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Rudimentary Effection debug API
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// pause | |
// -- suspend at the next point | |
// play | |
// -- unsuspend and you are now free to do | |
// step | |
// -- unspend, but suspend at the next point | |
import { main } from './main'; | |
import { once, Operation } from 'effection'; | |
import { EventEmitter } from 'events'; | |
interface Debugger { | |
play(): void; | |
step(): void; | |
pause(): void; | |
} | |
export function createDebugger(): [() => Operation<void>, Debugger] { | |
let mode: 'paused' | 'playing' = 'paused'; | |
let signal = new EventEmitter(); | |
let debug: Debugger = { | |
// mode is either 'paused or playing' | |
play() { | |
mode = 'playing'; | |
signal.emit('playing'); | |
}, | |
step() { | |
mode = 'paused'; | |
signal.emit('playing'); | |
}, | |
pause() { | |
mode = 'paused'; | |
} | |
} | |
function* debugpoint() { | |
if (mode === 'paused') { | |
// in the event that there are no other callbacks in node | |
// it will exit, so just create an artifictial one here. | |
let timeoutId = setTimeout(() => {}, 1 << 30); | |
try { | |
yield once(signal, 'playing'); | |
} finally { | |
clearTimeout(timeoutId); | |
} | |
} else { | |
return; | |
} | |
} | |
return [debugpoint, debug] | |
} | |
main(function*() { | |
let [debug, { step, pause, play }] = createDebugger(); | |
process.on('SIGUSR2', () => step()) | |
process.on('SIGCONT', () => play()) | |
console.log('starting', process.pid); | |
pause() | |
for (let i = 1; i < 10; i++) { | |
console.log(`step ${i} complete`); | |
yield debug(); | |
} | |
}) |
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