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MGQP superboss guide

MGQP superboss guide

Contents

  1. Introduction
  2. Character Builds
    1. Races
    2. Jobs
  3. General Strategy
  4. Bosses (with videos)
    1. Part 1
    2. Part 2
      1. Set 1
      2. Set 2
      3. Set 3
      4. Extra Bosses (only found in special floors)
  5. Other/Unsorted Notes
  6. MGQP Patch Notes (Unofficial)

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1. Introduction

This guide covers the Labyrinth of Chaos in Monster Girl Quest Paradox v2.41.

In the regular Labyrinth, every 100 floors, there is an optional superboss fight (blue flame). In the "Carnage" Labyrinth, this appears every 5 floors instead, and the superboss fight is no longer optional. There are also randomly appearing bonus floors which can contain superbosses (colosseum, netherworld).

The purpose of this guide is to provide information that can be used to defeat superbosses more consistently. All of the recommendations in this guide are my own opinion, and should be considered carefully before being applied to your own gameplay.

YouTube channel: cratebox (external link)

Outdated MGQP Part 1 information has been removed from here and ported to a new page (external link here).


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2. Character Builds

Setting up your party properly can immensely improve your chances of winning fights.

  • Generally, I prefer my party to have 1-3 damage dealers, with the rest as supports. Find a composition that works for you.

Sections

i. Races
ii. Jobs (Core Jobs, Offense Builds, Support Builds)


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Races

  • An overview of races with aspects that I consider useful.
  • Ideally, you would choose characters based on a number of different factors, so this section only provides a rough idea of which races are strong in isolation.
  • Many characters have strong traits/skills which can make them very useful, transcending the consideration of their available races.
  • Some races can access additional races through Promestein's race changes.

Recommended Races

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Race overview

Listing my recommended races, as well as (what I consider as) their key skills and abilities.

  • Character examples given here should not be taken as an indication of their strength.

Slime

(eg. Lime, Bunni, Awawa)
(Slimes can access Elf, Beast)

All Slime races: (passive) bind immunity

Mega Slime:
  - Division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)

Giga Slime:
  - Divine Destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)

Purifying Slime:
  - Aqua Metabolism (slime skill) = all allies, status immunity (except bind, debuffs) (9 turns)

Queen Slime (Monster Lord Cassandra exclusive):
  - Aqua Pentagon (white magic skill) = for one ally, 2 layer deflector

Scylla

(eg. Alice, Alicetroemeria, Mitsuko)

Scylla Servant:
  - Maid Boost (service skill) = +1 action per turn, -20% hp regen (3 turns)

Elder Scylla:
  - EX Tentacle Up (tentacle skill) = basic attack hits 9 times, tentacle skills execute +3 times (3 turns)

Scylla Samurai:
  - Initial Resolve (special skill) = normal attack booster +400% (9 turns)

Queen Scylla (Zenovia exclusive):
  - Perfect Maid (service skill) = +50% atk/mag, all skills available (4 turns)

Mermaid

(eg. Mink, El, Laura)
(Mermaids can access Fairy, Human, Yoma, Demi-Human, Vampire, Sea-Dweller)

All mermaid races: (passive) confusion/sleep/seduction immunity

Lorelei:
  - Rain of Miracles (ocean skill) = all allies, heal 100% HP and 25% MP, cleanse most status effects

Pirate King Lorelei:
  - SP cost 50% (passive), SP cost 50% (ability)
  - Pirate King Song (singing skill) = all allies, auto battle, +100% attack, +50% SP regen, +1 action per turn

Queen Mermaid (Laura exclusive):
  - Aqua Pentagon (white magic skill) = for one ally, 2 layer deflector

Roid

(eg. Hild, Valto, Mukuro)

Nano Android:
  - Quantization (ability) = start battle with "quantization" (for 1 turn, take no damage) (note: can be dispelled)

Proximity Roid:
  - CWIS (ability) = 20% chance to invalidate and counter physical type attacks; counterattack skill: CWIS
  - Heavy Attack (ability) = +50% attack, but SP costs doubled

Beast

(eg. Pochi, Ratty, Riot)
(Beasts can access Elf)
(Beast can be accessed by Slime)

Speed Beast:
  - Disruptive Wave (beast skill) = all enemies, dispel

Lunatic Beast:
  - Lunatic High (beast skill) = auto battle, +50% atk, +40% phys eva

Blood-Crazed Beast:
  - Genocide High (beast skill) = auto battle, +100% atk, +40% phys eva, +1 action per turn

Elf

(eg. Claudia, Elise, Freya)
(Elf can be accessed by Slime, Beast)

Elf / High Elf / Master Elf:
  - Slayer Booster 50% (passive)

Dullahan Lord:
  - Dullahan Rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)

Human

(eg. Luka, Sonya, Pilate)
(Humans can access Vampire, Yoma, Demi-Human, Sea-Dweller races)
(Human can be accessed by Mermaid)

Demonoid:
  - Heavy Attack (ability) = +50% attack, but SP costs doubled
  - Physical Converter (ability) = +50% atk/def, -50% mag/will

Seven Heroes (Luka, Lars, Lauratt, Hakunen, Kazuya, Lest, Novissa):
  - Hero of the Seven Worlds (ability) = all skills/attacks gain pleasure element

Imp/Succubus

(eg. Rami, Saki, Alma Elma)

Advanced races: (passive) climax/horny/trance/seduction/incontinence immunity

Elder Succubus:
  - Eternal Slumber (demon arts skill) = kills sleeping enemies

Queen Succubus:
  - Orgasmic Ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  - Pleasure Eater (sexcraft skill) = for the user, absorb pleasure element (3 turns)

"Nightmare" trait (Rigeo, Fulbeua, Est, Lilin, Mare):
  - immunity to non-pleasure damage

Read more about "nightmare" trait in the unsorted notes.

Kitsune

(eg. Kamuro, Nanabi, Daji)

Kitsune Geisha:
  - Anti-Death Song (singing skill) = all allies, instant death/ascension/climax immunity (9 turns)

Kitsune Courtesan:
  - Almighty Song (singing skill) = all allies, all skills available (9 turns)
  - Moon Banquet Dance (dancing skill) = all allies, MP and SP costs 1/4 (3 turns)

Bestial Kitsune:
  - Lunar Madness (beast skill) = auto battle, +50% atk, no MP/SP costs

Lamia

(eg. Anastasia, Shirohebi, Aria Lamia)

Advanced Lamia races: (passive) bind/stun immunity

Snake Miko:
  - Weakening Dance (dancing skill) = all enemies, all stats debuff (3 turns)

White Snake Kagura:
  - Waning Moon Dance (dancing skill) = all allies, null physical element (2 turns)
  - Evening Moon Dance (dancing skill) = all allies, null magical type damage (2 turns)
  - Dispel Dance (dancing skill) = all enemies, dispel

Queen Lamia:
  - Snake God's Dance (dancing skill) = all allies, counterattack any attack, counter damage +100% (5 turns)

Land-Dweller

(eg. Melk, Elizabeth, Melty)
(Land-Dwellers can access Yoma, Sea-Dweller)

Monster Hunter:
  - Human Slayer (ability)

Giant Slayer:
  - Slayer Booster 50% (passive/ability)

Sea-Dweller

(eg. Sully, Shelly, Kraken)
(Sea-Dweller can be accessed by Mermaid, Human, Land-Dweller, Yoma, Alraune)

Sea Palace Maiko:
  - Time Warp Dance (dancing skill) = all enemies, slow/stop 50%
  - Bullseye Song (singing skill) = all allies, +200% accuracy (5 turns)
  - Dragon Pulse Song (singing skill) = all allies, wind/earth/water absorb (3 turns)
  - Dragon Palace Dance (dancing skill) = all enemies, "all element weak" 75% (all resists -50%) (3 turns)

Sea Palace Princess:
  - Millenium Dragon Dance (dancing skill) = all enemies, water damage, petrify 75%

Doll

(eg. Jillian, Naho, Amphil)
(Dolls can access Apoptosis)

All Doll races: (passive) many status immunities

Doll:
  - Limiter Release (artificial skill) = auto battle, +50% all stats, weapon/race skills execute +1 times

Vocaloid:
  - Hypnotic Symphony (singing skill) = all enemies, sleep 75%
  - Daisy Bell (singing skill) = all allies, +50% elemental booster (5 turns)

Academy Doll:
  - Mechanical Dance (dancing skill) = all enemies, slow/stop 50%

Master Golem:
  - Chaotic Magic (artificial skill) = auto battle, +50% atk, +30% HP/8% MP/30% SP regen

Apoptosis

(eg. Shesta, Vitae, Twinkle)
(Apoptosis can be accessed by Doll)

All Apoptosis races: (passive) almost all status immunities, access to makina/time magic skills

High Apoptosis:
  - (abilities) All Status Null (except bind, debuffs), Normal Attack Booster +200%
  - Apoptosis (dark arts skill) = one enemy, dark/"demise" damage, 1400% atk/mag, ignores defense

Chimera

(eg. Radio, Lippy, Grangold King)

Tri-Chimera:
  - Genetic Awakening (artificial skill) = for the user, all race skills available (9 turns)

Force Mutant:
  - Skill Use: Artificial (ability)
  - Summoning skill debuffs: Zylphe, Gnomaren, Grandine, Gigamander

Angel

(eg. Lucifina-chan, Micaela-chan, Eden)

Seraph (Eden & Micaela-chan exclusive):
  - Illusion Heaven Dance (holy skill): +50% atk/agi, 50% phys eva, 200% mag eva, 33% certain hit eva, 200% acc (3 turns)

Fallen Angel (Lucifina-chan exclusive):
  - Angel Slayer (ability)
  - Fallen Angel Dance (holy skill): +50% mag/agi/dex, 200% phys eva, 50% mag eva, 33% certain hit eva, 200% acc (3 turns)
  - Flash Kill (sword skill): physical type attack, deals damage and dispels

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Jobs

  • A basic overview of some job builds.
  • Ideally, you would set up your builds on a per character basis based on your whole team composition, but this section provides an overview of some possible generic builds.

Core Jobs
Offense Builds
Support Builds


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Core Jobs

Jobs that I consider worth having on pretty much every character.

- High Psychic:     psycho armor (ability) = start battle with a 2 layer deflector
- Apprentice Hero:  goddess' protection, SP +10%, SP regen +5%
- Machinist:        electromagnetic armor (makina skill) = for the user, create a 2 layer deflector
- Makina Master:    skill use: makina
- Shield Knight:
    - endure (ability) = when above 30% HP, survive a lethal blow with 1 HP
    - shield bash PG (ability) = 20% chance to invalidate and counter physical type attacks, counterattack skill: shield bash

(other good choices)
- Hero:             SP +20%, SP regen +10%
- Library Lord:     magic reflector (ability)
- Noble Fencer:     physical type reflect 30% (passive/ability)

The use of target rate influencing abilities can be very useful in battle.
  - War Miko / Captain Shield: super appeal
  - Divine Songstress: super hide

While not very relevant for combat, at least one Trickster (or relevant accessory) is required to open platinum chests.
  - Trickster: lockpick III (ability)

Back to job section

Offense Builds

Offense characters are the main damage dealers. Generally, they make use of multiple self buffs and team buffs in order to deal significant damage.

  • I prefer to focus on the attack stat.
  • I highly recommend using characters that have access to multiple actions per turn, especially for dealing damage.

Main damage skills

Basic attack

The basic attack is one of the highest damage options currently available, since there are so many ways to boost their damage. I recommend great swords for this, since they have the highest basic attack scaling.

Swordmaster / Monster Swordsman / Master Swordcerer / Pirate King
  - sword mastery (ability)

Some basic attack modifiers (only one may apply at a time):

God Hand:
  - desperate strike (ability) = basic attack modifier, +150% damage (pre-defense)

Godfather:
  - normal attack booster +100% (ability)
  - vengeance strike (ability) = basic attack modifier, +150% damage (post-defense) for each incapitated ally in the front line

However, as you progress into deeper floors, you may eventually need attacks which ignore defense.


Sorcerer

The Sorcerer job line has the passive/ability "Learning", which allows them to learn certain skills after seeing them in battle.

Nether Sorcerer:
  - learning (ability)
  - sorcery booster 30%

There are a number of strong learnable skills, including skills which ignore defense.


Main offense jobs

These are jobs which provide abilities and self buffs (with focus on the attack stat).

Warrior:          power charge (special skill)
Power Fighter:    focused spirit (special skill)
Giga Fighter:     - full power (special skill)
                  - attack +30% (ability)
Martial Artist:   focused mind (special skill)
Magus Fist:       inner focused mind (special skill)
Spirit Summoner:  sylph, gnome, undine, salamander (summoning skills)
Hero of Justice:  - transform (special skill)
                  - undying fighting spirit, strength in solitude (abilities)
Master Swordcerer: spellblade skills
Swordmaster:       spellblade holy, full power
Monster Swordsman: spellblade dark
Noble Fencer:      boss slayer 30% (passive), boss slayer 30% (ability)

Other job options:
  - Berserker: high berserker (special skill)
  - Erotic Kunoichi: pleasure strike

Slayer abilities can be useful to maximize damage against certain enemies (a list of slayer abilities can be found in the unsorted notes).


Back to job section

Support Builds

Support characters provide utility (eg. status infliction, providing buffs).

Main support jobs

Some support jobs that can be valuable to have somewhere on your team:

Gambler / Card Battler:       equip card (ability) (note: cards grant a 25% chance for an additional action in a turn, per card)
Minstrel + Divine Songstress: useful songs
Dancer + War Miko:            useful dances
Superstar:                    (abilities) dance success up, song success up; sparkle (song skill)
Shield Knight:                shield heal (skill) = heals all allies and grants them a 1 layer deflector (note: requires dual wielding shields)

Priest + Holy Mage:   dispel and other useful white magic skills
Guard / Royal Guard:  stat debuff skills
Spacetime Mage:       time magic skills
Cosmic Taoist:        element debuff skills, status effects (blind, silence, confusion, sleep, paralysis)
Godly Doctor:
  - mass antibiotic injection = all allies, status immunity (9 turns)
  - mass shock resistance injection = all allies, death/ascension/climax immunity (9 turns)

Sorcerer job line
  - Golden Honey (6122) = all allies, heal and cleanse most status effects (learned from fighting Bee Girl)

Some jobs with more niche applications:

Spellsword + Master Swordcerer:   spellblade status effects (note: especially useful for scylla)
Master Shinobi:                   dual wield (ability)
Fortune Teller + Advanced job:    lucky star (oracle skill), skill use oracle
Kuji-In Sword God:                elemental debuff sword skills
Golden Alchemist:                 some very useful skills
God of Speech:                    some useful talk skills (status effects, all stat buff)

Godfather:
  - punishment (gun skill) = deals 80% of current HP to one ally
  - enforcement (gun skill) = deals 100% of current HP to one ally

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3. General Strategy


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Standard battle strategy

My standard strategy is to maintain deflectors (and other defensive skills if necessary), have support characters neutralize the boss if possible (using status effects), then use an offense character (with buff stacking) to deal damage.

  • Dispel (White Magic) (Priest) or other skill can be used to clear bosses' buffs when necessary.

This guide will assume every character has access to the following skills/abilities:

Apprentice Hero:  "Goddess' Protection" (defense ability); "SP Regen +5%" (special ability)
Machinist:        "Electromagnetic Armor" (makina skill)
Makina Master:    "Skill Use: Makina" (job ability)
High Psychic:     "Psycho Armor" (defense ability)
Power Fighter / Shield Knight: "Endure" (defense ability)

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Defensive skills/abilities

Deflectors

Deflectors can be used to block hits of enemy skills. This should be used as your main survival tool, as HP and defense stats get outscaled very quickly.

  • Try to always keep deflectors refreshed on every member of your party during fights.
  • Status effects can still go through.
  • Enemy skills that hit multiple times can still be dangerous, since deflectors will usually only block 2 hits.
  • High Psychic learns "Psycho Armor" (ability) = start battle with a 2 layer deflector
  • "Electromagnetic Armor" is preferred over other deflectors (such as Vicarious Clara), as it does not cost HP.
  • The skill "Shield Heal" (from "Shield Knight" job) is able to grant 1 layer deflectors to allies.
  • Recasting deflectors will refresh its layers (i.e. does not stack).
  • Bosses can dispel deflectors. Try to keep this in mind and not get caught out.

Endure / Auto-revive

These abilities are useful for avoiding defeat, particularly on the first turn when your team is very vulnerable.

  • The "Endure" ability allows a character to survive one lethal hit with 1 HP.
  • Auto-revive abilities (such as Goddess' Protection) will activate and revive a character if they die.
  • It is recommended to keep track of which members of your party still have these abilities available, as they can only be used once per battle.

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Damage types (dodging, nullifying, absorbing, reflecting)

All skills fall into one of the following categories/types:

  • physical type (note: this is distinct from the physical element)
  • magical type
  • certain hit / auto hit type

Each type is treated separately in terms of evasion, nullification and reflection (eg. magical evasion only affects magical type).

  • An attack may have multiple elements (eg. fire/ice/lightning, etc), but this is separate to damage type.

Accuracy/hit rate boosters can be used to make your physical type attacks more likely to hit.

  • Keep in mind that some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit.

Dodging and reflecting attacks will help preserve deflector layers, as well as aid in general survival.

  • Divine Songstress learns "Cicada Song" = for all allies, +50% physical evasion (3 turns)
  • Library Lord's "Magic Reflector" (ability) = +100% magic reflect, -100% physical element resist. The ability is preferred over in-battle sources of magic reflect (such as Carbuncle), as the reflect will not need to be refreshed, and also persists through dispels.

Nullifying or absorbing attacks can be useful, but will not preserve deflector layers or avoid status effects.

  • Nullification can be done based on the incoming attack's element (need to nullify all elements), or by attack type.
  • Absorption can only be done based on the element (not type) of an incoming attack (for an attack with multiple elements, absorbing just one element is sufficient, unless the attack has "element pierce").
  • Spirit Summoner learns summoning skills (Sylph, Gnome, Undine, Salamander) which provide elemental absorbs for the user.

Physical element reflect

There are a number of superbosses (Micaela, Sun Wukong, Gnosis) which have physical element reflect, allowing them to reflect attacks of any type containing physical element, including certain hit attacks.

This is generally quite difficult to deal with unprepared. Possible damage options include:

  • a magic skill user
  • counter attacks ignore reflects, but this can be inconsistent (counter isn't always guaranteed)
  • attacks with "element pierce" cannot be reflected
  • "nightmare" characters can ignore absorbs/reflects if they use pleasure element

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Multiple action

Having multiple actions per turn (without sealing skills) is incredibly strong, allowing characters to have much higher offensive and defensive capabilities. You can create more devastating damage setups, and it becomes much easier to keep characters alive, as well as maintain deflectors.

Equipping card weapons grants the character a 25% chance for an additional action in a turn (dual wield gives 2 chances, for potentially two extra actions). Other sources of multiple action include:

Mega Slime:       division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
Giga Slime:       divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
Scylla Servant:   maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
Dullahan Lord:    dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)

Different sources of multiple action used together will stack.


Maximizing damage

Buff stacking

Buffs can stack if they are unique. Make use of many buffs simultaneously to get significant damage.

  • Separate icons in status bar during battle indicate different/unique buffs.
  • Stat boosts stack multiplicatively.
  • Bosses can dispel your team's buffs.

Some buff stacking examples:

100 atk --> transform --> inner focused mind --> salamander --> full power (+ encouraging dance, hero song) = 3037.5 atk
100 atk --> divine destiny (-20% atk, +2 actions per turn) --> transform + inner focused mind + salamander --> power charge + focused spirit + full power (+ encouraging dance, hero song) = 14580 atk

You can get much higher damage if you stack buffs in conjunction with multiple action.


Elements and element boosters

The basic attack, as well as most physical skills, can be augmented with different effects, such as:

  • element strikes (adding elements to your attack)
  • status effect strikes (inflicting status effects with your attack)

Making use of elements can be very useful. Try to exploit an elemental weakness to maximize damage.

  • If you are using an applicable skill, you can add any number of elemental strikes to your attack. Master Swordcerer learns a wide array of spellblade skills which allow you to pick your desired elemental strike.
  • Stacking elemental boosters can significantly increase damage (note: elemental boosts stack additively). It is best to stack boosts for one element, since the damage calculation only takes the highest relevant boost. The element you boost does not need to match the elemental weakness of the enemy, but your attack should also have that element as well.
  • Making use of elemental debuffs (eg. from Cosmic Taoist) in conjunction with elemental strikes will lead to greater damage.

Basic attack

The basic attack is one of the highest damage options currently available, since there are so many ways to boost their damage.

Some basic attack modifiers (only one may apply at a time):

God Hand:
  - desperate strike (ability) = basic attack modifier, +150% damage (pre-defense)

Godfather:
  - normal attack booster +100% (ability)
  - vengeance strike (ability) = basic attack modifier, +150% damage (post-defense) for each incapitated ally in the front line

However, as you progress into deeper floors, you may eventually need attacks which ignore defense.


Keep in mind that the attack is physical type, so it can be dodged, nullified or reflected. As a result, there are some bosses which may pose issues if this is your only source of damage. In particular:

  • Some bosses have high physical evasion (eg. Heinrich has 100% evasion), but you can use an accuracy booster here to hit them
  • Marcellus will reflect physical type attacks
  • Micaela, Sun Wukong and Gnosis will reflect attacks which contain physical element
  • Enemies with "Nightmare" trait, such as Fulbeua, will not take damage unless you use pleasure element (pleasure strike can be obtained from erotic kunoichi job)

Many of these issues can be bypassed by using a nightmare.


Target rate

It is possible to influence the probability of a character being targeted by an enemy's attack. This can be useful to allow particular characters to survive attacks. Carefully consider the target rate you set for each of your characters.

  • This will affect any skill that targets "one enemy" or "random" (note: will also affect your skills that target random allies)

Some ways to influence target rate:

War Miko / Captain Shield: Super Appeal (ability) = user is targeted 5x as often
Divine Songstress:         Super Hide (ability)   = user is targeted 1/5x as often
Rainbow Nail Polish (accessory) = user is targeted 5x as often
Seal of Nothingness (accessory) = user is targeted 1/5x as often

(note: you can stack the ability and accessory together)


Extra

Other ideas that can be useful in certain situations.


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LoC equipment / abilities

Equipment found in the Labyrinth of Chaos can be extremely strong. For the "Carnage" labyrinth, you will quickly find that LoC equiment is near mandatory to reach the stats necessary to make consistent progress.

Some examples of particularly useful equipment (nowhere near exhaustive):

  • Nuruko's unique chaos weapon "C*-algebra" grants the use of Time Magic "Chaos Drive" (3 turn timestop).
  • The Legendary Skimpy armor "叛逆天使の墜落" (Rebel Angel Fall) will give +75% certain hit evasion when falling under 20% HP.

The skill tutors in the Labyrinth of Chaos can provide very valuable skills and abilities.

  • Queen Mermaid (Laura) teaches the skill "Aqua Pentagon" (for one ally, 2 layer deflector).

Timestops

Timestops will prevent all allies and enemies from moving, except for the caster and characters who are immune to timestop.

  • The only superbosses immune to this effect are Reaper, Judgement, Worldbreaker and Idea Lukas.
  • Keep in mind that auto revives will not activate during timestops for characters who cannot move.
  • Some characters have exclusive chaos weapons which allow them to move during timestops.

Characters with access to timestops are quite rare.

  • Mukuro (SHRIFT) has access to a 2 turn timestop.
  • Nuruko's unique chaos weapon "C*-algebra" grants the use of Time Magic "Chaos Drive" (3 turn timestop).

Other properties of timestop:

  • For characters who cannot move during timestop, they can still make use of evasion/reflection, but counterattacks and parries ("invalidate and counter") will not activate.
  • For characters (both allies and enemies) who cannot move during timestop, the timestop will suspend the duration of most buffs as well as status effects. The duration will still tick down if the character is in the front line when the timestop ends.

Struggle state

Many enemies have a skill which puts Luka in a "struggle" state. However, this can be used against them, as using Queen Mermaid's "Aqua Pentagon" will prevent Luka from being damaged. This results in the enemy being locked into raping Luka, leaving your party free to do anything.

  • In some cases, having a "Pleasure Ring" on Luka is also sufficient.
  • The odds of being put into struggle state will depend on Luka's "bind" status resistance.

"Nightmare" trait

Some allies (and enemies) from the collaboration event have "Nightmare" trait, which makes them immune to non-pleasure damage, but locks them out of using non-pleasure damage skills (for the most part).

