | |
| local function rollDice( dicePattern ) | |
| -- Dice pattern 3d6+3k3 | |
| -- First number : number of dice | |
| -- d : required string | |
| -- Second number : sides to the dice | |
| -- +/- : optional modifier | |
| -- ^/k : optional string; '^' keeps the high values, 'k' keeps the low values | |
| -- Third number : number of dice to keep, i.e. 4d6^3 keeps the best three numbers |
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| local sqlite3 = require( "sqlite3" ) | |
| local dbfunc = require("copyDBto") | |
| local filename = "data.db" | |
| local baseDir = system.DocumentsDirectory | |
| -- Open "data.db". If the file doesn't exist, it will be created | |
| local path = system.pathForFile( filename, baseDir ) | |
| local doesExist = io.open(path, "r") |
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| display.setDefault("background", 0.2, 0.2, 0.4 ) | |
| -- Keep track of time in seconds | |
| local secondsLeft = 20 * 60 -- 20 minutes * 60 seconds | |
| local clockText = display.newText("20:00", display.contentCenterX, 80, native.systemFontBold, 80) | |
| clockText:setFillColor( 0.7, 0.7, 1 ) | |
| local function updateTime() | |
| -- decrement the number of seconds |
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| if "simulator" == system.getInfo( "environment" ) then | |
| native.showAlert( "Build for device", "This plugin is not supported on the Corona Simulator, please build for an iOS device or Xcode simulator", { "OK" } ) | |
| end | |
| -- Require the widget library | |
| local widget = require( "widget" ) | |
| -- Use the iOS 7 theme for this sample | |
| widget.setTheme( "widget_theme_android_holo_dark" ) |
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| local GRID_WIDTH = 8 | |
| local GRID_HEIGHT = 8 | |
| local CELL_WIDTH = 40 | |
| local CELL_HEIGHT = 40 | |
| -- | |
| -- Create a 2D array to hold our objects. | |
| local grid = {} | |
| for i = 1, GRID_HEIGHT do | |
| grid[i] = {} | |
| end |
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| local requestRateApp = | |
| { | |
| name = "rateApp", | |
| } | |
| Runtime:dispatchEvent(requestRateApp) |
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| private void OnCoronaRuntimeLoaded( | |
| object sender, CoronaLabs.Corona.WinRT.CoronaRuntimeEventArgs e) | |
| { | |
| // Keep a reference to the Corona runtime environment. | |
| // It's needed so that your login window's results can be dispatched to Corona. | |
| fCoronaRuntimeEnvironment = e.CoronaRuntimeEnvironment; | |
| fCoronaRuntimeEnvironment.AddEventListener("rateApp", rateApp); | |
| } |
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