  • Even "special" or "chaos" elements (as well as "element pierce") will not bypass this trait, instead dealing no damage against nightmares.
  • They can still be affected by status effects (eg. stun).
  • Read more about "nightmare" trait in the unsorted notes.

Degenerate strategies

Strategies or exploits that trivialize a significant portion of bosses in some way. These may or may not impact your enjoyment of the game.


Back to general strategy list

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4. Bosses

Enemy HP and stats increase based on labyrinth floor.

  • Stats given in this guide will assume the use of the nearest floor checkpoint.
  • More information about boss stats can be found here in the unsorted notes.

If the individual notes for a boss aren't particularly specific, or you're just not sure what to do, then the standard battle strategy is generally assumed to be sufficient to win.

Boss List

  1. Part 1
  2. Part 2
    1. Set 1
    2. Set 2 (note: these bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 7 times)
    3. Set 3 (note: these bosses are not added to the pool of floor 100 encounters until you have unlocked set 2 bosses and have also completed the collaboration scenario)
    4. Extra Bosses (only found in special floors)

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Part 1 Bosses

Part 1: Morrigan, Sphinx, Astaroth, Adramelech, Alice XVI, Reaper, Sonya Mazuda, Sonya Mainyu, Micaela, Lucifina

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Morrigan

Videos

Overview

ID: 1051

Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%)

Stats: 100k base HP, 1300 base MP, 455 base def, 150% accuracy, 5% crit, 75% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~18.900 mil HP, ~9967 MP, ~758 def
  - Floor 700:     ~4.502 bil HP, ~1.518 mil MP, ~258k def

Carnage:
  - Floors 1-5:    10.802 bil HP, 260.001 mil MP, 9.146 mil def
  - Floors 6-10:   21.602 bil HP, 520.001 mil MP, 18.245 mil def
  - Floors 11-15:  43.202 bil HP, 1040.001 mil MP, 36.446 mil def
  ...
  - Floors 96-100: 5.662 quadr HP, 136.315 tril MP, 4.771 tril def

Special: N/A
Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
Type: Succubus

Movelist

('s' = silence seals the skill)

Succubus Arts (4517):      (physical type, one enemy)               physical/pleasure damage, climax 50%, 3 turn cooldown
Delta Aero (4441):         (magical type, all enemies) (20 MP) [s]  wind damage, 3 turn cooldown
Tera Cyclone (4443):       (certain hit, all enemies) [s]           wind damage, 3 turn cooldown
Glans Ard (4442):          (magical type, all enemies) (20 MP) [s]  pleasure damage, trance 75%, 3 turn cooldown
Lilith Orgia (4444):       (physical type, all enemies)             pleasure damage, horny/trance 75%, 3 turn cooldown
Psycho Drain (3765):       (physical type, targets a Hero)          pleasure damage, HP drain 100%, 0 turn cooldown
Psycho Drain (3766):       (physical type, targets a female)        pleasure damage, HP drain 100%, 0 turn cooldown
Psycho Heaven (3767):      (physical, type, one enemy x 4)          pleasure damage, 3 turn cooldown
Final Demon Eyes (2558):   (magical type, all enemies) (15 MP) [s]  poison/blind/silence 50%, confusion/sleep/paralysis 25%, 3 turn cooldown
High Gravity (1558):       (magical type, all enemies) (12 MP) [s]  "gravity" damage, deals 75% of target's current HP, 3 turn cooldown
All Slow (1548):           (magical type, all enemies) (8 MP) [s]   slow 75%, 3 turn cooldown
All Cancel (1490):         (certain hit, all enemies) (6 MP) [s]    dispel, 5 turn cooldown
Extreme Gale (3113):       (self buff) (3 turns)                    +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
Ancient Heaven (6339) (L): (certain hit, all enemies)               pleasure damage, climax 80%, 6 turn cooldown
End of Dream (6363):       (certain hit, one enemy)                 pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • use standard strategy
  • avoid using physical type attacks unless you have inflicted stop or have an accuracy booster

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Sphinx

Videos

Overview

ID: 1108

Resistances: physical (50%), pleasure (100%), fire (25%), ice (50%), lightning (50%), wind (50%), earth (0%), water (75%), holy (50%), dark (50%), bio (50%), sonic (50%)

Stats: 120k base HP, 1500 base MP, 468 base def, 150% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~11500 MP, ~780 def
  - Floor 700:     ~5.402 bil HP, ~1.751 mil MP, ~266k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 300.002 mil MP, 9.407 mil def
  - Floors 6-10:   25.922 bil HP, 600.001 mil MP, 18.767 mil def
  - Floors 11-15:  51.842 bil HP, 1200.002 mil MP, 37.487 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 157.286 tril MP, 4.907 tril def

Special: N/A
Status Effects: freeze (18.75%), slow (12.5%), slimed (6.25%)
Type: Yoma, Beast

Movelist

Basic Attack (3500):             (physical type, one enemy)            "normal attack" damage, 0 turn cooldown
Beast Rampage (4107):            (physical type, random x 4)           physical/lightning damage, shock 10%, 0 turn cooldown
Arc Obelisk (4108):              (magical type, random x 9) (36 MP)    fire damage, burn 10%, 3 turn cooldown
Absolute Zero Cyclone (4513):    (magical type, all enemies) (20 MP)   ice/wind damage, freeze 10%, 3 turn cooldown
Black Lightning (4370):          (magical type, all enemies) (20 MP)   lightning damage, shock 10%, 3 turn cooldown
Solar Eclipse (4511):            (magical type, all enemies)           bio damage, mini/petrify 50%, 3 turn cooldown
Underworld Wave (4512):          (physical type, all enemies)          physical damage, debuff def/will (50% chance), instant death 25%, 3 turn cooldown
Final Demon Eyes (2558):         (magical type, all enemies) (15 MP)   poison/blind/silence 50%, confusion/sleep/paralysis 25%, 3 turn cooldown
Kiss of Death (4109):            (physical type, one enemy)            instant death 75%, 3 turn cooldown
Hand of the Earth Mother (4110): (physical type, targets a Hero)       pleasure damage, 0 turn cooldown
Hand of the Earth Mother (4111): (physical type, targets a female)     pleasure damage, 0 turn cooldown
Mouth Offering (4112):           (physical type, targets a Hero)       pleasure damage, 0 turn cooldown
Isis' Lovemaking (4113):         (physical type, targets a Hero)       pleasure damage, trance 75%, 0 turn cooldown
Ancient Law of Ecstasy (4114):   (physical type, one Hero x 3)         pleasure damage, 3 turn cooldown
Bestial Howl (2726):             (self buff)                           +200% acc (5 turns), +50% phys eva (3 turns), 3 turn cooldown
Disruptive Wave (2734):          (certain hit, all enemies)            dispel, 5 turn cooldown
Crimson Mark (6259) (L):         (physical type, one enemy)            physical/fire damage, 6 turn cooldown
End of Dream (6363):             (certain hit, one enemy)              pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • dispel her buff or use an accuracy booster if she is dodging too much

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Astaroth

Videos

Deleted by YouTube, unfortunately. The videos for Morrigan are pretty similar in terms of strategy though.

Overview

ID: 1110

Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%)

Stats: 110k base HP, 1200 base MP, 456 base def, 150% accuracy, 5% crit, 75% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~20.790 mil HP, ~9200 MP, ~760 def
  - Floor 700:     ~4.952 bil HP, ~1.401 mil MP, ~259k def

Carnage:
  - Floors 1-5:    11.882 bil HP, 240.001 mil MP, 9.166 mil def
  - Floors 6-10:   23.762 bil HP, 480.001 mil MP, 18.286 mil def
  - Floors 11-15:  47.522 bil HP, 960.001 mil MP, 36.526 mil def
  ...
  - Floors 96-100: 6.229 quadr HP, 125.829 tril MP, 4.782 tril def

Special: N/A
Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
Type: Succubus

Movelist

('s' = silence seals the skill)

Succubus Slap (4121):       (physical type, one enemy)               physical element damage, 0 turn cooldown
Tera Cyclone (4443):        (certain hit, all enemies) [s]           wind damage, 3 turn cooldown
Lilith Orgia (4444):        (physical type, all enemies)             pleasure damage, horny/trance 75%, 3 turn cooldown
Demon Eyes of Sleep (2550): (magical type, all enemies) (5 MP) [s]   sleep 75%, 3 turn cooldown
Final Demon Eyes (2558):    (magical type, all enemies) (15 MP) [s]  poison/blind/silence 50%, confusion/sleep/paralysis 25%, 3 turn cooldown
Eternal Slumber (2569):     (certain hit, all enemies) (6 MP) [s]    kills sleeping enemies, 3 turn cooldown
Romanus Teri Al (4123):     (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Romanus Teri El (4124):     (physical type, targets a female)        pleasure damage, 0 turn cooldown
Melo Sophi Dora (4125):     (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Tail Drain Dora (4126):     (physical type, targets Luka)            pleasure damage, inflicts struggle state 100% (2), 5 turn cooldown
Tail Drain Dora (4127):     (certain hit, targets Luka)              pleasure damage, HP drain 100%, used on struggle state
Tail Drain Dora (4128):     (physical type, targets a female)        pleasure damage, bind 50%, HP drain 100%, 0 turn cooldown
Extreme Gale (3113):        (self buff) (3 turns)                    +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
Ancient Heaven (6339) (L):  (certain hit, all enemies)               pleasure damage, climax 80%, 6 turn cooldown
End of Dream (6363):        (certain hit, one enemy)                 pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • she has no dispel
  • avoid using physical type attacks unless you have inflicted stop or have an accuracy booster
  • dispel her buff if necessary

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Adramelech

Videos

Overview

ID: 1143

Resistances: physical (25%), pleasure (25%), fire (25%), ice (25%), lightning (25%), wind (100%), earth (100%), water (100%), holy (25%), dark (25%), bio (0%), sonic (150%)

Stats: 130k base HP, 1000 base MP, 472 base def, 100% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~7667 MP, ~787 def
  - Floor 700:     ~5.852 bil HP, ~1.168 mil MP, ~268k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 200.001 mil MP, 9.487 mil def
  - Floors 6-10:   28.082 bil HP, 400.001 mil MP, 18.927 mil def
  - Floors 11-15:  56.162 bil HP, 800.001 mil MP, 37.807 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 104.858 tril MP, 4.949 tril def

Special: N/A
Status Effects: slow (18.75%), stop (12.5%)
Type: Apoptosis

Movelist

Wings of Destruction (4317):  (physical type, one enemy)          physical element damage, 0 turn cooldown
Disaster Worm (4555):         (physical type, random x 6)         physical element damage, 3 turn cooldown
Supernova (4577):             (certain hit, all enemies) (24 MP)  "nuclear" damage, 3 turn cooldown
Divine Reversion (4556):      (certain hit, all enemies) (13 MP)  holy damage, ascension 30%, 3 turn cooldown
Apoptosis (4385):             (certain hit, one enemy)            "demise"/holy/dark damage, 3 turn cooldown
Wave Cannon (4570):           (certain hit, all enemies)          "hadron" damage, 3 turn cooldown
Drain Sphere (4320):          (physical type, targets Luka)       pleasure damage, inflicts struggle state 100% (2), 5 turn cooldown
Drain Sphere (4321):          (certain hit, targets Luka)         pleasure damage, used on struggle state, HP drain 100%, 0 turn cooldown
Drain Sphere (4322):          (physical type, targets a female)   pleasure damage, bind 50%, HP drain 100%, 0 turn cooldown
Undefinable Nightmare (6364): (certain hit, random x 4)           pleasure/"nightmare" damage, 3 turn cooldown

Zero Shift (1571, 3183, 3184): (certain hit, all allies and enemies) (20 MP)
  - dispel effect on enemies
  - removes elemental and stat debuffs on allies
  - 5 turn cooldown

Notes

  • fairly standard fight

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Alice XVI

Videos

Overview

ID: 1144

Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%)

Stats: 120k base HP, 1300 base MP, 475 base def, 100% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~9967 MP, ~792 def
  - Floor 700:     ~5.402 bil HP, ~1.518 mil MP, ~270k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 260.001 mil MP, 9.547 mil def
  - Floors 6-10:   25.922 bil HP, 520.001 mil MP, 19.047 mil def
  - Floors 11-15:  51.842 bil HP, 1040.001 mil MP, 38.047 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 136.315 tril MP, 4.981 tril def

Special:

  • after falling below 33% HP, gain "monster lord's seriousness" for the remainder of the battle
    • +1 action per turn, stun immunity, +50% atk/mag/agi/crit rate

Status Effects: slow (18.75%), stop (6.25%), stun (2.5%)
Type: Yoma

Movelist

Snake Lord's Judgement (4579): (physical type, all enemies)         physical element damage, 3 turn cooldown
Monster Lord's Cruelty (4324): (certain hit, all enemies x 4)       dark damage, instant death 10%, 3 turn cooldown
Black Dragon Kurikara (4566):  (magical type, all enemies) (32 MP)  fire damage, burn 10%, 3 turn cooldown
Blizzard of Hades (4567):      (magical type, all enemies) (32 MP)  ice damage, freeze 10%, 3 turn cooldown
Lightning of Hell (4568):      (magical type, all enemies) (32 MP)  lightning damage, shock 10%, 3 turn cooldown
Dimento-Nagi (4562):           (certain hit, all enemies)           pleasure/dark damage, bind 75%, 3 turn cooldown
Nephilim End (4578):           (certain hit, one enemy)             pleasure/dark damage, HP drain 1000%, bind 75%, 3 turn cooldown
Tail Bind (4326):              (physical type, targets Luka)        pleasure damage, inflicts struggle state 100% (3), 6 turn cooldown
Pleasure Drain (4327):         (certain hit, targets Luka)          pleasure damage, HP drain 100%, used on struggle state, 0 turn cooldown
Satanic Pressure (4328):       (certain hit, targets Luka)          physical element damage, used on struggle state, 0 turn cooldown
Satanic Pressure (4329):       (physical type, targets a female)    physical element damage, bind 50%, 0 turn cooldown
Enhance Magic (1476):          (self buff) (5 turns) (3 MP)         +50% magic, 5 turn cooldown
Quick (1549):                  (self buff) (5 turns) (3 MP)         +70% agility, +100% accuracy, +50% phys/mag eva, 3 turn cooldown
Disruptive Wave (2734):        (certain hit, all enemies)           dispel, 5 turn cooldown
Crimson Mark (6259) (L):       (physical type, one enemy)           physical/fire damage, 6 turn cooldown
End of Dream (6363):           (certain hit, one enemy)             pleasure/"nightmare" damage, 3 turn cooldown

Lord's Mystic Eyes (4569): (certain hit, all enemies) (16 MP)
  - dark damage
  - poison/blind/silence 50%, confusion/sleep/paralysis/instant death 25%
  - 3 turn cooldown

Notes

  • she can inflict a wide range of status effects with certain hit attacks; highly recommend use of status immunities
  • pleasure absorb is quite useful in this fight
  • you can switch out binded characters to back line if necessary
  • bind immunity is useful here; characters can become immune to bind using spirit summoner's gnome skill
  • if you can't one shot her, watch out for her state trigger under 33% HP
    • "monster lord's seriousness" (+1 action per turn, stun immunity, +50% atk/mag/agi/crit rate)
    • this cannot be dispelled

  • "Monster Lord's Cruelty" is the key skill to look out for, though her other dark skills are also dangerous.
    • Always have a character with an unspent auto revive in the front line if Monster Lord's Cruelty is available (i.e. not on cooldown and Alice is not stunned/stopped).
    • Consider keeping offense/buff stacking characters in the back line while Monster Lord's Cruelty is available.
    • "Nightmare" characters will not be damaged by Monster Lord's Cruelty.

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Reaper

Videos

Overview

ID: 1145

Resistances: physical (50%), pleasure (25%), fire (100%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (100%), dark (0%), bio (0%), sonic (100%)

Stats: 150k base HP, 1300 base MP, 499 base def, 100% accuracy, 5% crit, 25% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~28.350 mil HP, ~9967 MP, ~832 def
  - Floor 700:     ~6.753 bil HP, ~1.518 mil MP, ~283k def

Carnage:
  - Floors 1-5:    16.203 bil HP, 260.001 mil MP, 10.030 mil def
  - Floors 6-10:   32.403 bil HP, 520.001 mil MP, 20.010 mil def
  - Floors 11-15:  64.803 bil HP, 1040.001 mil MP, 39.970 mil def
  ...
  - Floors 96-100: 8.493 quadr HP, 136.315 tril MP, 5.232 tril def

Special:

  • timestop immunity (can move during timestops)

Status Effects: slow (6.25%)
Type: Ghost, Apoptosis

Movelist

End of End (4580):            (certain hit, all enemies)           "demise"/holy/dark damage, 3 turn cooldown
Shinigami's Scythe (1172):    (physical type, one enemy)           instant death 100%, 3 turn cooldown
Scythe of Confusion (1175):   (physical type, all enemies)         sonic damage, confusion 75%, 3 turn cooldown
Final Demon Eyes (2558):      (magical type, all enemies) (15 MP)  poison/blind/silence 50%, confusion/sleep/paralysis 25%, 3 turn cooldown
Hades Inferno (4333):         (magical type, all enemies)          fire damage, burn 10%, 3 turn cooldown
Membrane's Requiem (4334):    (physical type, all enemies)         pleasure damage, HP drain 100%, 0 turn cooldown
Zero Universe (4561):         (certain hit, random x 9)            "demise"/holy/dark damage, 3 turn cooldown
Disintegration (4576):        (certain hit, all enemies) (40 MP)   "demise" damage, 3 turn cooldown
Chaos Drive (1566):           (the world) (50 MP)                  3 turn timestop, 7 turn cooldown
???? (6332) (L):              (certain hit, one enemy)             "non-element" damage, damage is equal to the user's missing HP, 6 turn cooldown
Butterfly Effect (6355) (L):  (certain hit, one enemy) (50 MP)     dark/"demise" damage, death 80%, 6 turn cooldown
Undefinable Nightmare (6364): (certain hit, random x 4)            pleasure/"nightmare" damage, 3 turn cooldown

Reaper's Requiem (4331): (physical type, all enemies)
  - physical damage
  - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  - 3 turn cooldown

13 Punisher (4332): (physical type, one enemy)
  - physical damage
  - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  - 0 turn cooldown

Zero Shift (1571, 3183, 3184): (certain hit, all allies and enemies) (20 MP)
  - dispel effect on enemies
  - removes elemental and stat debuffs on allies
  - 5 turn cooldown

Notes

  • she can still act during your timestops
  • if you are using physical type attacks, you may want an accuracy booster or a slow to ensure she doesn't dodge

  • dealing with zero universe
    • recommend use of target rate modifiers to make the skill target one character
    • "nightmare" characters will not be damaged by zero universe

  • dealing with chaos drive (3 turn timestop)
    • can easily lead to a defeat, she gets 3 turns without you being able to respond
    • for characters who cannot move during timestops, auto revives will not activate during chaos drive (but are consumed)
    • after a chaos drive, she cannot use another chaos drive for at least 3 turns (cooldown starts during the timestop)
    • if you use a timestop and she uses chaos drive during it, her chaos drive will have no effect

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Sonya Mazuda

Videos

Overview

ID: 1368

Resistances: physical (25%), pleasure (150%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (25%), dark (100%), bio (0%), sonic (150%)

Stats: 130k base HP, 1300 base MP, 463 base def, 100% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~9967 MP, ~772 def
  - Floor 700:     ~5.852 bil HP, ~1.518 mil MP, ~263k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 260.001 mil MP, 9.306 mil def
  - Floors 6-10:   28.082 bil HP, 520.001 mil MP, 18.566 mil def
  - Floors 11-15:  56.162 bil HP, 1040.001 mil MP, 37.086 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 136.315 tril MP, 4.855 tril def

Special: N/A
Status Effects: paralysis (12.5%), slow (12.5%), stop (6.25%)
Type: Angel, Apoptosis

Movelist

Holy Spear Dance (4581):       (certain hit, random x 4) (10 MP)   physical/holy damage, ascension 10%, 3 turn cooldown
Spiral Light Spear (4582):     (certain hit, all enemies) (8 MP)   physical/holy damage, ascension 10%, 3 turn cooldown
Grand Cross (4557):            (certain hit, all enemies) (10 MP)  holy damage, ascension 10%, 3 turn cooldown
Crystalline Breath (4573):     (certain hit, all enemies)          ice damage, freeze 10%, 3 turn cooldown
Tidal Wave (4583):             (certain hit, all enemies)          water damage, 3 turn cooldown
Holy Flare (4564):             (certain hit, one enemy) (18 MP)    holy damage, ascension 10%, 3 turn cooldown
Lightning of Judgement (4574): (certain hit, one enemy) (18 MP)    lightning/holy damage, ascension/shock 75%, 3 turn cooldown
Afra-Mazuda (4559):            (certain hit, all enemies) (20 MP)  holy damage, ascension 75%, 3 turn cooldown
Pleasure Eater (2513):         (self buff) (3 turns)               absorb pleasure damage, 3 turn cooldown
Undefinable Nightmare (6364):  (certain hit, random x 4)           pleasure/"nightmare" damage, 3 turn cooldown
Madrain (1531):                (magical type, one enemy) (4 MP)    "non-element" MP damage, 100% MP drain, 5 turn cooldown

Illusion Heaven Dance (1668): (self buff) (3 turns) (4 MP)
  - +50% atk/agi, +200% accuracy
  - +50% phys evade, +200% mag evade, +33% certain hit evade
  - 3 turn cooldown

Zero Shift (1571, 3183, 3184): (certain hit, all allies and enemies) (20 MP)
  - dispel effect on enemies
  - removes elemental and stat debuffs on allies
  - 5 turn cooldown

Notes

  • try to dispel her dance (or wait it out), though she may dodge the dispel
    • else, use an accuracy booster along with physical type attacks

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Sonya Mainyu

Videos

Overview

ID: 1369

Resistances: physical (0%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (0%), sonic (150%)

Stats: 130k base HP, 1000 base MP, 479 base def, 100% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~7667 MP, ~798 def
  - Floor 700:     ~5.852 bil HP, ~1.168 mil MP, ~272k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 200.001 mil MP, 9.628 mil def
  - Floors 6-10:   28.082 bil HP, 400.001 mil MP, 19.208 mil def
  - Floors 11-15:  56.162 bil HP, 800.001 mil MP, 38.368 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 104.858 tril MP, 5.023 tril def

Special: N/A
Status Effects: blind (12.5%), sleep (6.25%), slow (12.5%), stop (6.25%)
Type: Yoma, Succubus, Apoptosis

Movelist

Purgatory Flame (4572):         (certain hit, all enemies)     fire damage, burn 10%, 3 turn cooldown
Demon Flame Dance (4560):       (certain hit, all enemies)     fire/dark damage, burn 10%, 3 turn cooldown
Demon Ice Burial (4391):        (certain hit, all enemies)     ice/dark damage, freeze 10%, 3 turn cooldown
Demon Thunder Dust (4392):      (certain hit, all enemies)     lightning/dark damage, shock 10%, 3 turn cooldown
Shadow Flare (4565):            (certain hit, one enemy)       dark damage, instant death 10%, 3 turn cooldown
Flames of Judgement (4575):     (certain hit, one enemy)       fire/dark damage, burn/death 75%, 3 turn cooldown
Angra Mainyu (4558):            (certain hit, all enemies)     dark damage, death 75%, 3 turn cooldown
Essence Extractor of Ra (4571): (physical type, one enemy)     pleasure damage, bind 75%, HP drain 1000%, 3 turn cooldown
Magic Reflect (1717):           (self buff) (2 turns) (20 MP)  +100% magic reflect, 3 turn cooldown
Undefinable Nightmare (6364):   (certain hit, random x 4)      pleasure/"nightmare" damage, 3 turn cooldown

Reaper's Requiem (4331): (physical type, all enemies)
  - physical damage
  - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  - 3 turn cooldown

13 Punisher (4332): (physical type, one enemy)
  - physical damage
  - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  - 0 turn cooldown

Zero Shift (1571, 3183, 3184): (certain hit, all allies and enemies) (20 MP)
  - dispel effect on enemies
  - removes elemental and stat debuffs on allies
  - 5 turn cooldown

Notes

  • fire absorb is somewhat useful
  • dealing damage may wake foes from sleep (25% chance per hit)

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Micaela

Videos

Overview

ID: 1371

Resistances: physical (0%), pleasure (50%), fire (100%), ice (100%), lightning (50%), wind (75%), earth (75%), water (75%), holy (25%), dark (100%), bio (0%), sonic (0%)

Stats: 140k base HP, 1500 base MP, 499 base def, 150% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~26.460 mil HP, ~11500 MP, ~832 def
  - Floor 700:     ~6.303 bil HP, ~1.751 mil MP, ~283k def

Carnage:
  - Floors 1-5:    15.123 bil HP, 300.002 mil MP, 10.030 mil def
  - Floors 6-10:   30.243 bil HP, 600.001 mil MP, 20.010 mil def
  - Floors 11-15:  60.483 bil HP, 1200.002 mil MP, 39.970 mil def
  ...
  - Floors 96-100: 7.927 quadr HP, 157.286 tril MP, 5.232 tril def

Special:

  • physical element reflect
  • 50% certain hit counter rate (counterattack with sword of heaven's army)

Status Effects: blind (6.25%), slow (12.5%), stop (6.25%)
Type: Angel, "40"

Movelist

Divine Justice (4592):         (certain hit, all enemies) (10 MP)   physical/holy damage, ascension 10%, 3 turn cooldown
Sword of Heaven's Army (4591): (physical type, one enemy) (18 MP)   physical/holy damage, ascension 10%, 3 turn cooldown
Empty Sky (4598):              (physical type, all enemies)         wind damage, 3 turn cooldown
Tidal Wave (4583):             (certain hit, all enemies)           water damage, 3 turn cooldown
Holy Flare (4564):             (certain hit, one enemy) (18 MP)     holy damage, ascension 10%, 3 turn cooldown
Judgement (4597):              (certain hit, all enemies) (16 MP)   "eternal" damage, ascension 75%, 3 turn cooldown
Garden of Delights (4563):     (certain hit, all enemies) (8 MP)    pleasure/holy damage, seduction 50%, 3 turn cooldown
All Heaven (1474):             (magical type, all enemies) (10 MP)  ascension 75%, 0 turn cooldown
All Cancel (1490):             (certain hit, all enemies) (6 MP)    dispel, 5 turn cooldown
End of Dream (6363):           (certain hit, one enemy)             pleasure/"nightmare" damage, 3 turn cooldown
Heartless Angel (6367):        (certain hit, all enemies)           damage (no element), leaves all targets with 1 HP, 6 turn cooldown

Illusion Heaven Dance (1668): (self buff) (3 turns) (4 MP)
  - +50% atk/agi, +200% accuracy
  - +50% phys evade, +200% mag evade, +33% certain hit evade
  - 3 turn cooldown

Notes

  • she has physical element reflect
  • she can inflict ascension with most of her skills
  • try to dispel her dance (or wait it out), though she may dodge the dispel
    • else, use an accuracy booster along with physical type attacks
  • if you reflect heartless angel (with captain shield's "ultimate reflect" + timestop/haste) you can leave her with 1 HP, but if you have a reflect booster it will kill her

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Lucifina

Videos

Overview

ID: 1372

Resistances: physical (100%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (50%), earth (50%), water (50%), holy (25%), dark (25%), bio (0%), sonic (0%)

Stats: 130k base HP, 1600 base MP, 488 base def, 150% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~12267 MP, ~813 def
  - Floor 700:     ~5.852 bil HP, ~1.868 mil MP, ~277k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 320.002 mil MP, 9.809 mil def
  - Floors 6-10:   28.082 bil HP, 640.002 mil MP, 19.569 mil def
  - Floors 11-15:  56.162 bil HP, 1280.002 mil MP, 39.089 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 167.772 tril MP, 5.117 tril def

Special:

  • 100% magic reflect
  • 33% chance to invalidate and counter certain hit attacks (with daystar counter)

Status Effects: silence (6.25%), slow (12.5%), stop (6.25%)
Type: Angel, "40"

Movelist

('s' = silence seals the skill)

Heavenly Strike (4589):    (certain hit, one enemy) (10 MP)         physical/holy damage, ascension 10%, 3 turn cooldown
Spiral Light Spear (4582): (certain hit, all enemies) (8 MP)        physical/holy damage, ascension 10%, 3 turn cooldown
Ninefold Rakshasa (4590):  (physical type, random x 9)              physical element damage, 3 turn cooldown
Prominence (4594):         (magical type, all enemies) (20 MP) [s]  fire damage, burn 10%, 3 turn cooldown
Ice Age (4595):            (magical type, all enemies) (20 MP) [s]  ice damage, freeze 10%, 3 turn cooldown
Plasma Storm (4596):       (magical type, all enemies) (20 MP) [s]  lightning damage, shock 10%, 3 turn cooldown
Divine Reversion (4556):   (certain hit, all enemies) (13 MP) [s]   holy damage, ascension 30%, 3 turn cooldown
Daystar (4593):            (self buff) (0 turns) (20 MP) [s]        invalidates + counters one attack (with daystar counter), 6 turn cooldown
Garden of Delights (4563): (certain hit, all enemies) (8 MP) [s]    pleasure/holy damage, seduction 50%, 3 turn cooldown
All Death (1533):          (magical type, all enemies) (10 MP) [s]  instant death 75%, 3 turn cooldown
All Cancel (1490):         (certain hit, all enemies) (6 MP) [s]    dispel, 5 turn cooldown
End of Dream (6363):       (certain hit, one enemy)                 pleasure/"nightmare" damage, 3 turn cooldown
Astral 666 (6366):         (certain hit, all enemies) [s]           all targets lose 100% MP (bypasses deflectors), 6 turn cooldown

Fallen Angel Dance (1669): (self buff) (3 turns) (4 MP) [s]
  - +50% mag/agi/dex, +200% accuracy
  - +200% phys evade, +50% mag evade, +33% certain hit evade
  - 3 turn cooldown

(counterattack only)
Daystar Counter (4599): (certain hit, all enemies)  holy damage, ascension 10%, removes daystar state for user

Notes

  • she has a persistent 33% chance to invalidate and counter certain hit type attacks
    • however, this will not be active during timestops
  • she will reflect magic type attacks
  • try to dispel her dance (or wait it out), though she may dodge the dispel
    • else, use an accuracy booster along with physical type attacks
  • if you reflect astral 666 (with captain shield's "ultimate reflect" + timestop/haste) you can leave her with 0 MP

  • dealing with ninefold rakshasa
    • recommend use of target rate influencers to make the skill target one character
    • physical evasion/reflection can be used to avoid some hits
    • physical element null can nullify this attack
    • a (hasted) counter stance can somewhat work here (eg. Miu with Saint Fist's "Lightspeed Palm")

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Part 2 Bosses

  1. Set 1
  2. Set 2 (note: these bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 7 times)
  3. Set 3 (note: these bosses are not added to the pool of floor 100 encounters until you have unlocked set 2 bosses and have also completed the collaboration scenario)
  4. Extra Bosses (only found in special floors)

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Set 1 Bosses

Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonya Chaos, Tamamo no Mae, Black Alice (3rd Form), Cassandra

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Leviathan

Videos

Overview

ID: 1167

Resistances: physical (100%), pleasure (200%), fire (75%), ice (0%), lightning (150%), wind (100%), earth (100%), water (0%), holy (100%), dark (100%), bio (150%), sonic (100%)

Stats: 120k base HP, 1000 base MP, 476 base def, 100% accuracy, 15% crit, 5% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~7667 MP, ~793 def
  - Floor 700:     ~5.402 bil HP, ~1.168 mil MP, ~270k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 200.001 mil MP, 9.568 mil def
  - Floors 6-10:   25.922 bil HP, 400.001 mil MP, 19.088 mil def
  - Floors 11-15:  51.842 bil HP, 800.001 mil MP, 38.128 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 104.858 tril MP, 4.991 tril def

Special: N/A
Status Effects: blind (6.25%), confusion (6.25%), shock (18.75%), slow (12.5%), stop (6.25%), debuffs (18.75%)
Type: Dragon, Sea-Dweller, Giant

Movelist

Basic Attack (3500):       (physical type, one enemy)      "normal attack" damage, 0 turn cooldown
Admiral Wild Dance (5671): (physical type, one enemy x 4)  physical damage, 3 turn cooldown
Darkness Drive (5672):     (certain hit, all enemies)      physical/dark damage, death 10%, 3 turn cooldown
Dark Spear Dance (5673):   (certain hit, random x 4)       physical/dark damage, death 10%, 3 turn cooldown
Poseidon's Thunder (4423): (magical type, all enemies)     lightning damage, shock 50%, 3 turn cooldown
Crystalline Breath (4573): (certain hit, all enemies)      ice damage, freeze 10%, 3 turn cooldown
Maelstrom (5401):          (magical type, all enemies)     water damage, 3 turn cooldown
Lamia Coil (3804):         (physical type, targets Luka)   pleasure damage, inflicts struggle state 100% (3), 6 turn cooldown
Constrict (3805):          (certain hit, targets Luka)     pleasure damage, used on struggle state, 0 turn cooldown
Full Power (3098):         (self buff) (1 turn)            attack +300%, 3 turn cooldown
Giant Sea Fang (6300) (L): (physical type, one enemy)      physical/water damage, paralysis 80%, 6 turn cooldown
End of Dream (6363):       (certain hit, one enemy)        pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • nothing too special here, just use standard strategy

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Alma Elma

Videos

Overview

ID: 1177

Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%)

Stats: 100k base HP, 1200 base MP, 464 base def, 200% accuracy, 30% crit, 75% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~18.900 mil HP, ~9200 MP, ~773 def
  - Floor 700:     ~4.502 bil HP, ~1.401 mil MP, ~263k def

Carnage:
  - Floors 1-5:    10.802 bil HP, 240.001 mil MP, 9.326 mil def
  - Floors 6-10:   21.602 bil HP, 480.001 mil MP, 18.606 mil def
  - Floors 11-15:  43.202 bil HP, 960.001 mil MP, 37.166 mil def
  ...
  - Floors 96-100: 5.662 quadr HP, 125.829 tril MP, 4.865 tril def

Special:

  • pleasure absorb
  • when inflicted with stun, gain "enrage" for the remainder of battle
    • +1 action per turn, stun immunity, +75% crit rate
    • +50% physical/magical counter rate, +30% certain hit counter rate, counterattack with four strike star destruction

Status Effects: bind (6.25%), blind (6.25%), slow (6.25%), stun (2.5%), debuffs (6.25%), all element weak (0%)
Type: Succubus

Movelist

Basic Attack (3500):               (physical type, one enemy)           "normal attack" damage, 0 turn cooldown
Tera Cyclone (4443):               (certain hit, all enemies)           wind damage, 3 turn cooldown
Pink Typhoon (4518):               (certain hit, all enemies)           pleasure damage, seduction 25%, 3 turn cooldown
Lilith Orgia (4444):               (physical type, all enemies)         pleasure damage, horny/trance 75%, 3 turn cooldown
Romanus Teri Al (4123):            (physical type, targets a Hero)      pleasure damage, 0 turn cooldown
Romanus Teri El (4124):            (physical type, targets a female)    pleasure damage, 0 turn cooldown
Melo Sophi Dora (4125):            (physical type, targets a Hero)      pleasure damage, 0 turn cooldown
Succubus Arts Type-0 (5522):       (physical type, one enemy)           physical/pleasure damage, climax 25%, 3 turn cooldown
Demon Eyes of Trance (2560):       (magical type, all enemies) (5 MP)   trance 75%, 3 turn cooldown
Demon Eyes of Seduction (2561):    (magical type, all enemies) (5 MP)   seduction 75%, 3 turn cooldown
Demon Eyes of Incontinence (2562): (magical type, all enemies) (8 MP)   incontinence 75%, 3 turn cooldown
Final Demon Eyes (2558):           (magical type, all enemies) (15 MP)  poison/blind/silence 50%, confusion/sleep/paralysis 25%, 3 turn cooldown
Orgasmic Ascension (2570):         (certain hit, all enemies) (6 MP)    kills slimed/horny/trance/seduction/incont, 3 turn cooldown
All Cancel (1490):                 (certain hit, all enemies) (6 MP)    dispel, 5 turn cooldown
Extreme Gale (3113):               (self buff) (3 turns)                +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown    
Body of Release (6265) (L):        (physical type, all enemies)         pleasure damage, trance/seduction/stun 80%, 6 turn cooldown
End of Dream (6363):               (certain hit, one enemy)             pleasure/"nightmare" damage, 3 turn cooldown

(counterattack only)
Four Strike Star Destruction (4482): (certain hit, random x 4)          physical/dark damage, death 10%

Notes

  • she absorbs pleasure element
  • she is immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  • be careful when stunning her

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Granberia

Videos

Overview

ID: 1178

Resistances: physical (25%), pleasure (100%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (100%), water (100%), holy (100%), dark (75%), bio (100%), sonic (100%)

Stats: 150k base HP, 1000 base MP, 492 base def, 150% accuracy, 30% crit, 5% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~28.350 mil HP, ~7667 MP, ~820 def
  - Floor 700:     ~6.753 bil HP, ~1.168 mil MP, ~279k def

Carnage:
  - Floors 1-5:    16.203 bil HP, 200.001 mil MP, 9.889 mil def
  - Floors 6-10:   32.403 bil HP, 400.001 mil MP, 19.729 mil def
  - Floors 11-15:  64.803 bil HP, 800.001 mil MP, 39.409 mil def
  ...
  - Floors 96-100: 8.493 quadr HP, 104.858 tril MP, 5.159 tril def

Special:

  • 2 actions per turn
  • 30% physical/magical/certain hit counter rate (counterattacks with world ending slash)
  • ultimate endure (when above 1% HP, survive a lethal blow with 1 HP) (once per battle)

Status Effects: blind (6.25%), slow (6.25%), debuffs (12.5%)
Type: Dragon

Movelist

Thousand Blood (5678):       (physical type, one enemy)             physical damage, 3 turn cooldown
Seventh Heaven (5681):       (certain hit, random x 7) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
Demonic Meteor Slash (5677): (certain hit, random x 5)              physical/dark damage, death 10%, 3 turn cooldown
Quadruple Giga (5685):       (certain hit, all enemies) (20 MP)     physical/fire/wind/earth/water damage, 3 turn cooldown
Supreme Dragon Guard (5740): (physical type, one enemy)             physical damage, 0 turn cooldown
Disruptive Wave (2734):      (certain hit, all enemies)             dispel, 5 turn cooldown
Full Power (3098):           (self buff) (1 turn)                   attack +300%, 3 turn cooldown
Inner Focused Mind (3100):   (self buff) (3 turns) (5% current HP)  +50% atk/agi, +100% crit, 3 turn cooldown
Pleasure Eater (2513):       (self buff) (3 turns)                  pleasure absorb, 3 turn cooldown
Dragon Fist (6295) (L):      (physical type, one enemy)             physical/fire damage, paralysis/burn/stun 80%, 6 turn cooldown

(counterattack only)
World Ending Slash (4549):   (certain hit, one enemy)               physical/dark damage, instant death 10%

Notes

  • she wastes a lot of actions on self buffs

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Sun Wukong

Videos

Overview

ID: 1183

Resistances: physical (0%), pleasure (100%), fire (100%), ice (0%), lightning (100%), wind (50%), earth (50%), water (50%), holy (100%), dark (50%), bio (100%), sonic (100%)

Stats: 140k base HP, 1000 base MP, 473 base def, 100% accuracy, 15% crit, 15% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~26.460 mil HP, ~7667 MP, ~788 def
  - Floor 700:     ~6.303 bil HP, ~1.168 mil MP, ~269k def

Carnage:
  - Floors 1-5:    15.123 bil HP, 200.001 mil MP, 9.507 mil def
  - Floors 6-10:   30.243 bil HP, 400.001 mil MP, 18.967 mil def
  - Floors 11-15:  60.483 bil HP, 800.001 mil MP, 37.887 mil def
  ...
  - Floors 96-100: 7.927 quadr HP, 104.858 tril MP, 4.960 tril def

Special:

  • physical element reflect

Status Effects: mini (25%), petrify (18.75%), debuffs (6.25%), all element weak (0%)
Type: Demi-Human, Beast

Movelist

Basic Attack (3500):            (physical type, one enemy)           "normal attack" damage, 0 turn cooldown
Quad Heaven Palm (4553):        (certain hit, random x 4) (10 MP)    physical/holy damage, ascension 10%, 3 turn cooldown
Light Rending Fist (4552):      (certain hit, all enemies) (10 MP)   physical/holy damage, ascension 10%, 3 turn cooldown
Hades Pilgrimage (5684):        (physical type, all enemies)         physical damage, debuff atk (50% chance), 3 turn cooldown
Trampling Footjob (4678):       (physical type, one enemy)           pleasure damage, 0 turn cooldown
Strong Swing Handjob (4002):    (physical type, targets a Hero)      pleasure damage, 0 turn cooldown
Strong Busty Paizuri (4004):    (physical type, targets a Hero)      pleasure damage, 0 turn cooldown
Furious Vacuum Fellatio (4005): (physical type, targets a Hero)      pleasure damage, 0 turn cooldown
Confuse (1537):                 (magical type, all enemies) (5 MP)   confusion 75%, 3 turn cooldown
Mass Omni Enhance (1485):       (self buff) (3 turns) (50 MP)        all stats +50%, 3 turn cooldown
All Cancel (1490):              (certain hit, all enemies) (6 MP)    dispel, 5 turn cooldown
Brave Wall (2453):              (self buff)                          2 layer deflector, 3 turn cooldown
Sun Wukong's Great Songoku Dance (6347) (L): (physical, random x 6)  physical damage, 6 turn cooldown

Notes

  • she has physical element reflect
  • her deflector (brave wall) can be dispelled
  • petrify is very useful
  • she is immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)

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Yamata no Orochi

Videos

Overview

ID: 1196

Resistances: physical (25%), pleasure (75%), fire (50%), ice (100%), lightning (50%), wind (50%), earth (50%), water (50%), holy (75%), dark (50%), bio (75%), sonic (75%)

Stats: 120k base HP, 1000 base MP, 475 base def, 100% accuracy, 15% crit, 5% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~7667 MP, ~792 def
  - Floor 700:     ~5.402 bil HP, ~1.168 mil MP, ~270k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 200.001 mil MP, 9.547 mil def
  - Floors 6-10:   25.922 bil HP, 400.001 mil MP, 19.047 mil def
  - Floors 11-15:  51.842 bil HP, 800.001 mil MP, 38.047 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 104.858 tril MP, 4.981 tril def

Special:

  • 3 actions per turn

Status Effects: blind (18.75%), confusion (6.25%), sleep (18.75%), petrify (6.25%), debuffs (12.5%)
Type: Demi-Human, Lamia, Dragon, Giant

Movelist

Basic Attack (3500):             (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Snake Punisher (4337):           (physical type, all enemies)        physical damage, 0 turn cooldown
Draining Light Talisman (5693):  (certain hit, all enemies) (15 MP)  holy damage, holy weak 100%, ascension 10%, 3 turn cooldown
Greedy Darkness Talisman (5694): (certain hit, one enemy) (12 MP)    dark damage, dark weak 100%, death 75%, 3 turn cooldown
Sacrifice Tasting (4769):        (physical type, one Hero x 8)       pleasure damage, 0 turn cooldown
Sacrifice Tasting (4770):        (physical type, one female x 8)     pleasure damage, 0 turn cooldown
Eight Head Assault (4771):       (physical type, one Hero x 8)       pleasure damage, 0 turn cooldown
Eight Head Assault (4772):       (physical type, one female x 8)     pleasure damage, 0 turn cooldown
Head Bind (4773):                (physical type, targets Luka)       pleasure damage, inflicts struggle state 100% (2), 0 turn cooldown
Unending Licking (4774):         (physical type, targets Luka x 8)   pleasure damage, used on struggle state, 0 turn cooldown
Yamata Head Smash (4775):        (physical type, random x 8)         physical damage, 3 turn cooldown
Blazing Inferno Breath (4353):   (certain hit, all enemies)          fire damage, burn 10%, 3 turn cooldown
Bad Breath (3088):               (certain hit, all enemies)          poison/blind/silence/confusion/sleep/paralysis 50%, 3 turn cooldown
Kanna Sowaka (6341) (L):         (physical type, random x 8)         physical damage, poison/blind 10%, 6 turn cooldown

Notes

  • she has 3 actions per turn
  • physical type evasion is somewhat useful in this fight
  • recommend making use of status effects, eg. blind/sleep/petrify

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Tezcatlipoca

Videos

Overview

ID: 1221

Resistances: physical (50%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (100%), sonic (100%)

Stats: 110k base HP, 1000 base MP, 434 base def, 150% accuracy, 30% crit, 25% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~20.790 mil HP, ~7667 MP, ~723 def
  - Floor 700:     ~4.952 bil HP, ~1.168 mil MP, ~246k def

Carnage:
  - Floors 1-5:    11.882 bil HP, 200.001 mil MP, 8.723 mil def
  - Floors 6-10:   23.762 bil HP, 400.001 mil MP, 17.403 mil def
  - Floors 11-15:  47.522 bil HP, 800.001 mil MP, 34.763 mil def
  ...
  - Floors 96-100: 6.229 quadr HP, 104.858 tril MP, 4.551 tril def

Special: N/A
Status Effects: bind (12.5%), blind (18.75%), silence (18.75%), confusion (18.75%), sleep (18.75%), paralysis (12.5%), slow (25%), stop (18.75%), mini (12.5%), zombie (18.75%), debuffs (18.75%)
Type: Yoma, Beast

Movelist

('s' = silence seals the skill)

Basic Attack (3500):          (physical type, one enemy)             "normal attack" damage, 0 turn cooldown
Stray Cat (4864):             (physical type, one enemy)             physical damage, 3 turn cooldown
Bushin Rebellion Claw (5692): (physical type, random x 4)            physical damage, 3 turn cooldown
Dark Eternal (5696):          (certain hit, all enemies) [s]         dark damage, death 10%, 3 turn cooldown
Bushy Tailjob (4714):         (physical type, targets a Hero)        pleasure damage, 0 turn cooldown
Rough Tongue Fellatio (4717): (physical type, targets a Hero)        pleasure damage, 0 turn cooldown
Rough Tongue Licking (4718):  (physical type, targets a female)      pleasure damage, 0 turn cooldown
Demonic Roar (5702):          (physical type, all enemies)           sonic damage, stun 75%, 3 turn cooldown
Bastet Dance (2053):          (self buff) (3 turns) [s]              physical/magic evasion +50%, 3 turn cooldown
Time Warp Dance (2039):       (certain hit, all enemies) (5 MP) [s]  slow 50%, stop 50%, 3 turn cooldown
Disruptive Wave (2734):       (certain hit, all enemies)             dispel, 5 turn cooldown
Bubastis Festival (6344) (L): (physical type, random x 6)            physical damage, blind/confusion 13%, 6 turn cooldown
End of Dream (6363):          (certain hit, one enemy)               pleasure/"nightmare" damage, 3 turn cooldown

Reaper's Requiem (4331): (physical type, all enemies)
  - physical damage
  - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  - 3 turn cooldown

13 Punisher (4332): (physical type, one enemy)
  - physical damage
  - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  - 0 turn cooldown

Notes

  • she is vulnerable to a lot of status effects
  • it would be good to have slow/stop/stun immunity here

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Quetzalcoatl

Videos

Overview

ID: 1222

Resistances: physical (100%), pleasure (75%), fire (0%), ice (100%), lightning (75%), wind (0%), earth (100%), water (100%), holy (50%), dark (50%), bio (100%), sonic (100%)

Stats: 120k base HP, 1000 base MP, 457 base def, 150% accuracy, 5% crit, 75% physical evasion, 50% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~7667 MP, ~762 def
  - Floor 700:     ~5.402 bil HP, ~1.168 mil MP, ~259k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 200.001 mil MP, 9.186 mil def
  - Floors 6-10:   25.922 bil HP, 400.001 mil MP, 18.326 mil def
  - Floors 11-15:  51.842 bil HP, 800.001 mil MP, 36.606 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 104.858 tril MP, 4.792 tril def

Special: N/A
Status Effects: bind (18.75%), blind (6.25%), confusion (18.75%), slow (12.5%), stop (6.25%), mini (6.25%), debuffs (6.25%)
Type: Lamia, Harpy, Dragon, Giant

Movelist

Basic Attack (3500):         (physical type, one enemy)         "normal attack" damage, 0 turn cooldown
Wings of Destruction (4317): (physical type, one enemy)         physical damage, 0 turn cooldown
Empty Sky (4598):            (physical type, all enemies)       wind damage, 3 turn cooldown
Purgatory Flame (4572):      (certain hit, all enemies)         fire damage, burn 10%, 3 turn cooldown
Dark Eternal (5696):         (certain hit, all enemies)         dark damage, death 10%, 3 turn cooldown
Wing Caress (3574):          (physical type, one enemy)         pleasure damage, 0 turn cooldown
Harpy Foot Job (3636):       (physical type, targets a Hero)    pleasure damage, 0 turn cooldown
Harpy Fellatio (3649):       (physical type, targets a Hero)    pleasure damage, 0 turn cooldown
Dive Bomb Pin (3637):        (physical type, targets Luka)      inflicts struggle state 100% (1), 4 turn cooldown
Ancient Rape (4866-7):       (physical type, targets Luka)      pleasure damage, used on struggle state, infinite restraint
Time Warp Dance (2039):      (certain hit, all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
Dark God Dance (2041):       (certain hit, all enemies)         burn/freeze/shock 50%, 3 turn cooldown
Snake God's Dance (2061):    (self buff) (5 turns)              counter 100%, counter damage +100%, 3 turn cooldown
Perfect Sky Dance (2058):    (self buff) (3 turns)              physical/magic evasion +100%, 3 turn cooldown
Snake God's Sky (6345) (L):  (physical type, all enemies)       physical/wind damage, sleep/paralysis 80%, 6 turn cooldown
End of Dream (6363):         (certain hit, one enemy)           pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • she uses a myriad of status effects (eg. slow/stop/burn/freeze/shock)
  • she has high physical/magic evasion
  • dispel her buffs when possible

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Gnosis

Videos

Overview

ID: 1223

Resistances: physical (0%), pleasure (0%), fire (75%), ice (75%), lightning (100%), wind (75%), earth (75%), water (100%), holy (0%), dark (100%), bio (50%), sonic (150%)

Stats: 140k base HP, 1200 base MP, 481 base def, 200% accuracy, 15% crit, 30% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~26.460 mil HP, ~9200 MP, ~802 def
  - Floor 700:     ~6.303 bil HP, ~1.401 mil MP, ~273k def

Carnage:
  - Floors 1-5:    15.123 bil HP, 240.001 mil MP, 9.668 mil def
  - Floors 6-10:   30.243 bil HP, 480.001 mil MP, 19.288 mil def
  - Floors 11-15:  60.483 bil HP, 960.001 mil MP, 38.528 mil def
  ...
  - Floors 96-100: 7.927 quadr HP, 125.829 tril MP, 5.044 tril def

Special:

  • physical element reflect
  • holy absorb

Status Effects: silence (12.5%), confusion (12.5%)
Type: Angel, Apoptosis, "40"

Movelist

('s' = silence seals the skill)

Basic Attack (3500):          (physical type, one enemy)             "normal attack" damage, 0 turn cooldown
Mouth of Gospel (5490):       (physical type, targets a Hero)        pleasure damage, 0 turn cooldown
Hyperion (4475):              (certain hit, one enemy)               physical damage, 3 turn cooldown
Anti-Particle Railgun (4474): (certain hit, all enemies)             "quantum" damage, 3 turn cooldown
MLRS (4484):                  (physical type, all enemies)           fire damage, burn 10%, 3 turn cooldown
Wave Cannon (4570):           (certain hit, all enemies)             "hadron" damage, 3 turn cooldown
Holy Flare (4564):            (certain hit, one enemy) (18 MP) [s]   holy damage, ascension 10%, 3 turn cooldown
Beam Scythe (3908):           (certain hit, random x 5)              physical damage, 3 turn cooldown
All Cancel (1490):            (certain hit, all enemies) (6 MP) [s]  dispel, 5 turn cooldown
Undefinable Nightmare (6364): (certain hit, random x 4)              pleasure/"nightmare" damage, 3 turn cooldown

Words That Should Not Be Said (6348) (L): (certain hit, all enemies) (30 MP)
  - fire/"nuclear" damage, burn/slow/stop 80%
  - 6 turn cooldown

Notes


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Zion

Videos

Overview

ID: 1224

Resistances: physical (75%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (0%), dark (100%), bio (25%), sonic (25%)

Stats: 130k base HP, 1000 base MP, 465 base def, 150% accuracy, 30% crit, 15% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~7667 MP, ~775 def
  - Floor 700:     ~5.852 bil HP, ~1.168 mil MP, ~264k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 200.001 mil MP, 9.347 mil def
  - Floors 6-10:   28.082 bil HP, 400.001 mil MP, 18.646 mil def
  - Floors 11-15:  56.162 bil HP, 800.001 mil MP, 37.246 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 104.858 tril MP, 4.876 tril def

Special:

  • holy absorb

Status Effects: blind (18.75%), sleep (6.25%), debuffs (6.25%)
Type: Angel, Roid, "40"

Movelist

Basic Attack (3500):         (physical type, one enemy)             "normal attack" damage, 0 turn cooldown
Angel Footjob (5478):        (physical type, targets a Hero)        pleasure damage, 0 turn cooldown
Empty Sky (4598):            (physical type, all enemies)           wind damage, 3 turn cooldown
Quad Heaven Palm (4553):     (certain hit, random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
Light Rending Fist (4552):   (certain hit, all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
Divine Reversion (4556):     (certain hit, all enemies) (13 MP)     holy damage, ascension 30%, 3 turn cooldown
High Gravity (1558):         (magical type, all enemies) (12 MP)    "gravity" damage, deals 75% of target's current HP, 3 turn cooldown
Inner Focused Mind (3100):   (self buff) (3 turns) (5% current HP)  +50% atk/agi, +100% crit, 3 turn cooldown
Disruptive Wave (2734):      (certain hit, all enemies)             dispel, 5 turn cooldown
Crush Full Burst (6349) (L): (certain hit, random x 6)              wind/"hadron" damage, stun 13%, 6 turn cooldown

Notes

  • she absorbs holy element

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Erubetie

Videos

Overview

ID: 1232

Resistances: physical (0%), pleasure (0%), fire (100%), ice (100%), lightning (100%), wind (50%), earth (50%), water (0%), holy (100%), dark (75%), bio (100%), sonic (50%)

Stats: 140k base HP, 1000 base MP, 494 base def, 100% accuracy, 5% crit, 5% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~26.460 mil HP, ~7667 MP, ~823 def
  - Floor 700:     ~6.303 bil HP, ~1.168 mil MP, ~280k def

Carnage:
  - Floors 1-5:    15.123 bil HP, 200.001 mil MP, 9.929 mil def
  - Floors 6-10:   30.243 bil HP, 400.001 mil MP, 19.809 mil def
  - Floors 11-15:  60.483 bil HP, 800.001 mil MP, 39.569 mil def
  ...
  - Floors 96-100: 7.927 quadr HP, 104.858 tril MP, 5.180 tril def

Special:

  • on death, cast "colony fusion"
  • when falling below 20% HP, gain "self-destruct preperations"
    • +1000% damage for "self-destruct" type damage

Status Effects: poison (6.25%), blind (6.25%), slow (18.75%), stop (6.25%), debuffs (6.25%)
Type: Slime

Movelist

Slime Attack (3509):       (physical type, one enemy)         physical damage, slimed 50%, 0 turn cooldown
Chaostrom (5704):          (physical type, all enemies)       pleasure damage, slimed 75%, 3 turn cooldown
Agartha Draw (4909):       (physical type, targets a Hero)    pleasure damage, slimed 50%, 0 turn cooldown
Arcadia Spread (4910):     (physical type, targets a Hero)    pleasure damage, slimed 50%, 0 turn cooldown
Xanadu Stroke (4911):      (physical type, targets a Hero)    pleasure damage, slimed 50%, 0 turn cooldown
Shangri-La Screw (4912):   (physical type, targets a Hero)    pleasure damage, slimed 50%, 0 turn cooldown
Shangri-La Screw (4913):   (physical type, targets a female)  pleasure damage, slimed 50%, 0 turn cooldown
Heaven's Prison (4915):    (physical type, targets a female)  pleasure damage, bind 50%, slimed 50%, 0 turn cooldown
Heaven's Prison (4916):    (physical type, targets Luka)      pleasure damage, slimed 50%, inflicts struggle state 100% (2), 0 turn cooldown
Heaven's Prison (4917):    (physical type, targets Luka)      pleasure damage, slimed 50%, used on struggle state, 0 turn cooldown
Neverland Frontier (2669): (certain hit, all enemies)         debuff all stats (100% chance), 3 turn cooldown
Divine Destiny (2671):     (self buff) (3 turns)              +2 actions per turn, -20% atk/mag/dex, 3 turn cooldown
Colony Fusion (5703):      (certain hit, all enemies)         "self-destruct" damage, 5 turn cooldown
All Cancel (1490):         (certain hit, all enemies) (6 MP)  dispel, 5 turn cooldown

Notes

  • use dispel on her divine destiny
  • she will use colony fusion on death

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Lilith

Videos

Overview

ID: 1255

Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (75%), bio (50%), sonic (100%)

Stats: 120k base HP, 1200 base MP, 466 base def, 150% accuracy, 5% crit, 75% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~9200 MP, ~777 def
  - Floor 700:     ~5.402 bil HP, ~1.401 mil MP, ~265k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 240.001 mil MP, 9.367 mil def
  - Floors 6-10:   25.922 bil HP, 480.001 mil MP, 18.687 mil def
  - Floors 11-15:  51.842 bil HP, 960.001 mil MP, 37.327 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 125.829 tril MP, 4.886 tril def

Special:

  • when silenced, gain silence immunity for the remainder of battle
  • when slowed (??), gain slow immunity for the remainder of battle
  • when stopped (??), gain stop immunity for the remainder of battle
  • when bound, gain bind immunity for the remainder of battle

Status Effects: bind (6.25%), silence (12.5%)
Type: Succubus

Movelist

('s' = silence seals the skill)

Basic Attack (3500):           (physical type, one enemy)              "normal attack" damage, 0 turn cooldown
Rush Slap (5007):              (physical type, one enemy x 4)          physical damage, 3 turn cooldown
Tera Cyclone (4443):           (certain hit, all enemies) [s]          wind damage, 3 turn cooldown
Lilith Orgia (4444):           (physical type, all enemies)            pleasure damage, horny/trance 75%, 3 turn cooldown
Heaven's Kiss (5714):          (physical type, random x 3)             pleasure damage, horny 75%, ascension 50%, 3 turn cooldown
Romanus Teri Al (4123):        (physical type, targets a Hero)         pleasure damage, 0 turn cooldown
Romanus Teri El (4124):        (physical type, targets a female)       pleasure damage, 0 turn cooldown
Melo Sophi Raise (5009):       (physical type, one enemy x 3)          pleasure damage, 0 turn cooldown
Succubus Arts Type-0 (5522):   (physical type, one enemy)              physical/pleasure damage, climax 25%, 3 turn cooldown
Melo Sophi End (5010):         (physical type, targets Luka)           pleasure damage, inflicts struggle state 100% (2), 0 turn cooldown
Melo Sophi End (5011):         (physical type, targets Luka)           pleasure damage, used on struggle state, 0 turn cooldown
Extreme Gale (3113):           (self buff) (3 turns)                   +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
Orgasmic Ascension (2570):     (certain hit, all enemies) (6 MP) [s]   kills slimed/horny/trance/seduction/incont, 3 turn cooldown
All Cancel (1490):             (certain hit, all enemies) (6 MP) [s]   dispel, 5 turn cooldown
Demon Eyes of Seduction (2561):    (magical, all enemies) (5 MP) [s]   seduction 75%, 3 turn cooldown
Demon Eyes of Incontinence (2562): (magical, all enemies) (8 MP) [s]   incontinence 75%, 3 turn cooldown
Demon Eyes of Climax (2563):       (magical, all enemies) (10 MP) [s]  climax 75%, 3 turn cooldown
Ancient Heaven (6339) (L):      (certain hit, all enemies)             pleasure damage, climax 80%, 6 turn cooldown
End of Dream (6363):            (certain hit, one enemy)               pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • you can only inflict status effects on her once
  • the immunities she gains cannot be dispelled

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Azi Dahaka

Videos

Overview

ID: 1315

Resistances: physical (50%), pleasure (100%), fire (0%), ice (0%), lightning (75%), wind (100%), earth (100%), water (100%), holy (100%), dark (50%), bio (75%), sonic (75%)

Stats: 130k base HP, 1000 base MP, 484 base def, 100% accuracy, 15% crit, 10% physical evasion, 10% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~7667 MP, ~807 def
  - Floor 700:     ~5.852 bil HP, ~1.168 mil MP, ~275k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 200.001 mil MP, 9.728 mil def
  - Floors 6-10:   28.082 bil HP, 400.001 mil MP, 19.408 mil def
  - Floors 11-15:  56.162 bil HP, 800.001 mil MP, 38.768 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 104.858 tril MP, 5.075 tril def

Special:

  • 2 actions per turn
  • fire absorb
  • ice absorb

Status Effects: sleep (12.5%), paralysis (6.25%), debuffs (12.5%), all element weak (0%)
Type: Yoma, Dragon

Movelist

Basic Attack (3500):           (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Twin Ice Fang (4414):          (physical type, one enemy x 2)      physical/ice damage, freeze 10%, 3 turn cooldown
Vermillion Fang (4372):        (physical type, one enemy x 4)      physical/fire damage, burn 10%, 3 turn cooldown
Snake Punisher (4337):         (physical type, all enemies)        physical damage, 0 turn cooldown
Purgatory Flame (4572):        (certain hit, all enemies)          fire damage, burn 10%, 3 turn cooldown
Crystalline Breath (4573):     (certain hit, all enemies)          ice damage, freeze 10%, 3 turn cooldown
Dark Eternal (5696):           (certain hit, all enemies)          dark damage, death 10%, 3 turn cooldown
Serpent Tongue of Ruin (5298): (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Serpent Tongue of Ruin (5299): (physical type, targets a female)   pleasure damage, 0 turn cooldown
Lamia Coil (3804):             (physical type, targets Luka)       pleasure damage, inflicts struggle state 100% (3), 6 turn cooldown
Constrict (3805):              (certain hit, targets Luka)         pleasure damage, used on struggle state, 0 turn cooldown
Ice Flame Combo (6346) (L):    (certain hit, all enemies) (30 MP)  fire/ice damage, burn/freeze 80%, 6 turn cooldown
End of Dream (6363):           (certain hit, one enemy)            pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • she has 2 actions per turn
  • she absorbs fire/ice element
  • immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)

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Eden

Videos

Overview

ID: 1365

Resistances: physical (75%), pleasure (100%), fire (50%), ice (50%), lightning (50%), wind (75%), earth (75%), water (75%), holy (0%), dark (100%), bio (50%), sonic (50%)

Stats: 130k base HP, 1200 base MP, 472 base def, 100% accuracy, 15% crit, 15% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~9200 MP, ~787 def
  - Floor 700:     ~5.852 bil HP, ~1.401 mil MP, ~268k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 240.001 mil MP, 9.487 mil def
  - Floors 6-10:   28.082 bil HP, 480.001 mil MP, 18.927 mil def
  - Floors 11-15:  56.162 bil HP, 960.001 mil MP, 37.807 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 125.829 tril MP, 4.949 tril def

Special:

  • holy absorb

Status Effects: stun (2.5%), debuffs (6.25%)
Type: Angel

Movelist

Basic Attack (3500):          (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Holy Spear Dance (5669):      (certain hit, random x 4) (12 MP)   physical/holy damage, ascension 10%, 3 turn cooldown
Demon Slaying Thunder (5525): (certain hit, one enemy) (8 MP)     lightning/holy damage, ascension 50%, shock 50%
Empty Sky (4598):             (physical type, all enemies)        wind damage, 3 turn cooldown
Holy Flare (4564):            (certain hit, one enemy) (18 MP)    holy damage, ascension 10%, 3 turn cooldown
Judgement (4597):             (certain hit, all enemies) (16 MP)  "eternal" damage, ascension 75%, 3 turn cooldown
Blissful Masturbation (5489): (physical type, targets a female)   pleasure damage, 0 turn cooldown
Mouth of Gospel (5490):       (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Breasts of Paradise (5527):   (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Garden of Delights (4563):    (certain hit, all enemies) (8 MP)   pleasure/holy damage, seduction 50%, 3 turn cooldown
All Cancel (1490):            (certain hit, all enemies) (6 MP)   dispel, 5 turn cooldown
Body of Release (6265) (L):   (physical type, all enemies)        pleasure damage, trance/seduction/stun 80%, 6 turn cooldown
End of Dream (6363):          (certain hit, one enemy)            pleasure/"nightmare" damage, 3 turn cooldown

Illusion Heaven Dance (1668): (self buff) (3 turns) (4 MP)
  - +50% atk/agi, +200% accuracy
  - +50% phys evade, +200% mag evade, +33% certain hit evade
  - 3 turn cooldown

Notes

  • she absorbs holy element
  • try to dispel her dance (or wait it out), though she may dodge the dispel

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Sonya Chaos

Videos

Overview

ID: 1370

Resistances: physical (100%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (25%), earth (25%), water (25%), holy (0%), dark (0%), bio (0%), sonic (150%)

Stats: 150k base HP, 1200 base MP, 485 base def, 100% accuracy, 10% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~28.350 mil HP, ~9200 MP, ~808 def
  - Floor 700:     ~6.753 bil HP, ~1.401 mil MP, ~275k def

Carnage:
  - Floors 1-5:    16.203 bil HP, 240.001 mil MP, 9.748 mil def
  - Floors 6-10:   32.403 bil HP, 480.001 mil MP, 19.448 mil def
  - Floors 11-15:  64.803 bil HP, 960.001 mil MP, 38.849 mil def
  ...
  - Floors 96-100: 8.493 quadr HP, 125.829 tril MP, 5.086 tril def

Special: N/A
Status Effects: N/A
Type: Apoptosis

Movelist

Basic Attack (3500):          (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Garden of Delights (4563):    (certain hit, all enemies) (8 MP)   pleasure/holy damage, seduction 50%, 3 turn cooldown
Anri Manyu (4558):            (certain hit, all enemies)          dark damage, death 75%, 3 turn cooldown
Afra-Mazuda (4559):           (certain hit, all enemies) (20 MP)  holy damage, ascension 75%, 3 turn cooldown
Solar Eclipse (4511):         (magical type, all enemies)         bio damage, mini/petrify 50%, 3 turn cooldown
Holy Flare (4564):            (certain hit, one enemy) (18 MP)    holy damage, ascension 10%, 3 turn cooldown
Shadow Flare (4565):          (certain hit, one enemy)            dark damage, death 10%, 3 turn cooldown
Apoptosis (4385):             (certain hit, one enemy)            "demise"/holy/dark damage, 3 turn cooldown
Mobius (6322) (L):            (certain hit, all enemies) (30 MP)  holy/"eternal" damage, stop/mini 80%, 6 turn cooldown
Undefinable Nightmare (6364): (certain hit, random x 4)           pleasure/"nightmare" damage, 3 turn cooldown

Zero Shift (1571, 3183, 3184): (certain hit, all allies and enemies) (20 MP)
  - dispel effect on enemies
  - removes elemental and stat debuffs on allies
  - 5 turn cooldown

Notes

  • she is still vulnerable to taoism and all element weak (dragon palace dance)

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Tamamo no Mae

Videos

Overview

ID: 1384

Resistances: physical (100%), pleasure (25%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (0%), water (25%), holy (100%), dark (0%), bio (25%), sonic (25%)

Stats: 140k base HP, 1600 base MP, 484 base def, 100% accuracy, 0% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~26.460 mil HP, ~12267 MP, ~807 def
  - Floor 700:     ~6.303 bil HP, ~1.868 mil MP, ~275k def

Carnage:
  - Floors 1-5:    15.123 bil HP, 320.002 mil MP, 9.728 mil def
  - Floors 6-10:   30.243 bil HP, 640.002 mil MP, 19.408 mil def
  - Floors 11-15:  60.483 bil HP, 1280.002 mil MP, 38.768 mil def
  ...
  - Floors 96-100: 7.927 quadr HP, 167.772 tril MP, 5.075 tril def

Special:

  • 100% magic reflect
  • +100% attack/magic stat

Status Effects: slow (6.25%)
Type: Kitsune

Movelist

Nine Star Dark Fan (5599):              (certain hit, random x 6)           physical/dark damage, death 10%, 3 turn cooldown
Yin and Yang: Roar of the Earth (5600): (certain hit, all enemies) (32 MP)  earth damage, 3 turn cooldown
Nine Tails Funeral Pyre (5601):         (certain hit, all enemies)          physical/fire damage, burn 10%, +100% hit rate, 3 turn cooldown
Moonlight Cannon (5602):                (certain hit, all enemies)          "non-element" damage, 3 turn cooldown
Disruptive Wave (2734):                 (certain hit, all enemies)          dispel, 5 turn cooldown
Butterfly Dream Heaven (6365):          (certain hit, all enemies)          pleasure/"nightmare" damage, 3 turn cooldown

Lord's Mystic Eyes (4569): (certain hit, all enemies) (16 MP)
  - dark damage
  - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  - 3 turn cooldown

Notes

  • will reflect magic type, unless skill has "chaos" element

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Black Alice (3rd Form)

Videos

Overview

ID: 1350

Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%)

Stats: 130k base HP, 1400 base MP, 488 base def, 100% accuracy, 5% crit, 5% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~10733 MP, ~813 def
  - Floor 700:     ~5.852 bil HP, ~1.635 mil MP, ~277k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 280.001 mil MP, 9.809 mil def
  - Floors 6-10:   28.082 bil HP, 560.001 mil MP, 19.569 mil def
  - Floors 11-15:  56.162 bil HP, 1120.001 mil MP, 39.089 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 146.801 tril MP, 5.117 tril def

Special: N/A
Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), debuffs (6.25%)
Type: Yoma

Movelist

('s' = silence seals the skill)

Basic Attack (3500):              (physical type, one enemy)               "normal attack" damage, 0 turn cooldown
Tentacle Eden (5468):             (physical type, all enemies)             pleasure damage, slimed 75%, 3 turn cooldown
Kaiser Phoenix (5470):            (magical type, all enemies) (24 MP) [s]  fire damage, burn 10%, 3 turn cooldown
Blazing Inferno Breath (4353):    (certain hit, all enemies)               fire damage, burn 10%, 3 turn cooldown
Freezing Snowstorm Breath (5471): (certain hit, all enemies)               ice damage, freeze 10%, 3 turn cooldown
Eternal Darkness (5472):          (certain hit, all enemies x 6) [s]       dark damage, death 10%, 3 turn cooldown
Octopus Pat (5460):               (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Octopus Pat (5461):               (physical type, targets a female)        pleasure damage, 0 turn cooldown
Leech Suck (5462):                (physical type, targets a Hero)          pleasure damage, HP drain 1000%, 0 turn cooldown
Leech Suck (5463):                (physical type, targets a female)        pleasure damage, HP drain 1000%, 0 turn cooldown
Strumming Shackles (5464):        (physical type, targets a female)        pleasure damage, bind 50%, 0 turn cooldown
Strumming Shackles (5465):        (physical type, targets Luka)            pleasure damage, inflicts struggle state 100% (2), 0 turn cooldown
Strumming Shackles (5466):        (physical type, targets Luka)            pleasure damage, used on struggle state, 0 turn cooldown
Consumption (5467) (L):           (physical type, targets Luka)            devours bound enemy, used on struggle state, 0 turn cooldown
Disruptive Wave (2734):           (certain hit, all enemies)               dispel, 5 turn cooldown
End of Dream (6363):              (certain hit, one enemy)                 pleasure/"nightmare" damage, 3 turn cooldown

Lord's Mystic Eyes (4569): (certain hit, all enemies) (16 MP) [s]
  - dark damage
  - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  - 3 turn cooldown

Notes

  • "Eternal Darkness" is the key skill to look out for.
    • Always have a character with an unspent auto revive in the front line if Eternal Darkness is available (i.e. not on cooldown and Black Alice is not silenced).
    • Consider keeping offense/buff stacking characters in back line while Eternal Darkness is available.
    • "Nightmare" characters will not be damaged by Eternal Darkness.
  • if Luka gets bound (struggle state), then you can waste some enemy turns (eg. with aqua pentagon), but Luka may still die to predation

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Cassandra

Videos

Overview

ID: 1498

Resistances: physical (0%), pleasure (50%), fire (100%), ice (100%), lightning (100%), wind (100%), earth (100%), water (0%), holy (100%), dark (25%), bio (125%), sonic (75%)

Stats: 130k base HP, 1300 base MP, 499 base def, 100% accuracy, 0% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~9967 MP, ~832 def
  - Floor 700:     ~5.852 bil HP, ~1.518 mil MP, ~283k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 260.001 mil MP, 10.030 mil def
  - Floors 6-10:   28.082 bil HP, 520.001 mil MP, 20.010 mil def
  - Floors 11-15:  56.162 bil HP, 1040.001 mil MP, 39.970 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 136.315 tril MP, 5.232 tril def

Special:

  • 2 actions per turn

Status Effects: poison (12.5%), mini (6.25%), debuffs (25%)
Type: Yoma, Slime

Movelist

All Cancel (1490):            (certain hit, all enemies) (6 MP)    dispel, 5 turn cooldown
High Gravity (1558):          (magical type, all enemies) (12 MP)  "gravity" damage, deals 75% of target's current HP, 3 turn cooldown
Aqua Shield (2663):           (self buff) (3 turns)                +50% defense, 3 turn cooldown
Aqua Mirror (2664):           (self buff) (2 turns)                +100% magic reflect, 3 turn cooldown
Basic Attack (3500):          (physical type, one enemy)           "normal attack" damage, 0 turn cooldown
Digestive Whirlpool (4402):   (physical type, all enemies)         pleasure damage, digest/slimed 75%, 3 turn cooldown
Nirvana (4406):               (certain hit, all enemies) (30 MP)   holy damage, 10% ascension, 3 turn cooldown
Absolute Zero Cyclone (4513): (magical type, all enemies) (20 MP)  ice/wind damage, freeze 10%, 3 turn cooldown
Black Lightning (5395):       (magical type, all enemies) (20 MP)  lightning damage, shock 10%, 3 turn cooldown
Burn Requiem (5396):          (magical type, all enemies) (20 MP)  fire damage, burn 10%, 3 turn cooldown
Dark Eternal (5696):          (certain hit, all enemies)           dark damage, death 10%, 3 turn cooldown
Spatial Dissolution (6343):   (physical type, all enemies)         pleasure damage, digest/slimed 80%, 6 turn cooldown
End of Dream (6363):          (certain hit, one enemy)             pleasure/"nightmare" damage, 3 turn cooldown

Notes

  • she has 2 actions per turn
  • just poison her and she will die slowly

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Set 2 Bosses

(note: these bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 7 times)

Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppels (Holly, Rinoa, Heine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Judgement, Worldbreaker, Idea Lukas

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Black Alice (1st Form)

Videos

Overview

ID: 1348

Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%)

Stats: 110k base HP, 1400 base MP, 473 base def, 100% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~20.790 mil HP, ~10733 MP, ~788 def
  - Floor 700:     ~4.952 bil HP, ~1.635 mil MP, ~269k def

Carnage:
  - Floors 1-5:    11.882 bil HP, 280.001 mil MP, 9.507 mil def
  - Floors 6-10:   23.762 bil HP, 560.001 mil MP, 18.967 mil def
  - Floors 11-15:  47.522 bil HP, 1120.001 mil MP, 37.887 mil def
  ...
  - Floors 96-100: 6.229 quadr HP, 146.801 tril MP, 4.960 tril def

Special: N/A
Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
Type: Yoma

Movelist

('s' = silence seals the skill)

Basic Attack (3500):           (physical type, one enemy)               "normal attack" damage, 0 turn cooldown
Omega Blaze (3525):            (magical type, all enemies) (18 MP) [s]  fire damage, burn 10%, 3 turn cooldown
Sigma Frost (4325):            (magical type, all enemies) (18 MP) [s]  ice damage, freeze 10%, 3 turn cooldown
Lambda Spark (5469):           (magical type, all enemies) (15 MP) [s]  lightning damage, shock 10%, 3 turn cooldown
Monster Lord's Cruelty (4324): (certain hit, all enemies x 4) [s]       dark damage, death 10%, 3 turn cooldown
Die For Me? (5473):            (certain hit, all enemies) [s]           dark damage, death 100%, 3 turn cooldown
Tickling Finger Caress (5444): (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Small Mouth Sucking (5445):    (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Modest Girl's Breasts (5446):  (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Devilish Draining Hair (5447): (physical type, targets a Hero)          pleasure damage, HP drain 1000%, 0 turn cooldown
Devilish Draining Hair (5448): (physical type, targets a female)        pleasure damage, HP drain 1000%, 0 turn cooldown
Push Down (5449):              (physical type, targets Luka)            inflicts struggle state 100% (2), 0 turn cooldown
Monster Lord's Vigil (5450-1): (physical type, targets Luka)            pleasure damage, used on struggle state, infinite restraint, 0 turn cooldown
Disruptive Wave (2734):        (certain hit, all enemies)               dispel, 5 turn cooldown
Enhance Magic (1476):          (self buff) (5 turns) (3 MP) [s]         magic +50%, 5 turn cooldown
Dark Dragon (6258) (L):        (certain hit, one enemy)                 physical/dark damage, 6 turn cooldown

Notes

  • If you are fighting in the Hades bonus floor, you will fight the 2nd form immediately after. Make sure your party is ready for the next fight before dealing the killing blow.
  • "Monster Lord's Cruelty" is the key skill to look out for.
    • Always have a character with an unspent auto revive in the front line if Monster Lord's Cruelty is available (i.e. not on cooldown and Black Alice is not silenced).
    • Consider keeping offense/buff stacking characters in back line while Monster Lord's Cruelty is available.
    • "Nightmare" characters will not be damaged by Monster Lord's Cruelty.

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Black Alice (2nd Form)

Videos

Overview

ID: 1349

Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%)

Stats: 120k base HP, 1400 base MP, 484 base def, 100% accuracy, 5% crit, 5% physical evasion, 5% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~10733 MP, ~807 def
  - Floor 700:     ~5.402 bil HP, ~1.635 mil MP, ~275k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 280.001 mil MP, 9.728 mil def
  - Floors 6-10:   25.922 bil HP, 560.001 mil MP, 19.408 mil def
  - Floors 11-15:  51.842 bil HP, 1120.001 mil MP, 38.768 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 146.801 tril MP, 5.075 tril def

Special: N/A
Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
Type: Yoma

Movelist

('s' = silence seals the skill)

Basic Attack (3500):            (physical type, one enemy)               physical damage, 0 turn cooldown
Tentacle Storm (5108):          (physical type, random x 4)              physical damage, 3 turn cooldown
Prominence (4594):              (magical type, all enemies) (20 MP) [s]  fire damage, burn 10%, 3 turn cooldown
Ice Age (4595):                 (magical type, all enemies) (20 MP) [s]  ice damage, freeze 10%, 3 turn cooldown
Plasma Storm (4596):            (magical type, all enemies) (20 MP) [s]  lightning damage, shock 10%, 3 turn cooldown
Kaiser Phoenix (5470):          (magical type, all enemies) (24 MP) [s]  fire damage, burn 10%, 3 turn cooldown
Monster Lord's Cruelty (4324):  (certain hit, all enemies x 4) [s]       dark damage, death 10%, 3 turn cooldown
Die For Me? (5473):             (certain hit, all enemies) [s]           dark damage, death 100%, 3 turn cooldown
Sweet Demonic Palm (5452):      (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Sweet Demonic Lips (5453):      (physical type, targets a Hero)          pleasure damage, HP drain 1000%, 0 turn cooldown
Sweet Demonic Breasts (5454):   (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Sweet Demonic Tentacles (5455): (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Sweet Demonic Tentacles (5456): (physical type, targets a female)        pleasure damage, 0 turn cooldown
Sweet Demonic Prison (5457):    (physical type, targets Luka)            pleasure damage, inflicts struggle state 100% (2), 0 turn cooldown
Sweet Demonic Prison (5458):    (physical type, targets Luka)            pleasure damage, used on struggle state, 0 turn cooldown
Sweet Demonic Predation (5459): (physical type, targets Luka)            devours bound enemy, used on struggle state, 0 turn cooldown
Disruptive Wave (2734):         (certain hit, all enemies)               dispel, 5 turn cooldown
Dark Dragon (6258) (L):         (certain hit, one enemy)                 physical/dark damage, 6 turn cooldown

Notes

  • If you are fighting in the Hades bonus floor, you will fight the 3rd form immediately after. Make sure your party is ready for the next fight before dealing the killing blow.
  • "Monster Lord's Cruelty" is the key skill to look out for.
    • Always have a character with an unspent auto revive in the front line if Monster Lord's Cruelty is available (i.e. not on cooldown and Black Alice is not silenced).
    • Consider keeping offense/buff stacking characters in back line while Monster Lord's Cruelty is available.
    • "Nightmare" characters will not be damaged by Monster Lord's Cruelty.
  • If Luka gets bound (struggle state), then you can waste some enemy turns (eg. with Aqua Pentagon), but Luka may still die to predation.

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Doppels (Holly, Rinoa, Heine, Kyrie)

Doppel Notes

Videos


Holly

ID: 1386

Resistances: physical (75%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (0%), earth (150%), water (75%), holy (0%), dark (150%), bio (100%), sonic (100%)

Stats: 80k base HP, 1000 base MP, 456 base def, 100% accuracy, 15% crit, 15% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~15.120 mil HP, ~7667 MP, ~760 def
  - Floor 700:     ~3.601 bil HP, ~1.168 mil MP, ~259k def

Carnage:
  - Floors 1-5:    8.641 bil HP, 200.001 mil MP, 9.166 mil def
  - Floors 6-10:   17.281 bil HP, 400.001 mil MP, 18.286 mil def
  - Floors 11-15:  34.561 bil HP, 800.001 mil MP, 36.526 mil def
  ...
  - Floors 96-100: 4.530 quadr HP, 104.858 tril MP, 4.782 tril def

Special: N/A
Status Effects: bind (6.25%), blind (6.25%), paralysis (6.25%), digest (6.25%), stun (2.5%), debuffs (12.5%)
Type: Human, Angel

Movelist

Basic Attack (3500):          (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Cyclone Blade (3703):         (physical type, all enemies)        physical/wind damage, 3 turn cooldown
Heaven's Worm (4419):         (physical type, one enemy)          pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
Sexy Dance (2035):            (certain hit, all enemies)          horny 75%, trance 75%, +800 initiative, 3 turn cooldown
Sparkle☆ (2081):             (certain hit, all enemies)          stun 75%, seduction 25%, +800 initiative, 3 turn cooldown
Purifying Light (5526):       (certain hit, all enemies) (10 MP)  holy damage, ascension 10%, 3 turn cooldown
Lightning Sword Flash (5676): (physical type, one enemy) (10 MP)  physical/wind damage, 3 turn cooldown

Giga Slash (4547): (physical type, all enemies) (10 MP)
    - physical/fire/ice/lightning damage
    - burn/freeze/shock 10%
    - 3 turn cooldown

Sylph (4531): (magical type, all enemies) (25 MP)
    - wind damage
    - user gains "sylph": for 3 turns, +50% agility/accuracy/phys evade, wind absorb, wind strike, wind booster 50%
    - 3 turn cooldown

Rinoa

ID: 1387

Resistances: physical (75%), pleasure (150%), fire (150%), ice (100%), lightning (100%), wind (25%), earth (25%), water (0%), holy (0%), dark (150%), bio (100%), sonic (100%)

Stats: 85k base HP, 1000 base MP, 461 base def, 100% accuracy, 15% crit, 15% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~16.065 mil HP, ~7667 MP, ~768 def
  - Floor 700:     ~3.827 bil HP, ~1.168 mil MP, ~262k def

Carnage:
  - Floors 1-5:    9.182 bil HP, 200.001 mil MP, 9.266 mil def
  - Floors 6-10:   18.362 bil HP, 400.001 mil MP, 18.486 mil def
  - Floors 11-15:  36.722 bil HP, 800.001 mil MP, 36.926 mil def
  ...
  - Floors 96-100: 4.813 quadr HP, 104.858 tril MP, 4.834 tril def

Special: N/A
Status Effects: bind (6.25%), blind (6.25%), slow (18.75%), stop (18.75%), digest (6.25%), stun (6.25%), debuffs (12.5%)
Type: Human, Angel

Movelist

Basic Attack (3500):           (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Demon Slayer Dance (5524):     (physical type, random x 4)         physical damage, 3 turn cooldown
Cloudy Shockwave Blade (4521): (physical type, all enemies)        physical damage, 3 turn cooldown
Serene Demon Sword (5688):     (physical type, all enemies)        physical/water damage, 3 turn cooldown
Grand Cross (4557):            (certain hit, all enemies) (10 MP)  holy damage, ascension 10%, 3 turn cooldown
Heaven's Worm (4419):          (physical type, one enemy)          pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
Meditation (5741):             (self heal) (5 MP)                  heals the user for 40% max hp, 10 turn cooldown
All Slow (1548):               (magical type, all enemies) (8 MP)  slow 75%, 3 turn cooldown
All Quick (1550):              (all allies) (5 turns) (8 MP)       +70% agility, +50% accuracy/phys eva/mag eva, 3 turn cooldown

Undine (4533): (magical type, all enemies) (25 MP)
  - water damage
  - user gains "undine": for 3 turns, +50% will/dex/crit/accuracy/mag evade, water absorb, water strike, water booster 50%
  - 3 turn cooldown

Heine

ID: 1388

Resistances: physical (50%), pleasure (150%), fire (100%), ice (100%), lightning (100%), wind (150%), earth (0%), water (100%), holy (0%), dark (150%), bio (100%), sonic (100%)

Stats: 90k base HP, 1000 base MP, 475 base def, 100% accuracy, 30% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~17.010 mil HP, ~7667 MP, ~792 def
  - Floor 700:     ~4.052 bil HP, ~1.168 mil MP, ~270k def

Carnage:
  - Floors 1-5:    9.722 bil HP, 200.001 mil MP, 9.547 mil def
  - Floors 6-10:   19.442 bil HP, 400.001 mil MP, 19.047 mil def
  - Floors 11-15:  38.882 bil HP, 800.001 mil MP, 38.047 mil def
  ...
  - Floors 96-100: 5.096 quadr HP, 104.858 tril MP, 4.981 tril def

Special: N/A
Status Effects: bind (6.25%), blind (6.25%), confusion (12.5%), sleep (6.25%), digest (6.25%), slimed (12.5%), debuffs (25%)
Type: Human, Angel

Movelist

Basic Attack (3500):      (physical type, one enemy)         "normal attack" damage, 0 turn cooldown
Wild Full Swing (5742):   (physical type, all enemies)       physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
Chaotic Ogre Club (4362): (physical type, random x 4)        physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
Holy Light (4319):        (certain hit, all enemies) (3 MP)  holy damage, ascension 10%, 3 turn cooldown
Heaven's Worm (4419):     (physical type, one enemy)         pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
Full Power (3098):        (self buff) (1 turn)               attack +300%, 3 turn cooldown

Earth Rumbling Decapitation (4682): (physical type, one enemy) (10 MP)
  - physical/earth damage
  - debuff atk by 33% (50% chance)
  - 3 turn cooldown

Gnome (4532): (magical type, all enemies) (25 MP)
  - earth damage
  - user gains "gnome": for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  - 3 turn cooldown

Kyrie

ID: 1399

Resistances: physical (50%), pleasure (150%), fire (0%), ice (150%), lightning (50%), wind (50%), earth (50%), water (50%), holy (0%), dark (150%), bio (100%), sonic (100%)

Stats: 80k base HP, 1000 base MP, 472 base def, 100% accuracy, 15% crit, 15% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~15.120 mil HP, ~7667 MP, ~787 def
  - Floor 700:     ~3.601 bil HP, ~1.168 mil MP, ~268k def

Carnage:
  - Floors 1-5:    8.641 bil HP, 200.001 mil MP, 9.487 mil def
  - Floors 6-10:   17.281 bil HP, 400.001 mil MP, 18.927 mil def
  - Floors 11-15:  34.561 bil HP, 800.001 mil MP, 37.807 mil def
  ...
  - Floors 96-100: 4.530 quadr HP, 104.858 tril MP, 4.949 tril def

Special: N/A
Status Effects: bind (6.25%), blind (6.25%), silence (12.5%), paralysis (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (6.25%)
Type: Human, Angel

Movelist

('s' = silence seals the skill)

Basic Attack (3500):       (physical type, one enemy)                 "normal attack" damage, 0 turn cooldown
Holy Spear Dance (5669):   (certain hit, random x 4) (12 MP)          physical/holy damage, ascension 10%, 3 turn cooldown
Nibelung Valesti (5735):   (certain hit, one enemy) (10 MP)           physical/holy damage, ascension 10%, 3 turn cooldown
Garden of Delights (4563): (certain hit, all enemies) (8 MP) [s]      pleasure/holy damage, seduction 50%, 3 turn cooldown
Sword of Miracles (5743):  (certain hit, all allies)                  heals all allies for 30% max hp, 10 turn cooldown
Mass Omni Enhance (1485):  (buff) (all allies) (3 turns) (50 MP) [s]  all stats +50%, 3 turn cooldown
All Cancel (1490):         (certain hit, all enemies) (6 MP) [s]      dispel, 5 turn cooldown

Vaporizing Rebellion Sword (4664): (physical type, random x 5)
  - physical/fire damage, burn 10%, 3 turn cooldown

Salamander (4534): (magical type, all enemies) (25 MP) [s]
  - fire damage, burn 10%
  - user gains "salamander": for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  - 3 turn cooldown

Holy Dragon (6257) (L): (certain hit, one enemy)
  - physical/holy damage, 6 turn cooldown

Notes (Doppels)

  • physical type reflect can be useful here
  • heine's gnome summon will make her immune to binds
  • even though they are vulnerable to digestion, they are immune to vore
  • make use of their status effect vulnerabilities

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Heinrich (Angel Killer)

Videos

Overview

ID: 1396

Resistances: physical (25%), pleasure (0%), fire (100%), ice (50%), lightning (50%), wind (0%), earth (0%), water (0%), holy (0%), dark (100%), bio (0%), sonic (100%)

Stats: 120k base HP, 1500 base MP, 467 base def, 100% accuracy, 15% crit, 100% physical evasion, 100% magical evasion

Regular:
  - Floor 100:     ~22.680 mil HP, ~11500 MP, ~778 def
  - Floor 700:     ~5.402 bil HP, ~1.751 mil MP, ~265k def

Carnage:
  - Floors 1-5:    12.962 bil HP, 300.002 mil MP, 9.387 mil def
  - Floors 6-10:   25.922 bil HP, 600.001 mil MP, 18.727 mil def
  - Floors 11-15:  51.842 bil HP, 1200.002 mil MP, 37.407 mil def
  ...
  - Floors 96-100: 6.795 quadr HP, 157.286 tril MP, 4.897 tril def

Special: N/A
Status Effects: sleep (1.25%)
Type: Ghost

Movelist

Grand Lion (5744):          (physical type, all enemies)        physical damage, 3 turn cooldown
Ultimate Messiah (5745):    (certain hit, all enemies) (20 MP)  holy damage, ascension 10%, 3 turn cooldown
Element Spica (5746):       (certain hit, one enemy) (20 MP)    physical/wind/earth/water/fire damage, 3 turn cooldown
Quadruple Giga (5685):      (certain hit, all enemies) (20 MP)  physical/wind/earth/water/fire damage, 3 turn cooldown
Angel Killing Slash (5750): (physical type, one enemy)          physical/holy damage (+100% damage to angels), 0 turn cooldown
Angel Dust (5747):          (certain hit, all enemies)          physical/holy damage (+100% damage to angels), 3 turn cooldown

Quad Spirit Summon (5748): (magical type, all enemies) (30 MP)
  - fire/wind/earth/water damage, burn 10%
  - user gains "quad spirit summon": for the next turn, +3 actions, +100% agi/crit/accuracy/phys eva/mag eva
  - 5 turn cooldown

Notes

  • he has very high evasion/magic evasion; recommend using certain hit attacks, or physical type attacks along with an accuracy booster
  • "nightmare" characters cannot be damaged by him
  • "Quad Spirit Summon" is the key skill to look out for.
    • it is worthwhile to use dispel on him on every turn that quad spirit summon is available (hasted dispels cannot be used to prevent him from having 4 actions)
    • else, if you parry this skill (eg. Captain Shield's "Shield Bash MG", or with Miu using Saint Fist's "Lightspeed Palm") then he will not receive the buff

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Marcellus (Monster Lord Slayer)

Videos

Overview

ID: 1397

Resistances: physical (0%), pleasure (0%), fire (50%), ice (50%), lightning (100%), wind (50%), earth (50%), water (50%), holy (50%), dark (0%), bio (0%), sonic (100%)

Stats: 140k base HP, 1000 base MP, 480 base def, 100% accuracy, 15% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~26.460 mil HP, ~7667 MP, ~800 def
  - Floor 700:     ~6.303 bil HP, ~1.168 mil MP, ~272k def

Carnage:
  - Floors 1-5:    15.123 bil HP, 200.001 mil MP, 9.648 mil def
  - Floors 6-10:   30.243 bil HP, 400.001 mil MP, 19.248 mil def
  - Floors 11-15:  60.483 bil HP, 800.001 mil MP, 38.448 mil def
  ...
  - Floors 96-100: 7.927 quadr HP, 104.858 tril MP, 5.033 tril def

Special:

  • 100% physical type reflect
  • +200% damage for yoma/doll/chimera slayer skills

Status Effects: slow (6.25%)
Type: Human, Apoptosis

Movelist

Quanta Saber (5756):                (certain hit, random x 5)           ice/"quantum" damage, 3 turn cooldown
Anti-Particle Railgun (4474):       (certain hit, all enemies)          "quantum" damage, 3 turn cooldown
Wave Cannon (4570):                 (certain hit, all enemies)          "hadron" damage, 3 turn cooldown
Ragnarok (5752):                    (certain hit, all enemies)          "nuclear" damage, 3 turn cooldown
Shadow Messiah (5751):              (certain hit, all enemies) (10 MP)  dark damage, instant death 10%, 3 turn cooldown
Monster Lord Slayer's Slash (5755): (physical type, all enemies)        physical damage, yoma slayer, 3 turn cooldown

Creation Buster (5753): (certain hit, all enemies)
  - "non-element" damage, +200% damage to doll/chimera/apoptosis
  - grants chimera slayer to targets (!) (5 turns)
  - 3 turn cooldown

次元断 (Dimension Sword) (5754): (certain hit, all enemies)
  - physical/"non-element" damage (note: the damage will go through deflectors)
  - dispel effect (removes buffs/deflectors)
  - 3 turn cooldown

Notes

  • he reflects physical type attacks
  • "nightmare" characters cannot be damaged by him
  • "Dimension Sword" is the key skill to look out for. This skill will remove deflectors and deal damage through them.
    • consider keeping offense/buff stacking characters in back line while dimension sword is not on cooldown

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Judgement

Videos

Overview

ID: 1398

Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (100%), bio (0%), sonic (0%), chaos elements (100%)

Stats: 150k base HP, 2000 base MP, 473 base def, 100% accuracy, 15% crit, 30% physical evasion, 30% magical evasion

Regular:
  - Floor 100:     ~28.350 mil HP, ~15333 MP, ~788 def
  - Floor 700:     ~6.753 bil HP, ~2.335 mil MP, ~269k def

Carnage:
  - Floors 1-5:    16.203 bil HP, 400.002 mil MP, 9.507 mil def
  - Floors 6-10:   32.403 bil HP, 800.002 mil MP, 18.967 mil def
  - Floors 11-15:  64.803 bil HP, 1600.002 mil MP, 37.887 mil def
  ...
  - Floors 96-100: 8.493 quadr HP, 209.715 tril MP, 4.960 tril def

Special:

  • 2 actions per turn
  • holy element reflect
  • on death, cast "miracle of the goddess" (revive at 50% HP) (once per battle)
  • timestop immunity (can move during timestops)
  • 5% HP regen, 1% MP regen

Status Effects: N/A
Type: Human, Angel, "40"

Movelist

Tidal Wave (4583):             (certain hit, all enemies)          water damage, 3 turn cooldown
Empty Sky (4598):              (physical type, all enemies)        wind damage, 3 turn cooldown
Star Scream (5723):            (certain hit, all enemies)          earth/"tera" damage, 3 turn cooldown
Judgement (4597):              (certain hit, all enemies) (16 MP)  "eternal" damage, ascension 75%, 3 turn cooldown
Sword of Heaven's Army (4591): (physical type, one enemy) (18 MP)  physical/holy damage, ascension 10%, 3 turn cooldown
Daystar (4593):                (self buff) (0 turns) (20 MP)       invalidates + counters one attack (with daystar counter), 6 turn cooldown
Lightning of Judgement (4574): (certain hit, one enemy) (18 MP)    lightning/holy damage, ascend/shock 75%, 3 turn cooldown
Big Bang (5757):               (certain hit, all enemies)          holy/"eternal" damage, 3 turn cooldown
All Cancel (1490):             (certain hit, all enemies) (6 MP)   dispel, 5 turn cooldown
Butterfly Dream Heaven (6365): (certain hit, all enemies)          pleasure/"nightmare" damage, 3 turn cooldown
Heartless Angel (6367):        (certain hit, all enemies)          damage (no element), leaves all targets with 1 HP, 6 turn cooldown
Astral 666 (6366):             (certain hit, all enemies)          all targets lose 100% MP (bypasses deflectors), 6 turn cooldown

Ilias, Goddess of Creation (5749): (certain hit, all enemies) (80 MP)
  - pleasure/"eternal" damage, ascension 75%
  - for 4 turns, user gains +100% crit/accuracy/phys evade/mag evade
  - 5 turn cooldown

10 Dimensional Compression (6354) (L): (certain hit, all enemies) (55 MP)
  - lightning/"ion" damage, shock 80%
  - 6 turn cooldown

(counterattack only)
Daystar Counter (4599): (certain hit, all enemies)      holy damage, ascension 10%, removes daystar state for user

(on death)
Miracle of the Goddess (3263): (certain hit, the user)  revive at 50% HP

Notes

  • he has 2 actions per turn
  • he reflects holy element
  • he can move during timestops
  • "nightmare" characters can only be damaged by "Ilias, Goddess of Creation" (though they will also lose MP to astral 666)
  • if you reflect astral 666 (with captain shield's "ultimate reflect" + timestop/haste) you can leave him with 0 MP (though he will regenerate it)
  • if you reflect heartless angel (with captain shield's "ultimate reflect" + timestop/haste) you can leave him with 1 HP, but if you have a reflect booster it will kill him
  • his auto revive can activate during your turn, with proper setup it is possible to kill him twice in the same turn

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Worldbreaker

Worldbreaker Stats
Worldbreaker Movelist
Worldbreaker Notes

Videos

Overview

ID: 1399

Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (100%), dark (0%), bio (0%), sonic (0%), chaos elements (100%)

Stats: 150k base HP, 1500 base MP, ~491 base def, 100% accuracy, 15% crit, 15% physical evasion, 15% magical evasion

Regular:
  - Floor 100:     ~28.350 mil HP, ~11500 MP, ~817 def
  - Floor 700:     ~6.753 bil HP, ~1.751 mil MP, ~278k def

Carnage:
  - Floors 1-5:    16.203 bil HP, 300.002 mil MP, 9.849 mil def
  - Floors 6-10:   32.403 bil HP, 600.001 mil MP, 19.649 mil def
  - Floors 11-15:  64.803 bil HP, 1200.002 mil MP, 39.249 mil def
  ...
  - Floors 96-100: 8.493 quadr HP, 157.286 tril MP, 5.138 tril def

Special:

  • 2 actions per turn
  • dark element reflect
  • timestop immunity (can move during timestops)

Status Effects: N/A
Type: Human, Angel, "40"

Movelist

システム:シルフV2 (System: Sylph V2) (5760) (certain hit, all enemies)
  - "hadron" damage (note: the damage will go through deflectors)
  - dispel effect (removes buffs/deflectors)
  - user gains "sylph": for 3 turns, +50% agility/accuracy/phys eva, wind absorb, wind strike, wind booster 50%
  - 5 turn cooldown

ノーム/ガイアGH (Gnome: Gaia GH) (5761) (certain hit, all enemies x 3)
  - "tera" damage
  - user gains "gnome": for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  - 5 turn cooldown

ウンディーネレーザー穿式 (Undine: Laser Piercer) (5762) (certain hit, one enemy x 6)
  - "nano" damage
  - user gains "undine": for 3 turns, +50% will/dex/crit/accuracy/mag eva, water absorb, water strike, water booster 50%
  - 5 turn cooldown

サラマンダー終式カノン (Salamander: Final Cannon) (5763) (certain hit, random x 8)
  - fire / "nuclear" damage
  - user gains "salamander": for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  - 5 turn cooldown

ナノフレア (Nano Flare) (5759) (certain hit, all enemies)
  - water/"nano" damage, 3 turn cooldown

天軍の剣 (Sword of Heaven's Army) (4591) (physical type, one enemy) (18 MP)
  - physical/holy damage, ascension 10%, 3 turn cooldown

明けの明星 (Daystar) (4593) (self buff) (0 turns) (20 MP)
  - invalidate + counter one attack (with daystar counter)
  - 6 turn cooldown

裁きの炎 (Flames of Judgement) (4575) (certain hit, one enemy)
  - fire/dark damage, burn/death 75%, 3 turn cooldown

ビッグクランチ (Big Crunch) (5758) (certain hit, all enemies)
  - dark/"demise" damage, 3 turn cooldown

サタニックプレジャー (Satanic Pleasure) (5945) (certain hit, all enemies)
  - pleasure/dark damage, 4 turn cooldown

量子パルサー (Quantum Pulsar) (6353) (L) (certain hit, all enemies)
  - ice/"quantum" damage, freeze 80%, 6 turn cooldown
    
胡蝶夢天 (Butterfly Dream Heaven) (6365) (certain hit, all enemies)
  - pleasure/"nightmare" damage, 3 turn cooldown

(counterattack only)
明けの明星 (Daystar Counter) (4599) (certain hit, all enemies)
  - holy damage, ascension 10%
  - removes daystar state for user

Notes

  • he has 2 actions per turn
  • he reflects dark element
  • he can move during timestops
  • make sure to dispel his buffs if you are using elemental attacks
  • most of his attacks will not damage "nightmare" characters, so they are very good to have here

Tracking cooldowns / Dealing with his spirit skills

  • It is important to keep track of his cooldowns throughout the fight (eg. https://i.imgur.com/LjwWa7r.png )
  • Since he has 2 actions per turn, as well as skills which will kill through deflectors, you will usually want at least one character with an auto revive in the front line at all times.
  • Throughout the fight you will need to play around cooldowns.
    • The safest time to bring in offense/support characters and start stacking buffs is when both Sylph V2 and Gaia GH are on cooldown. Bring in a character with high target rate as well for extra safety.

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Idea Lukas

Idea Lukas Stats
Idea Lukas Movelist
Idea Lukas Notes

Videos

Overview

ID: 1497

Resistances: physical (100%), pleasure (100%), fire (100%), ice (100%), lightning (100%), wind (100%), earth (100%), water (100%), holy (100%), dark (100%), bio (100%), sonic (150%)

Stats: 150k base HP, 1800 base MP, 468 base def, 100% accuracy, 50% crit, 10% physical evasion, 10% magical evasion

Regular:
  - Floor 100:     ~28.350 mil HP, ~13800 MP, ~780 def
  - Floor 700:     ~6.753 bil HP, ~2.102 mil MP, ~266k def

Carnage:
  - Floors 1-5:    16.203 bil HP, 360.002 mil MP, 9.407 mil def
  - Floors 6-10:   32.403 bil HP, 720.002 mil MP, 18.767 mil def
  - Floors 11-15:  64.803 bil HP, 1440.002 mil MP, 37.487 mil def
  ...
  - Floors 96-100: 8.493 quadr HP, 188.744 tril MP, 4.907 tril def

Special:

  • 2 actions per turn
  • "non-element" absorb
  • timestop immunity (can move during timestops)

Status Effects: N/A
Type: Apoptosis

Movelist

カオスドライブ (Chaos Drive) (1566) (the world) (50 MP)
  - 3 turn timestop, 7 turn cooldown

ゼロシフト (Zero Shift) (1571, 3183, 3184) (certain hit, all allies and enemies) (20 MP)
  - dispel effect on enemies
  - removes elemental and stat debuffs on allies
  - 5 turn cooldown

ゼロユニバース (Zero Universe) (4561) (certain hit, random x 9)
  - "demise"/holy/dark damage, 3 turn cooldown

明けの明星 (Daystar) (4593) (self buff) (0 turns) (20 MP)
  - invalidate + counter one attack (with daystar counter)
  - 6 turn cooldown

カドラプル・ギガ (Quadruple Giga) (5685) (certain hit, all enemies) (20 MP)
  - physical/fire/wind/earth/water damage, 3 turn cooldown

アルティメットメサイア (Ultimate Messiah) (5745) (certain hit, all enemies) (20 MP)
  - holy damage, ascension 10%, 3 turn cooldown

エンジェルダスト (Angel Dust) (certain hit, all enemies) (5747)
  - physical/holy damage (+100% damage to angels), 3 turn cooldown

四精霊同時召喚 (Quad Spirit Summon) (5748) (magical type, all enemies) (30 MP)
  - fire/wind/earth/water damage, burn 10%
  - user gains "quad spirit summon": for the next turn, +3 actions, +100% agi/crit/accuracy/phys eva/mag eva
  - 5 turn cooldown

造られし者の崩壊 (Creation Buster) (5753) (certain hit, all enemies)
  - "non-element" damage (+200% damage to doll/chimera/apoptosis)
  - grants chimera slayer to targets (!) (5 turns)
  - 3 turn cooldown

次元断 (Dimension Sword) (5754) (certain hit, all enemies)
  - physical/"non-element" damage (note: the damage will go through deflectors)
  - dispel effect (removes buffs/deflectors)
  - 3 turn cooldown

カオスプレジャー (Chaos Pleasure) (5946) (magical type, random x 6) (25 MP)
  - pleasure damage, 4 turn cooldown

胡蝶夢天 (Butterfly Dream Heaven) (6365) (certain hit, all enemies)
  - pleasure/"nightmare" damage, 3 turn cooldown

心ない天使 (Heartless Angel) (6367) (certain hit, all enemies)
  - damage (no element), leaves all targets with 1 HP
  - 6 turn cooldown

(counterattack only)
明けの明星 (Daystar Counter) (4599) (certain hit, all enemies)
  - holy damage, ascension 10%
  - removes daystar state for user

Notes

  • he will absorb "non-element"
  • pleasure gravity can still be used here
  • chaos drive, zero shift, zero universe, daystar, quadruple giga, ultimate messiah, angel dust, quad spirit summon, creation buster, dimension sword, chaos pleasure, butterfly dream heaven, heartless angel and daystar counter are the key skills to look out for
  • if you reflect heartless angel (with captain shield's "ultimate reflect" + timestop/haste) you can leave him with 1 HP, but if you have a reflect booster it will kill him
  • most of his attacks will not damage "nightmare" characters, so they are very good to have here
  • if he uses "chaos drive" during your timestop, his chaos drive will have no effect

Further strategy

  • Try to keep track of cooldowns throughout the fight (eg. https://i.imgur.com/osz7MKD.png )
  • In addition to the abilities outlined in standard strategy, ideally your team will also have access to:
    • "Nightmare" characters, the more the better
    • a timestop
      • it is also very helpful to have characters who can move during timestop (see chaos weapons)
    • aqua pentagon (white magic skill) (from Monster Lord Cassandra, Laura, or a skill tutor)
      • otherwise, you will want a damage dealer with multiple actions from the start of battle

Dealing with Chaos Drive

  • Unless your team can move during timestops, you will be in constant danger while chaos drive is not on cooldown.
  • In order to mitigate the threat of chaos drive, you can cast your own timestop, and hope that he uses chaos drive during it, as then his chaos drive will have no effect.
  • If he uses chaos drive outside of your timestop, the fight will be much harder, as not only will he get 6 free actions, his chaos drive cooldown will also be ticking down during his timestop, effectively making the cooldown shorter.

"Nightmare" characters

  • "Nightmare" characters can only be damaged by pleasure skills, and with Idea Lukas there are only 2 such skills.
    • カオスプレジャー (Chaos Pleasure): magical type, random x 6, pleasure damage, 4 turn cooldown
    • 胡蝶夢天 (Butterfly Dream Heaven): certain hit, all enemies, pleasure/"nightmare" damage, 3 turn cooldown
  • So, there are two ways you can take full advantage of this:
    1. If you have two "nightmare" characters in the front line both with: endure + divergent target rates (that is, one with high target rate and one with low target rate), in order to make chaos pleasure only target one character.
    2. Otherwise, you can just have one "nightmare" in the front line with endure + 100% (or near 100%) magic evasion, in order to dodge chaos pleasure. This needs to be 100% before any in battle buffs, as buffs that you have are likely to be dispelled.
  • If you set up your front line as above, your team will (almost) never wipe in the following 3 turns.
    • The only way for your team to wipe from this position is if Idea Lukas uses: chaos drive + butterfly dream heaven (proc endure), and uses butterfly dream heaven again before the chaos drive finishes.
    • Therefore, if you have endure + at least 1 layer of deflector on your "nightmares" (on top of the setup above), they will always survive a chaos drive.

Quad Spirit Summon

  • He will have 5 actions for the next turn, unless:
    • you had already dispelled it in the previous turn after he had casted it
    • you had parried it in the previous turn, eg. captain shield's "Shield Bash MG" ability, or a (hasted) counter stance
  • If you have "nightmares" in your front line as outlined above, you don't really need to worry about this.
    • In this case, it can actually be good if he has extra actions, as he is likely to put his key skills on cooldown.
  • If you don't have "nightmares", you will need to worry a lot, since your team will probably die.

Remainder of battle (after Chaos Drive) / Stacking buffs

  • So hopefully you were able to get chaos drive on cooldown, with your team still alive. At this point, you can start bringing in your damage dealers and stacking buffs (hopefully with a character using aqua pentagon to cover them as well).
  • In an ideal world, you will want both of his dispels (zero shift, dimension sword) on cooldown as well before bringing in key characters, but generally I have found this to be too impractical to count on, especially when setting up initial buffs, as there is a limited window to take advantage of his chaos drive cooldown.
    • In the later stages of buffs stacking (perhaps 1-2 turns until killing blow), you may prefer to play it safe by putting your key characters in the back line and waiting to have both dispels on cooldown. Again, you will need to determine the level of risk you are willing to take, as waiting more turns is also risky.
  • You will still want to keep a "nightmare" with high target rate in the front line while "zero universe" is not on cooldown.
  • If you are unable to kill him before chaos drive comes back off cooldown, you should put your key characters in the back line and go back to casting your own timestops again. Hopefully you still have more "nightmare" characters alive.

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Set 3 Bosses

(note: these bosses are not added to the pool of floor 100 encounters until you have unlocked set 2 bosses and have also completed the collaboration scenario)

Set 3: ROBFS4U Trio (Executioner, Ogretooth, Mysteltainn), Succubus Prison Trio (Myusca, Nemea, Vinum), Parade Buster Trio (Bell, Lyla, Musette), Fulbeua (Succubus Rhapsodia), Gilgorn (Succubus Rhapsodia), Daji (SHRIFT), Est (Succubus Quest)

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ROBFS4U Trio (Executioner, Ogretooth, Mysteltainn)

ROBFS4U Trio Notes

Videos

Executioner

ID: 1477

Resistances: physical (100%), pleasure (50%), fire (100%), ice (100%), lightning (100%), wind (100%), earth (150%), water (100%), holy (125%), dark (100%), bio (100%), sonic (100%)

Stats: 80k base HP, 1000 base MP, 425 base def, 125% accuracy, 10% crit, 30% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~15.120 mil HP, ~7667 MP, ~708 def
  - Floor 700:     ~3.601 bil HP, ~1.168 mil MP, ~241k def

Carnage:
  - Floors 1-5:    8.641 bil HP, 200.001 mil MP, 8.543 mil def
  - Floors 6-10:   17.281 bil HP, 400.001 mil MP, 17.043 mil def
  - Floors 11-15:  34.561 bil HP, 800.001 mil MP, 34.042 mil def
  ...
  - Floors 96-100: 4.530 quadr HP, 104.858 tril MP, 4.456 tril def

Special: N/A
Status Effects: blind (25%), slow (25%), stop (12.5%), mini (18.75%), slimed (31.25%), debuffs (6.25%)
Type: Succubus, "40"

Movelist

Basic Attack (3500):         (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Death Blade (5538):          (physical type, one enemy x 3)      physical damage, debuff def/will (50% chance), 3 turn cooldown
Underworld Wave (4512):      (physical type, all enemies)        physical damage, debuff def/will (50% chance), instant death 25%, 3 turn cooldown
Squall (3769):               (certain hit, all enemies) (10 MP)  wind damage, 3 turn cooldown
Executioner's Stance (5905): (physical type, random x 8)         physical damage, 3 turn cooldown
Imp Handjob (3516):          (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Imp Fingering (3517):        (physical type, targets a female)   pleasure damage, 0 turn cooldown
Imp Fellatio (3518):         (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Imp Licking (3519):          (physical type, targets a female)   pleasure damage, 0 turn cooldown
Drain Chain (5853):          (certain hit, one enemy) (16 MP)    pleasure/dark damage, 100% HP drain, bind 30%, 3 turn cooldown
Instant Caress (5713):       (physical type, random x 4)         pleasure damage, 3 turn cooldown
Sexual Execution (5904):     (physical type, one enemy)          pleasure damage, 3 turn cooldown

Ogretooth

ID: 1478

Resistances: physical (100%), pleasure (100%), fire (100%), ice (100%), lightning (100%), wind (100%), earth (100%), water (100%), holy (125%), dark (100%), bio (100%), sonic (100%)

Stats: 110k base HP, 1000 base MP, 458 base def, 125% accuracy, 30% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~20.790 mil HP, ~7667 MP, ~763 def
  - Floor 700:     ~4.952 bil HP, ~1.168 mil MP, ~260k def

Carnage:
  - Floors 1-5:    11.882 bil HP, 200.001 mil MP, 9.206 mil def
  - Floors 6-10:   23.762 bil HP, 400.001 mil MP, 18.366 mil def
  - Floors 11-15:  47.522 bil HP, 800.001 mil MP, 36.686 mil def
  ...
  - Floors 96-100: 6.229 quadr HP, 104.858 tril MP, 4.802 tril def

Special: N/A
Status Effects: blind (18.75%), slow (12.5%), stun (12.5%), debuffs (6.25%)
Type: Succubus

Movelist

Basic Attack (3500):         (physical type, one enemy)         "normal attack" damage, 0 turn cooldown
Explosive Fist (4251):       (physical type, random x 4)        physical damage, 3 turn cooldown
Flame Dance Tri Fist (4379): (physical type, one enemy) (6 MP)  physical/fire damage, burn 10%, 3 turn cooldown
Ice Rebellion Fist (4380):   (physical type, one enemy) (6 MP)  physical/ice damage, freeze 10%, 3 turn cooldown
Rock Drop (4681):            (physical type, all enemies)       physical damage, 3 turn cooldown
Strong Swing Handjob (4002): (physical type, targets a Hero)    pleasure damage, 0 turn cooldown
Strong Busty Paizuri (4004): (physical type, targets a Hero)    pleasure damage, 0 turn cooldown
Piercing Attack (5906):      (physical type, one enemy)         pleasure damage, 3 turn cooldown
Reversal (Stance) (5907):    (self buff) (1 turn)               100% all counterattack rate, counter with "reversal counter", +2000 initiative, 3 turn cooldown
Focused Spirit (3097):       (self buff) (1 turn)               +200% attack, 3 turn cooldown
(5885):                                                         (doesn't seem to do anything)

(counterattack only)
Reversal Counter (5908):     (physical type, one enemy)         physical damage

Mysteltainn

ID: 1479

Resistances: physical (100%), pleasure (75%), fire (150%), ice (0%), lightning (0%), wind (0%), earth (100%), water (100%), holy (125%), dark (100%), bio (100%), sonic (100%)

Stats: 100k base HP, 1400 base MP, 499 base def, 150% accuracy, 10% crit, 10% physical evasion, 10% magical evasion

Regular:
  - Floor 100:     ~18.900 mil HP, ~10733 MP, ~832 def
  - Floor 700:     ~4.502 bil HP, ~1.635 mil MP, ~283k def

Carnage:
  - Floors 1-5:    10.802 bil HP, 280.001 mil MP, 10.030 mil def
  - Floors 6-10:   21.602 bil HP, 560.001 mil MP, 20.010 mil def
  - Floors 11-15:  43.202 bil HP, 1120.001 mil MP, 39.970 mil def
  ...
  - Floors 96-100: 5.662 quadr HP, 146.801 tril MP, 5.232 tril def

Special: N/A
Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), debuffs (6.25%)
Type: Succubus

Movelist

('s' = silence seals the skill)

Basic Attack (3500):                (physical type, one enemy)              "normal attack" damage, 0 turn cooldown
World Ending Slash (4549):          (certain hit, one enemy)                physical/dark damage, instant death 10%, 3 turn cooldown
Dark Eternal (5696):                (certain hit, all enemies) [s]          dark damage, death 10%, 3 turn cooldown
Drain Chain (5853):                 (certain hit, one enemy) (16 MP) [s]    pleasure/dark damage, 100% HP drain, bind 30%, 3 turn cooldown
Big Sister's Nightmare (5910):      (certain hit, all enemies) (30 MP) [s]  pleasure/dark damage, 500% HP drain, bind 75%, 3 turn cooldown
Grand Sexcross (5909):              (physical type?, one enemy)             pleasure/dark damage, 3 turn cooldown
Death Kiss (5716):                  (physical type, random x 3)             pleasure damage, horny 75%, instant death 20%, 3 turn cooldown
Demon Eyes of Silence (2548):       (magical type, all enemies) (3 MP) [s]  silence 75%, 3 turn cooldown
Demon Eyes of Petrification (2556): (magical type, all enemies) (8 MP) [s]  petrify 75%, 3 turn cooldown

Giga Slash (4547): (physical type, all enemies) (10 MP)
  - physical/fire/ice/lightning damage
  - burn/freeze/shock 10%
  - 3 turn cooldown

End of Dream (6363): (certain hit, one enemy)  pleasure/"nightmare" damage, 3 turn cooldown

Notes (ROBFS4U Trio)

  • they have no dispels
  • make use of status effects

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Succubus Prison Trio (Myusca, Nemea, Vinum)

Succubus Prison Trio Notes

Videos

Myusca

ID: 1480

Resistances: physical (100%), pleasure (25%), fire (100%), ice (100%), lightning (150%), wind (0%), earth (150%), water (100%), holy (125%), dark (100%), bio (100%), sonic (100%)

Stats: 100k base HP, 1000 base MP, 422 base def, 150% accuracy, 10% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~18.900 mil HP, ~7667 MP, ~703 def
  - Floor 700:     ~4.502 bil HP, ~1.168 mil MP, ~240k def

Carnage:
  - Floors 1-5:    10.802 bil HP, 200.001 mil MP, 8.482 mil def
  - Floors 6-10:   21.602 bil HP, 400.001 mil MP, 16.922 mil def
  - Floors 11-15:  43.202 bil HP, 800.001 mil MP, 33.802 mil def
  ...
  - Floors 96-100: 5.662 quadr HP, 104.858 tril MP, 4.425 tril def

Special: N/A
Status Effects: blind (6.25%), silence (6.25%), slow (18.75%), stop (6.25%), stun (6.25%), debuffs (6.25%)
Type: Succubus

Movelist

('s' = silence seals the skill)

Basic Attack (3500):             (physical type, one enemy)              "normal attack" damage, 0 turn cooldown
Artemis Grave (5266):            (physical type, random x 4)             physical damage, skill has +100% accuracy, 3 turn cooldown
Full Power Bow (5913):           (certain hit, one enemy)                physical/dark damage, 3 turn cooldown
Instant Caress (5713):           (physical type, random x 4)             pleasure damage, 3 turn cooldown
Whirlwind (5008):                (certain hit, all enemies) [s]          wind damage, 3 turn cooldown
Kiss of Ecstasy (3709):          (physical type, one enemy)              pleasure damage, trance 75%, 0 turn cooldown
Delightful Handjob (5092):       (physical type, targets a Hero)         pleasure damage, 0 turn cooldown
Hecto-Deep Blowjob (5093):       (physical type, targets a Hero)         pleasure damage, 0 turn cooldown
Paizuri Squeeze (5094):          (physical type, targets a Hero)         pleasure damage, 0 turn cooldown
Energy Drain (5859):             (physical type, one enemy)              pleasure damage, 500% HP drain, 0 turn cooldown
I'll Eat You All At Once (5914): (physical type, all enemies)            pleasure damage, 500% HP drain, 3 turn cooldown
Demon Eyes of Seduction (2561):  (magical type, all enemies) (5 MP) [s]  seduction 75%, 3 turn cooldown

Nemea

ID: 1481

Resistances: physical (100%), pleasure (25%), fire (100%), ice (150%), lightning (100%), wind (0%), earth (150%), water (100%), holy (125%), dark (100%), bio (100%), sonic (100%)

Stats: 95k base HP, 1500 base MP, 499 base def, 125% accuracy, 10% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~17.955 mil HP, ~11500 MP, ~832 def
  - Floor 700:     ~4.277 bil HP, ~1.751 mil MP, ~283k def

Carnage:
  - Floors 1-5:    10.262 bil HP, 300.002 mil MP, 10.030 mil def
  - Floors 6-10:   20.522 bil HP, 600.001 mil MP, 20.010 mil def
  - Floors 11-15:  41.042 bil HP, 1200.002 mil MP, 39.970 mil def
  ...
  - Floors 96-100: 5.379 quadr HP, 157.286 tril MP, 5.232 tril def

Special: N/A
Status Effects: silence (12.5%), slow (18.75%), stop (6.25%), stun (6.25%), debuffs (6.25%)
Type: Succubus

Movelist

('s' = silence seals the skill)

Basic Attack (3500):           (physical type, one enemy)               "normal attack" damage, 0 turn cooldown
Omega Blaze (3525):            (magical type, all enemies) (18 MP) [s]  fire damage, burn 10%, 3 turn cooldown
Sigma Frost (4325):            (magical type, all enemies) (18 MP) [s]  ice damage, freeze 10%, 3 turn cooldown
Lambda Spark (5469):           (magical type, all enemies) (15 MP) [s]  lightning damage, shock 10%, 3 turn cooldown
Glans Ard (5012):              (magical type, all enemies) (20 MP) [s]  pleasure damage, trance 75%, 0 turn cooldown
Abyss Heaven (5915):           (certain hit, all enemies) (30 MP) [s]   pleasure/holy damage, ascension 75%, 3 turn cooldown
Melting Kiss (4122):           (physical type, one enemy)               pleasure damage, horny 75%, 0 turn cooldown
Romanus Teri Al (4123):        (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Romanus Teri El (4124):        (physical type, targets a female)        pleasure damage, 0 turn cooldown
Melo Sophi Dora (4125):        (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Energy Drain (5859):           (physical type, one enemy)               pleasure damage, 500% HP drain, 0 turn cooldown
Demon Eyes of Trance (2560):   (magical type, all enemies) (5 MP) [s]   trance 75%, 3 turn cooldown
Busty Devil's Mischief (5899): (magical type, all enemies) (18 MP) [s]  mini 75%, slow 75%, incontinence 75%, 3 turn cooldown
All Mega Heal (5919):          (all allies) (12 MP) [s]                 heal all allies for 20% of max HP, 3 turn cooldown
Disruptive Wave (2734):        (certain hit, all enemies)               dispel, 5 turn cooldown
End of Dream (6363):           (certain hit, one enemy)                 pleasure/"nightmare" damage, 3 turn cooldown

Demon Eyes of Lethargy (5916): (magical type, all enemies) (20 MP) [s]
  - MP damage (no element), MP drain 100%
  - sleep 75%, debuff def/will (100% chance)
  - 3 turn cooldown

Vinum

ID: 1482

Resistances: physical (100%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (0%), earth (150%), water (100%), holy (125%), dark (100%), bio (100%), sonic (100%)

Stats: 130k base HP, 1000 base MP, ~999 base def, 150% accuracy, 30% crit, 30% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~7667 MP, ~832 def
  - Floor 700:     ~5.852 bil HP, ~1.168 mil MP, ~283k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 200.001 mil MP, 10.030 mil def
  - Floors 6-10:   28.082 bil HP, 400.001 mil MP, 20.010 mil def
  - Floors 11-15:  56.162 bil HP, 800.001 mil MP, 39.970 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 104.858 tril MP, 5.232 tril def

Special: N/A
Status Effects: blind (6.25%), slow (12.5%), debuffs (6.25%)
Type: Succubus

Movelist

Basic Attack (3500):           (physical type, one enemy)           "normal attack" damage, 0 turn cooldown
Instant Caress (5713):         (physical type, random x 4)          pleasure damage, 3 turn cooldown
Quad Star Destruction (5701):  (certain hit, random x 4)            physical/dark damage, instant death 10%, 3 turn cooldown
Overlord's Fist (5918):        (certain hit, one enemy)             physical/dark damage, instant death 10%, 3 turn cooldown
Whirlwind (5008):              (certain hit, all enemies)           wind damage, 3 turn cooldown
Moonlight Nocturne (5399):     (magical type, all enemies) (24 MP)  lightning damage, shock 10%, 3 turn cooldown
Death Kiss (5716):             (physical type, random x 3)          pleasure damage, horny 75%, instant death 20%, 3 turn cooldown
Succubus Arts Type-0 (5522):   (physical type, one enemy)           physical/pleasure damage, climax 25%, 3 turn cooldown
Energy Drain (5859):           (physical type, one enemy)           pleasure damage, 500% HP drain, 0 turn cooldown
Demon Eyes of Climax (2563):   (magical type, all enemies) (10 MP)  climax 75%, 3 turn cooldown
Demon Eyes of Crushing (5917): (certain hit, all enemies) (30 MP)   dark damage, stun/slow 75%, 3 turn cooldown
Create: Security Dress (2181): (self buff) (all allies) (9 turns)   all allies, status immunity (except bind, debuffs), 0 turn cooldown

Notes (Succubus Prison Trio)

  • nemea has a dispel
  • nemea can be mana drained by reflecting her spell
  • dispel the status immunity buff if necessary

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Parade Buster Trio (Bell, Lyla, Musette)

Parade Buster Trio Notes

Videos

Bell

ID: 1483

Resistances: physical (100%), pleasure (100%), fire (100%), ice (100%), lightning (150%), wind (25%), earth (100%), water (100%), holy (75%), dark (75%), bio (100%), sonic (100%)

Stats: 85k base HP, 1000 base MP, 433 base def, 125% accuracy, 10% crit, 10% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~16.065 mil HP, ~7667 MP, ~722 def
  - Floor 700:     ~3.827 bil HP, ~1.168 mil MP, ~246k def

Carnage:
  - Floors 1-5:    9.182 bil HP, 200.001 mil MP, 8.703 mil def
  - Floors 6-10:   18.362 bil HP, 400.001 mil MP, 17.363 mil def
  - Floors 11-15:  36.722 bil HP, 800.001 mil MP, 34.683 mil def
  ...
  - Floors 96-100: 4.813 quadr HP, 104.858 tril MP, 4.540 tril def

Special: N/A
Status Effects: blind (6.25%), slow (12.5%), stop (6.25%), stun (12.5%), debuffs (6.25%)
Type: Yoma

Movelist

Basic Attack (3500):        (physical type, one enemy)       "normal attack" damage, 0 turn cooldown
Deva's Palm (4680):         (certain hit, one enemy) (6 MP)  physical/holy damage, 3 turn cooldown
Magi Unite (5849):          (physical type, random x 6)      physical damage, 3 turn cooldown
Gale (4865):                (physical type, all enemies)     wind damage, 3 turn cooldown
Melting Kiss (4122):        (physical type, one enemy)       pleasure damage, horny 75%, 0 turn cooldown
Mouth of Gospel (5490):     (physical type, targets a Hero)  pleasure damage, 0 turn cooldown
Breasts of Paradise (5527): (physical type, targets a Hero)  pleasure damage, 0 turn cooldown
Crotch Trampling (5434):    (physical type, targets a Hero)  pleasure damage, 0 turn cooldown
Sexy Dance (2035):          (certain hit, all enemies)       horny/trance 75%, +800 initiative, 3 turn cooldown

Lyla

ID: 1484

Resistances: physical (100%), pleasure (100%), fire (100%), ice (150%), lightning (100%), wind (25%), earth (100%), water (100%), holy (75%), dark (75%), bio (100%), sonic (100%)

Stats: 85k base HP, 1000 base MP, 433 base def, 125% accuracy, 10% crit, 10% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~16.065 mil HP, ~7667 MP, ~722 def
  - Floor 700:     ~3.827 bil HP, ~1.168 mil MP, ~246k def

Carnage:
  - Floors 1-5:    9.182 bil HP, 200.001 mil MP, 8.703 mil def
  - Floors 6-10:   18.362 bil HP, 400.001 mil MP, 17.363 mil def
  - Floors 11-15:  36.722 bil HP, 800.001 mil MP, 34.683 mil def
  ...
  - Floors 96-100: 4.813 quadr HP, 104.858 tril MP, 4.540 tril def

Special: N/A
Status Effects: blind (6.25%), slow (12.5%), stop (6.25%), stun (12.5%), debuffs (6.25%)
Type: Yoma

Movelist

Basic Attack (3500):            (physical type, one enemy)       "normal attack" damage, 0 turn cooldown
Explosive Fist (4251):          (physical type, random x 4)      physical damage, 3 turn cooldown
Magi Unite (5849):              (physical type, random x 6)      physical damage, 3 turn cooldown
Gale (4865):                    (physical type, all enemies)     wind damage, 3 turn cooldown
Melting Kiss (4122):            (physical type, one enemy)       pleasure damage, horny 75%, 0 turn cooldown
Mouth of Gospel (5490):         (physical type, targets a Hero)  pleasure damage, 0 turn cooldown
Breasts of Paradise (5527):     (physical type, targets a Hero)  pleasure damage, 0 turn cooldown
Pleasurable Intercrural (5491): (physical type, targets a Hero)  pleasure damage, 0 turn cooldown
Hustle Dance (5920):            (all allies)                     heal 20% of max HP, +800 initiative, 10 turn cooldown

Musette

ID: 1485

Resistances: physical (100%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (25%), earth (100%), water (100%), holy (75%), dark (75%), bio (100%), sonic (100%), self-destruct (100%), gravity (100%)

Stats: 110k base HP, 1400 base MP, 435 base def, 125% accuracy, 10% crit, 10% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~20.790 mil HP, ~10733 MP, ~725 def
  - Floor 700:     ~4.952 bil HP, ~1.635 mil MP, ~247k def

Carnage:
  - Floors 1-5:    11.882 bil HP, 280.001 mil MP, 8.743 mil def
  - Floors 6-10:   23.762 bil HP, 560.001 mil MP, 17.444 mil def
  - Floors 11-15:  47.522 bil HP, 1120.001 mil MP, 34.843 mil def
  ...
  - Floors 96-100: 6.229 quadr HP, 146.801 tril MP, 4.561 tril def

Special: N/A
Status Effects: paralysis (6.25%), slow (6.25%), debuffs (6.25%)
Type: Yoma

Movelist

Basic Attack (3500):               (physical type, one enemy)          "normal attack" damage, 0 turn cooldown
Garden of Delights (4563):         (certain hit, all enemies) (8 MP)   pleasure/holy damage, seduction 50%, 3 turn cooldown
Gale (4865):                       (physical type, all enemies)        wind damage, 3 turn cooldown
Grand Cross (4557):                (certain hit, all enemies) (10 MP)  holy damage, ascension 10%, 3 turn cooldown
Mouth of Gospel (5490):            (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Breasts of Paradise (5527):        (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Crotch Trampling (5434):           (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Demon Eyes of Incontinence (2562): (magical type, all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
End of Dream (6363):               (certain hit, one enemy)            pleasure/"nightmare" damage, 3 turn cooldown

Blessing of the Winged Demon (5851): (certain hit, all enemies) (20 MP)
  - pleasure/sonic damage, confusion/seduction 75%, 3 turn cooldown

Notes (Parade Buster Trio)

  • they have no dispels
  • for some reason, musette is vulnerable to "self-destruct" and "gravity"

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Fulbeua (Succubus Rhapsodia)

Videos

Overview

ID: 1486

Resistances: physical (0%), pleasure (100%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), other special elements (0%)

Stats: 90k base HP, 1300 base MP, 465 base def, 150% accuracy, 10% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~17.010 mil HP, ~9967 MP, ~775 def
  - Floor 700:     ~4.052 bil HP, ~1.518 mil MP, ~264k def

Carnage:
  - Floors 1-5:    9.722 bil HP, 260.001 mil MP, 9.347 mil def
  - Floors 6-10:   19.442 bil HP, 520.001 mil MP, 18.646 mil def
  - Floors 11-15:  38.882 bil HP, 1040.001 mil MP, 37.246 mil def
  ...
  - Floors 96-100: 5.096 quadr HP, 136.315 tril MP, 4.876 tril def

Special:

Status Effects: N/A
Type: Succubus, Nightmare, "40"

Movelist

Price of Sinner (5852):     (physical type, all enemies)        pleasure damage, horny 75%, 3 turn cooldown
Melting Kiss (4122):        (physical type, one enemy)          pleasure damage, horny 75%, 0 turn cooldown
Romanus Teri Al (4123):     (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Romanus Teri El (4124):     (physical type, targets a female)   pleasure damage, 0 turn cooldown
Melo Sophi Dora (4125):     (physical type, targets a Hero)     pleasure damage, 0 turn cooldown
Energy Drain (5859):        (physical type, one enemy)          pleasure damage, 500% HP drain, 0 turn cooldown
Temptation (5793):          (magical type, all enemies)         trance 100%, seduction/stun 75%, +2000 initiative, 3 turn cooldown
Passion Beat (5795):        (all allies)                        all allies, +50% agi/dex for 3 turns, 3 turn cooldown
ブルムカール・アルダ (5797):   (certain hit, all enemies) (15 MP)  dispel, 3 turn cooldown

Notes

  • she has 2 actions per turn
  • she has "nightmare" trait
    • you must use pleasure attacks to damage her (even chaos elements are ineffective against her)
    • her pleasure attacks will ignore pleasure resistance, any absorbs and any reflects

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Gilgorn (Succubus Rhapsodia)

Videos

Overview

ID: 1487

Resistances: physical (75%), pleasure (150%), fire (25%), ice (25%), lightning (25%), wind (25%), earth (25%), water (25%), holy (100%), dark (50%), bio (50%), sonic (50%)

Stats: 130k base HP, 1800 base MP, 499 base def, 150% accuracy, 10% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~24.570 mil HP, ~13800 MP, ~832 def
  - Floor 700:     ~5.852 bil HP, ~2.102 mil MP, ~283k def

Carnage:
  - Floors 1-5:    14.042 bil HP, 360.002 mil MP, 10.030 mil def
  - Floors 6-10:   28.082 bil HP, 720.002 mil MP, 20.010 mil def
  - Floors 11-15:  56.162 bil HP, 1440.002 mil MP, 39.970 mil def
  ...
  - Floors 96-100: 7.361 quadr HP, 188.744 tril MP, 5.232 tril def

Special:

  • 3 actions per turn

Status Effects: slow (6.25%), slimed (12.5%), horny (12.5%), trance (12.5%), seduction (12.5%), incontinence (12.5%), debuffs (6.25%)
Type: Yoma, "40"

Movelist

Hero Killing (5854):   (certain hit, one enemy) (25 MP)    dark damage, instant death 50%, 1 turn cooldown
Meteor Eclipse (5855): (certain hit, all enemies) (30 MP)  fire damage, burn 10%, 1 turn cooldown
Worldbreaker (5856):   (certain hit, all enemies) (55 MP)  "non-element" damage, 1 turn cooldown
Strelitzia (5792):     (certain hit, one enemy) (18 MP)    debuff all stats, 3 turn cooldown
ブルムカール・アルダ (5797):  (certain hit, all enemies) (15 MP)  dispel, 3 turn cooldown
Madrain (1531):        (magical type, one enemy) (4 MP)    "non-element" MP damage, 100% MP drain, 5 turn cooldown

Lord's Mystic Eyes (4569): (certain hit, all enemies) (16 MP)
  - dark damage
  - poison/blind/silence 50%, confusion/sleep/paralysis/instant death 25%
  - 3 turn cooldown

Notes

  • she has 3 actions per turn
  • the "1 turn cooldown" skills can be used every turn, just not twice in the same turn
  • she is very vulnerable to pleasure status effects
  • "nightmare" characters cannot be damaged by her

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Daji (SHRIFT)

Videos

Overview

ID: 1490

Resistances: physical (100%), pleasure (50%), fire (100%), ice (100%), lightning (100%), wind (150%), earth (0%), water (25%), holy (100%), dark (75%), bio (100%), sonic (100%)

Stats: 140k base HP, 1500 base MP, 423 base def, 125% accuracy, 10% crit, 25% physical evasion, 25% magical evasion

Regular:
  - Floor 100:     ~26.460 mil HP, ~11500 MP, ~705 def
  - Floor 700:     ~6.303 bil HP, ~1.751 mil MP, ~240k def

Carnage:
  - Floors 1-5:    15.123 bil HP, 300.002 mil MP, 8.502 mil def
  - Floors 6-10:   30.243 bil HP, 600.001 mil MP, 16.962 mil def
  - Floors 11-15:  60.483 bil HP, 1200.002 mil MP, 33.882 mil def
  ...
  - Floors 96-100: 7.927 quadr HP, 157.286 tril MP, 4.435 tril def

Special:

  • 2-4 actions per turn (base 2 actions, 50% chance for +1 action, another 25% chance for +1 action)

Status Effects: blind (6.5%), silence (6.25%), slow (18.75%), stop (6.25%), debuffs (6.25%)
Type: Kitsune

Movelist

('s' = silence seals the skill)

Basic Attack (3500):            (physical type, one enemy)               "normal attack" damage, 0 turn cooldown
Nine Bladed Butterfly (5911):   (physical type, one enemy)               physical damage, +500 initiative, 3 turn cooldown
Yin and Yang: Tsukuyomi (4440): (magical type, all enemies) (24 MP) [s]  earth damage, 3 turn cooldown
Nine Tails Funeral Pyre (5601): (certain hit, all enemies)               physical/fire damage, burn 10%, +100% hit rate, 3 turn cooldown
Tail Wrap of Desire (5912):     (physical type, random x 8)              pleasure damage, trance 20%, 3 turn cooldown
Garden of Delights (4563):      (certain hit, all enemies) (8 MP) [s]    pleasure/holy damage, seduction 50%, 3 turn cooldown
Fluffy Tail (3739):             (physical type, one enemy)               pleasure damage, 0 turn cooldown
Spider's Hand Skills (4691):    (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Hand Invitation: Spider (4692): (physical type, targets a female)        pleasure damage, 0 turn cooldown
Breasts of Milking (4693):      (physical type, targets a Hero)          pleasure damage, 0 turn cooldown
Sweet Breath (3086):            (certain hit, all enemies)               sleep 75%, 3 turn cooldown
Scorching Breath (3087):        (certain hit, all enemies)               paralysis 75%, 3 turn cooldown
Demon Eyes of Trance (2560):    (magical type, all enemies) (5 MP) [s]   trance 75%, 3 turn cooldown
Demon Eyes of Seduction (2561): (magical type, all enemies) (5 MP) [s]   seduction 75%, 3 turn cooldown
Disruptive Wave (2734):         (certain hit, all enemies)               dispel, 5 turn cooldown
End of Dream (6363):            (certain hit, one enemy)                 pleasure/"nightmare" damage, 3 turn cooldown
Strange Dance (2033):           (certain hit, one enemy) [s]             "non-element" MP damage, 100% MP drain, 4 turn cooldown

Notes

  • she has 2-4 actions per turn
  • she can inflict a variety of status effects

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Est (Succubus Quest)

Videos

Overview

ID: 1491

Resistances: physical (0%), pleasure (100%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), other special elements (0%)

Stats: 100k base HP, 1300 base MP, 415 base def, 150% accuracy, 10% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~18.900 mil HP, ~9967 MP, ~692 def
  - Floor 700:     ~4.502 bil HP, ~1.518 mil MP, ~236k def

Carnage:
  - Floors 1-5:    10.802 bil HP, 260.001 mil MP, 8.341 mil def
  - Floors 6-10:   21.602 bil HP, 520.001 mil MP, 16.642 mil def
  - Floors 11-15:  43.202 bil HP, 1040.001 mil MP, 33.242 mil def
  ...
  - Floors 96-100: 5.662 quadr HP, 136.315 tril MP, 4.352 tril def

Special:

  • 2 actions per turn
  • "nightmare" trait
  • at battle start, cast "pleasure status resistance removal"
  • at the beginning of each turn, 33% chance to use "nightmare smile"

Status Effects: silence (12.5%), slow (6.25%), debuffs (6.25%)
Type: Succubus, Nightmare

Movelist

('s' = silence seals the skill)

Ubiquitous Love (5857):      (certain hit, one enemy)               pleasure damage, trance/seduction/climax 50%, 3 turn cooldown
Nightmare (5858):            (certain hit, all enemies)             pleasure damage, trance 50%, 3 turn cooldown
Succubus Arts Type-0 (5522): (physical type, one enemy)             physical/pleasure damage, climax 25%, 3 turn cooldown
Push Down (3499):            (physical type, targets Luka)          inflicts struggle state 100% (2), 5 turn cooldown
Succubus Vagina (4025):      (certain hit, targets Luka)            pleasure damage, used on struggle state, infinite restraint, 0 turn cooldown
Energy Drain (4027):         (certain hit, targets Luka)            pleasure damage, 100% HP drain, used on infinite restraint, 0 turn cooldown
Energy Drain (5859):         (physical type, one enemy)             pleasure damage, 500% HP drain, 0 turn cooldown
Temptation (5793):           (magical type, all enemies)            trance 100%, seduction/stun 75%, +2000 initiative, 3 turn cooldown
Ethergun (5779):             (certain hit, all enemies) (7 MP) [s]  dispel, 3 turn cooldown
Etherfuni (5780):            (all allies) (5 MP) [s]                cleanse all elemental/stat debuffs, 3 turn cooldown

Pleasure Status Resistance Removal (6368): (certain hit, all enemies)
  - targets have their horny/trance/seduction/incontinence status resistance set to 100% (5 turns), 6 turn cooldown
  - cannot be cleansed

(before each turn only)
Nightmare Smile (5925): (magical type, all enemies)  sleep/horny/trance 50%, 0 turn cooldown

Notes

  • she has 2 actions per turn
  • she has "nightmare" trait
    • you must use pleasure attacks to damage her (even chaos elements are ineffective against her)
    • her pleasure attacks will ignore pleasure resistance, any absorbs and any reflects
  • if you reflect "pleasure status resistance removal" at her (with captain shield's "ultimate reflect" + timestop/haste), you can inflict pleasure statuses and instakill her

Extra Bosses

These bosses are not found in the regular (blue flame) superboss floors.

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Monster Lord Cassandra

Videos

Overview

ID: 1500

Resistances: physical (0%), pleasure (0%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (0%), holy (100%), dark (25%), bio (25%), sonic (25%)

Stats: 150k base HP, 1300 base MP, 500 base def, 100% accuracy, 5% crit, 0% physical evasion, 0% magical evasion

Regular:
  - Floor 100:     ~28.350 mil HP, ~9967 MP, ~833 def
  - Floor 700:     ~6.753 bil HP, ~1.518 mil MP, ~284k def

Carnage:
  - Floors 1-5:    16.203 bil HP, 260.001 mil MP, 10.050 mil def
  - Floors 6-10:   32.403 bil HP, 520.001 mil MP, 20.050 mil def
  - Floors 11-15:  64.803 bil HP, 1040.001 mil MP, 40.050 mil def
  ...
  - Floors 96-100: 8.493 quadr HP, 136.315 tril MP, 5.243 tril def

Special:

  • 3 actions per turn

Status Effects: slow (12.5%), stop (6.25%)
Type: Yoma, Slime

Movelist

Mass Omni Enhance (1485):      (self buff) (3 turns) (50 MP)       all stats +50%, 3 turn cooldown
Disruptive Wave (2734):        (certain hit, all enemies)          dispel, 5 turn cooldown
Monster Lord's Cruelty (4324): (certain hit, all enemies x 4)      dark damage, death 10%, 3 turn cooldown
Nirvana (4406):                (certain hit, all enemies) (30 MP)  holy damage, 10% ascension, 3 turn cooldown
Snake Lord's Judgement (4579): (physical type, all enemies)        physical element damage, 3 turn cooldown
Nano Flare (5759):             (certain hit, all enemies)          water/"nano" damage, 3 turn cooldown
Spatial Dissolution (6343):    (physical type, all enemies)        pleasure damage, digest/slimed 80%, 6 turn cooldown
Butterfly Dream Heaven (6365): (certain hit, all enemies)          pleasure/"nightmare" damage, 3 turn cooldown
Heartless Angel (6367):        (certain hit, all enemies)          damage (no element), leaves all targets with 1 HP, 6 turn cooldown

Lord's Mystic Eyes (4569): (certain hit, all enemies) (16 MP)
  - dark damage
  - poison/blind/silence 50%, confusion/sleep/paralysis/instant death 25%
  - 3 turn cooldown

Notes

  • she has 3 actions per turn
  • she can only be found in the Hades superboss bonus floor (cannot be found through the blue flame)
  • she will join your party after you defeat her
  • if you reflect heartless angel (with captain shield's "ultimate reflect" + timestop/haste) you can leave her with 1 HP, but if you have a reflect booster it will kill her

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5. Other/Unsorted Notes

Links, Weapon passives, Skill passives, Boss stats, Accessories, Elements, Normal attack/Basic attack, Status effects, Evasion/Accuracy/Hit Rate/Reflect rate, Instant kill/Vore skills, Slayer abilities/skills, Chaos weapons, Promestein race change, Haste/Priority, Targeting, Element pierce, "Nightmare" trait, Labyrinth seal examples, XP / Job XP / Gold / Item Drop boosting skills, Sorcery skills, Degenerate strategies, Other notes


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Links


Back to unsorted notes list

Weapon passives

(note: "extra damage" = +100% damage)

dagger:        extra damage against blind, sleep, paralysis, shock (basic attack/dagger skills)
sword:         after using a sword skill, 25% chance to gain 'defend' status
knight sword:  15% chance to invalidate and counter physical type attacks
great sword:   - extra damage against defense debuffed or "all stat" debuffed enemies (basic attack/sword skills)
               - when using sword skills, 50% chance to debuff defense
rapier:        - extra damage against burn (basic attack/rapier skills)
               - restore an additional 20% SP per hit when using basic attack or rapier skills
magic sword:   - after using sword/rapier skills, +33% atk/def (3 turns)
               - after using white/black/time/summoning skills, +33% mag/will (3 turns)
spear:         when using spear skills, 50% chance to debuff enemy agility
heavy spear:   extra damage against slow, stop, agility debuffed or "all stat" debuffed (basic attack/spear skills)
katana:        +50% base damage on any critical strikes (i.e. crits do 250% rather than 200% damage)
ninja sword:   after using ninjutsu, +50% evasion, +30% magic evasion until the end of the turn
               (note: same state as boomerang)
fist:          +50% base damage on any critical strikes (i.e. crits do 250% rather than 200% damage)
fang:          when using beast skills, 50% chance to debuff enemy agility
axe:           - extra damage against defense debuffed or "all stat" debuffed enemies (basic attack/axe skills)
               - when using axe skills, 50% chance to debuff defense
club:          - extra damage against freeze (basic attack/club skills)
               - when using club skills, 50% chance to debuff enemy defense
scythe:        - extra damage against silence, confusion, sleep (basic attack/scythe skills)
               - when using scythe skills, 50% chance to debuff enemy mag/will
staff:         at the end of each turn, 20% chance to heal all allies
rod:           at the start of each turn, 20% chance for self buff: +150% mag/will, +200% accuracy until end of turn
bow:           extra damage against any stat debuffed enemies (basic attack/bow skills)
whip:          - physical/pleasure strike; basic attack becomes attack all
               - when using whip skills, 25% chance to inflict bind, 50% chance to debuff attack
harp:          - sonic strike, confusion strike 25%
               - extra damage to confusion, seduction (basic attack, song/ocean skills)
boomerang:     - basic attack becomes attack all
               - after using boomerang skills, +50% evasion, +30% magic evasion until end of turn
               (note: same state as ninja sword)
flail:         - basic attack becomes attack all
               - extra damage against stun (basic attack/flail skills)
fan:           extra damage against trance, seduction, incontinence (basic attack/fan skills)
kitchen knife: 25% chance to not consume items when using cooking skills
abacus:        20% reduction in gold cost for mercantile skills
scalpel:       - extra damage against poison, zombie (basic attack/medicine skills)
               - increased duration on most medicine skill buffs applied on the wielder (by 5 turns)
card:          25% chance for an extra action in a turn
plate:         - extra damage against trance, incontinence (basic attack/service skills)
               - increased service self buff duration (battle/magic/perfect maid: +5 turns; maid boost: +3 turns)
grimiore:      - a 33% reduction in SP cost for magic science
               - 20% chance to not consume items when using alchemy or magic book skills
gun:           extra damage against enemies who have used a generic stat buff (basic attack/gun skills)
sex toy:       pleasure strike; extra damage against horny (basic attack/sexcraft skills)

light shield / shield / heavy shield: +10/20/30% physical and magical evasion

Most of the weapon passives will stack (additively) when dual wielding the same weapon.

  • However, using 2 different "extra damage to X" passives will not stack for extra damage.
  • The weapon passives which provide states/buffs (eg. magic sword, ninja sword) will not stack with themselves.
  • Passives such as the rod (magic charge) will give an extra chance to cast when dual wielded, but the buff does not stack.
  • eg. dual wield: "dagger + dagger": +200% damage against blind, sleep, paralysis, shock
  • eg. dual wield: "club + great sword"
    • basic attack: +100% damage against freeze, defense or all stat debuffed enemies
    • club skill: +100% damage against freeze
    • sword skill: +100% damage against defense or all stat debuffed enemies
    • against an enemy that is both frozen and defense debuffed, the basic attack will still only have +100% damage
  • eg. dual wield: "card + card"
    • two chances (25% each) of having an extra action (i.e. 0-2 extra actions)
  • eg. dual wield: "fist + fist" or "katana + fist"
    • +100% base damage on any critical strikes (i.e. crits do 300% rather than 200% damage)

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Skill passives

(these do not require a matching weapon)

rapier skill:     generate 20% sp per hit of rapier skill
spear skill:      +200 initiative
axe skill:        ignores defense
club skill:       ignores 50% of defense
scythe skill:     after using a race slayer scythe skill, gain the relevant slayer strike for 5 turns
bow skill:        +100% damage against enemy category "40"; after using a race slayer bow skill, gain the relevant slayer strike for 5 turns
throwing (boomerang/shield): +100% damage against enemy category "40" (offensive skills)
flail skill:      ignores 50% of defense
fan skill:        +500 initiative
gun skill:        +100% damage against enemy category "40"; after using a race slayer gun skill, gain the relevant slayer strike for 5 turns
dance:            +800 initiative
song:             +800 initiative
pirating:         after using a pirating skill, +50% physical type counter rate; counterattack skill: support bombardment (1 turn)
justice:          more damage at lower HP% (+1% dmg per % HP lost)
makina:           ignores defense
service:          +800 initiative
ruling:           after using a ruling skill, 25% chance to invalidate and counter physical attacks (counter with a ruling skill) (1 turn)
heroism:          more damage at lower HP% (+1% dmg per % HP lost)

demon arts:   damage formula uses the highest of any stat
ocean:        debuff enemy elemental resistance
slime:        +100% damage against slimed
beast:        +100% damage against blind
snake:        +100% damage against bind
wing:         50% chance to debuff enemy agility
insect:       after using an insect skill, user gains 'defend' status
plant:        +100% damage against poison, confusion, paralysis
corpse:       +100% damage against poison, zombie states
artificial:   +35% damage when user has buffed their offensive stats
nature:       after using a nature skill, 1/4 damage taken from elements used (3 turns)
breath:       more damage at higher HP% (-1% dmg per % HP lost)
  • {Mercantile / Alchemy / Makina / Cooking / Nature / Breath} skills are 'certain hit'
  • Most non-damaging song, dance and talk skills are certain hit

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Boss stats

Enemy HP and stats increase based on labyrinth floor (for the regular labyrinth, bonus floors also contribute to this).

Assuming the use of the closest checkpoint:

At Floor 100 = 189x HP (+ 4.5x per bonus floor), 7.66x stats (+ 0.166x per bonus floor)
At Floor 200 = 852x HP (+ 27.6x per bonus floor), 24.33x stats (+ 0.766x per bonus floor)
Floor 300+ = 4515x HP (+ 75x per additional floor), 101x stats (+ 1.66x per additional floor)
Floor 600+ = 36018x HP (+ 90x per additional floor), 667.66x stats (+ 1.66x per additional floor)

Trial Level 1 = 12x HP (+ 0.9x per floor), 1x stats (+ 0.1x per floor)
Trial Level 2 = 66x HP (+ 3x per floor), 4.33x stats (+ 0.166x per floor)
Trial Level 3 = 189x HP (+ 18x per floor), 7.66x stats (+ 0.66x per floor)
Trial Level 4 = 612x HP (+ 60x per floor), 17.66x stats (+ 1.66x per floor)
Trial Level 5 = 3015x HP (+ 450x per floor), 67.66x stats (+ 10x per floor)

The "carnage" version of the labyrinth uses a different calculation, where the difficulty nearly doubles every 5 floors (bonus floors do not contribute here).

Floors 1-5
- HP: 18x + 108,000x
- MP: 1x + 2000x
- Defense: 1x + 200x
- Other Stats: 1x + 2000x

Floors 6-10
- HP: 18x + 216,000x
- MP: 1x + 4000x
- Defense: 1x + 400x
- Other Stats: 1x + 4000x

Floors 11-15
- HP: 18x + 432,000x
- MP: 1x + 8000x
- Defense: 1x + 800x
- Other Stats: 1x + 8000x

etc.

Most of the bosses' skills have cooldowns, which are noted in the guide.

  • Dispels usually have a 5 turn cooldown. (dispel -> xx -> xx -> xx -> xx -> dispel)

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Accessories

Accessory Effect Location
Supreme Attack Scroll (1281) +400% Basic Attack Damage Hild / Yamata no Orochi (6000 affection gift)
Vicarious Shikigami (1177) start battle with a 2 layer deflector Minamo (3 tailed Kitsune) (4000 affection gift)
Mukuro (SHRIFT) (4000 affection gift)
Supreme Pleasure Tome (1242) +50% pleasure booster Alma Elma (10000 affection gift)
Champion Wrist (1019) +40% attack Annie (Monk Demon) (4000 affection gift)
Lest (4000 affection gift)
Giganto Wrist (1020) +50% attack Lars (6000 affection gift)
Ribbon (1591) all status immunity (except bind) Collaboration scenario: Château des Romances, Chateau B3F
Spirit's Legacy (1198) when below 20% HP, gain "double action" (for 4 turns, +1 action per turn) Musette (6000 affection gift)

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Elements

  • The element chosen by a skill will be the one the target is weakest to, from the elements imbued in the skill. The boost applied will be the highest boost to a single element, from the ones imbued in the skill (even if this doesn't match the element the target is taking).

  • Your elemental boosters don't need to match the enemy's elemental weakness to increase your damage. The element of your attack is automatically chosen to maximize damage, while taking the highest boost to any relevant element.

    • eg. Consider an enemy with: physical (75%), fire (0%), ice (100%)
      • If you have fire strike and ice strike (and a physical weapon), your element pool will be physical/fire/ice. You can still stack fire boosters in this case to increase damage. Your attack will "choose" ice element while taking the fire booster.
  • Elemental nullifications will only nullify multi element attacks if you nullify every element.

  • You can absorb/reflect multi element attacks by absorbing/reflecting just one of the elements, unless the attack has a "chaos" element.


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Normal attack / Basic attack

The basic attack uses different damage scaling depending on the equipped weapon (eg. if a spear is equipped, the damage scaling is split between attack and agility).

dagger        => (atk + dex) * 1.2
sword         => atk * 2
knight sword  => atk * 2
great sword   => atk * 2.5
rapier        => (atk + agi) * 1.2
magic sword   => (atk + mag) * 1.2
spear         => (atk + agi) * 1.2
heavy spear   => (atk + agi) * 1.2
katana        => (atk + dex) * 1.2
ninja sword   => (atk + dex) * 1.2
fist          => (atk + agi) * 1.2
fang          => atk * 2
axe           => atk * 2
club          => atk * 2
scythe        => atk * 2
staff         => ((atk*3 + mag) / 2) * 1.2
rod           => ((atk*3 + mag) / 2) * 1.2
bow           => (atk + dex) * 1.2
whip          => (atk + dex) * 1.2
harp          => dex * 2
boomerang     => (atk + dex) * 1.2
flail         => atk * 2
fan           => (dex + agi) * 1.2
kitchen knife => (atk + dex) * 1.2
abacus        => atk * 2
scalpel       => (atk + dex) * 1.2
cards         => (atk + dex) * 1.2
plate         => (atk + dex) * 1.2
grimoire      => atk * 2
gun           => dex * 2
sex toy       => dex * 2
chaos         => atk * 2
unarmed       => atk * 2

shield        => def * 2
  • When dual wielding two different types of weapons, the damage scaling chosen will be the one that gives max damage.

    • eg. great sword + card (100 atk, 100 dex) --> uses great sword damage (2.5x attack) = 250 dmg
    • eg. great sword + card (100 atk, 200 dex) --> uses card damage (1.2x atk + 1.2x dex) = 360 dmg
  • When using a dual wielding job or ability, for the basic attack only one "weapon booster" is applied, at half effectiveness.

    • eg. sword + sword with sword booster 30%
      • damage of sword skills increased by 30%
      • damage of basic attack increased by 15%
    • eg. sword + fist with sword booster 30% and fist booster 30%
      • damage of sword skills increased by 30%
      • damage of unarmed skills increased by 30%
      • damage of basic attack increased by 15%

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Status effects

  • Status effects which prevent your turn (stun, freeze, stop etc) also decrease physical/magic evasion by 200%
  • The basic cure can be used to cleanse poison/blind/silence/confusion/sleep/paralysis. Other status effects require more advanced recovery skills.
  • Dying will clear all states from a character.
poison:       -10% HP regen (persists after end of battle)
blind:        -50% accuracy (4-5 turns)
silence:      seals white magic, black magic, time magic, summoning, holy, dark, spellblade, taoism, dance, song, talk, magic science, alchemy, magic book, demon arts, nature (4-5 turns)
confusion:    attacks enemies or allies (2-3 turns) (10% chance to end for each instance of damage taken)
sleep:        cannot move (3-4 turns) (25% chance to end for each instance of damage taken)
paralysis:    cannot move (2-3 turns)

burn:         -20% HP regen (1-2 turns)
freeze:       cannot move (1-2 turns)
shock:        cannot move (1-2 turns)
slow:         -70% agility, -30% accuracy, -100% physical/magic evasion (5 turns) (note: cannot be cleansed)
stop:         cannot move (3-4 turns) (note: cannot be cleansed)
mini:         -80% atk/def/agi (3 turns)
zombie:       bio element absorb, poison immunity, recovery element is 3x more effective
              recovery deals damage instead of healing, "instant death" gives full recovery
              -200% phys/mag evasion, -90% def/will/agi
              (note: self inflicted zombie, eg. zombie constitution, does not reduce evasion or stats)
              (status persists after end of battle)
petrify:      cannot move, does not receive experience (persists after end of battle)
digest:       -5% HP regen (persists until end of battle) (note: makes you vulnerable to predations)
stun:         cannot move (1 turn) (note: cannot be cleansed)
slimed:       -50% agility, -50% physical/magic evasion, -50% pleasure element resist (5-7 turns)
horny:        -100% pleasure element resist, pleasure booster +15% (persists until end of battle)
trance:       cannot move (1-2 turns)
seduction:    attack Luka / cannot move (1-2 turns)
incontinence: cannot move (2-4 turns) (note: cannot normally be cleansed)
bind:         cannot move (1-2 turns) (note: cannot be cleansed)

attack down:      -33% attack (5 turns)
defense down:     -90% defense, physical type damage received +33% (5 turns)
magic down:       -33% magic (5 turns)
willpower down:   -90% willpower, magical type damage received +33% (5 turns)
agility down:     -33% agility (5 turns)
dexterity down:   -33% dexterity (5 turns)
all stats down:   effect of all 6 debuff states (3 turns) (note: stacks with the single stat debuffs)
(note: stat debuffs cannot normally be cleansed, however, some skills can remove them)

(element) weak:       (single element) resist -50% (3 turns)
dragon palace dance:  all element resist -50% (3 turns) (excludes physical/pleasure) (note: stacks with single element debuffs)
(note: elemental debuffs cannot normally be cleansed, however, some skills can remove them)

zylphe:       -50% agility, -30% accuracy, -100% phys evasion, -50% wind resist (3 turns)
gnomaren:     -90% defense, -100% crit rate, -50% earth resist (3 turns)
grandine:     -90% will, -50% dex, -30% accuracy, -100% crit rate, -100% mag reflect(?), -50% water resist (3 turns)
gigamander:   -50% attack, -50% fire resist (3 turns)

quick:        +70% agility, +100% accuracy, +50% physical/magic evasion (5 turns)
lucky star:   +50% all stats, +50% accuracy, +50% crit rate, +50% physical/magic evasion (5 turns)
berserk:      auto battle, +50% attack, +30% sp regen
rampage:      auto battle, +100% attack, +50% sp regen, +1 action per turn, nullify "berserk" state

bleeding:     -2% HP regen (4 turns) (proc using Kazuya's "My Room" summons)

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Evasion / Accuracy / Hit Rate / Reflect rate

physical type
  - (if accuracy is >= 200%)                   always hit
  - (else if target's physical evasion > 0%)   hit chance = accuracy * (100% - physical evasion)
  - (else if target's physical evasion <= 0%)  hit chance = accuracy - physical evasion
  (note: if the skill has a static hit rate, replace accuracy with the static hit rate)

magical type:  hit chance = 100% - magical evasion
certain hit:   hit chance = 100% - certain hit evasion
(note: certain hit evasion is usually 0%)
  • This creates the following edge scenarios around accuracy and evasion:
    • 200%+ accuracy vs 100%+ physical evade = always hit
    • 199% accuracy vs 100%+ physical evade = always miss
    • 199% accuracy vs 99% physical evade = 1.99% hit chance
    • 10000%+ accuracy vs 99% physical evade = 100% hit chance
    • 0% accuracy vs -100% physical evade = 100% hit chance
    • -100% accuracy vs 0% physical evade = 0% hit chance

  • The current evasion/reflection stacking formula is multiplicative (not additive).
    • this will affect every type of evasion/reflection (phys, magic, certain hit)
    • the default evasion is counted as a source of physical evasion (usually 5%, but can be more based on trait), and any evasion from job passive, race passive, abilities, or in battle buffs are also counted separately
    • this creates an effective soft cap of 100% on evasion

  • The final value can be found by multiplying the hit rates (aka. difference from 100%) from each single source together.
eg. having 5% phys eva (default) and +20% phys eva ability
        5% eva -> 95% hit rate
        20% eva -> 80% hit rate
    final: (95% * 80%) = 76% hit rate = 24% evasion
eg. having 5% phys eva and using fallen angel dance (+200% phys eva)
        5% eva -> 95% hit rate
        200% eva -> -100% hit rate
    final: (95% * -100%) = -95% hit rate = 195% evasion
    (and other sources of evasion will lower it further towards 100%)
    (however, this is not an issue, since evasion over 100% does not have any effect)

eg. having 30% magic reflect (from a job passive) and equipping 30% magic reflect (ability)
        30% reflect -> 70% hit rate
        30% reflect -> 70% hit rate
    final: (70% * 70%) = 49% hit rate = 51% reflect rate

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Instant kill / Vore skills

  • Instant kill skills can be used against bosses (vore skills will not work).
  • This list does not include single target vores if there is a multi target vore in the same race line.
dead is dead (2360) (death professor)                 = kills zombie (all enemies)
anaphylaxis (2361) (zombie doctor)                    = kills poison (all enemies)
eternal slumber (2569) (elder succubus)               = kills sleep (all enemies)
orgasmic ascension (2570) (succubus queen)            = kills slimed, horny, trance, seduction, incontinence (all enemies)

meltic vore (2496) (elder succubus)                   = devours digest, trance (one enemy)
deep sea offering (2620) (abyss lord)                 = devours digest, blind (one enemy)
carnivorous requiem (2649) (malicious slime)          = devours digest (all enemies)
digestive juice breakdown (2650) (malicious slime)    = at the end of each turn, devour digest, slimed (all enemies) (5 turns)
dance of devouring nightmare (2749) (nightmare lamia) = devours digest, bind (all enemies)
queen's boa (2750) (queen lamia)                      = devours digest, bind (all enemies)
vore worm (2801) (master homuculus)                   = devours digest, bind (one enemy)
spider's prey (2880) (atlach-nacha)                   = devours digest, bind (all enemies)
venus trap (2932) (venus nepenthes)                   = devours digest, trance (all enemies)
venus nepenthes (2933) (venus nepenthes)              = at the end of each turn, devour digest, trance (all enemies) (5 turns)
pandora boa (2971) (pandora)                          = devours digest, stun (all enemies)
genetic abyss (3018) (giga mutant chimera)            = devours digest, poison (all enemies)
slug boa (3164) (high creature)                       = devours digest, slimed (one enemy)

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Slayer abilities/skills

Jobs/Races that either learn a slayer ability, or learn a skill that grants a slayer state (scythe/bow/gun skills).

  • Jobs/Races without parentheses learn the slayer ability only.
  • For job lines which grant multiple slayer skills for the same type, only the earliest learned will be included in the table.
    • eg. "Necromancer" learns the scythe skill "Zombie Reaping", which grants zombie slayer. "Necromaster" learns the scythe skill "Darkness Flash", which also grants zombie slayer. Only "Necromancer" will be included in the table below.
Slayer Job Race
Angel Fallen Angel
Apoptosis
Beast Hunter (ability & bow skill) Speed Beast
Chimera Magical Scholar
Demi-Human Taoist Valkyrie Lord
Doll Machinist, Puppeteer (ability & scythe skill)
Dragon Dragon Tamer, Devil's Eye (gun skill) Grand Centaur, Sky Knight
Elf Shadow Hunter (ability & bow skill) Monster Hunter (ability & bow skill)
Fairy Shadow Hunter (ability & bow skill)
Ghost Temple Knight, God's Eye (gun skill), Medium (ability & scythe skill) Valkyrie
Giant Giant Slayer (ability & bow skill)
Harpy Dragon Knight, Gunner (gun skill)
Human Monster Hunter (ability & bow skill), High Undead
Insect Bowmaster (ability & bow skill), Maid Aevis
Kitsune Devil's Eye (gun skill) Centaur, Harpy Knight
Lamia Holy Archer (ability & bow skill) Scylla, Harpy Garuda
Land-Dweller Hunter (ability & bow skill), Devil's Eye (gun skill) Harpy Aevis
Mermaid Devil's Eye (gun skill), Pirate Deep Sea Leech
Plant Bowmaster (ability & bow skill), Maid
Roid
Scylla Holy Archer (ability & bow skill) Boa Lamia, Harpy Garuda
Sea-Dweller Devil's Eye (gun skill), Marine Deep Sea Leech
Slime Apprentice Hero Oni
Succubus Holy Knight, Gunner (gun skill), Hero Dragonkin
Vampire Holy Knight, God's Eye (gun skill), Hero Dragonkin, Valkyrie Lord
Yoma God's Eye (gun skill), Devil Summoner, Hero Seraph
Zombie Temple Knight, God's Eye (gun skill), Necromancer (ability & scythe skill) Valkyrie
"Boss" Noble Fencer (30%)
  • Against enemies vulnerable to more than one slayer type, using multiple slayer types will increase damage multiplicatively.
    • eg. Enemy is type Yoma + Beast. Using Yoma and Beast slayer together will lead to 2.25x (+125%) damage.
  • Stacking slayer of a single type will increase damage additively.
    • eg. Enemy is type Yoma. Using Yoma Slayer ability with Yoma Slayer accessory together will lead to 2x (+100%) damage.

  • Slayer boosters will apply to the bonus damage (separately, if using different slayer types).
    • eg. Enemy is type Slime.
      • Using Slime slayer ability provides +50% damage.
      • Using "Slayer booster 25%" will increase the bonus damage by 25%.
      • So here, you will get 50% * 1.25 = +62.5% damage
      • This is an ~8.33% increase in total damage, compared to an attack without the booster.
    • eg. Enemy is type Slime.
      • Using Slime slayer ability + Slime slayer accessory provides +100% damage.
      • Using "Slayer booster 25%" will increase the bonus damage by 25%.
      • So here, you will get 100% * 1.25 = +125% damage
      • This is a 12.5% increase in total damage, compared to an attack without the booster.
    • eg. Enemy is type Slime + Boss.
      • Using Slime slayer ability (1.5x damage) and Boss slayer ability (1.3x damage) gives a total of +95% damage.
      • Using "Slayer booster 50%" will increase the bonus damage of each instance by 50%, before multiplying them together.
      • So here, you will get (1 + (0.5 * 1.5)) * (1 + (0.3 * 1.5)) = 2.53x damage ( +153% damage)
      • This is a ~30.12% increase in total damage, compared to the attack without the booster.

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Chaos weapons

  • There are some very rare unique "chaos weapons" in the labyrinth.
    • C*-algebra (for Nuruko)
    • Noncommutative Geometry (for Hild)
    • Quantum Chaos (for Sonya)
    • T=hc^3/8πkGM (for Promestein)
    • ΑΩ (for Luka)
    • Chaos Rose (for Alice)
    • Chaos Genesis (for Ilias)
    • Heaven's Army Zero Sword (for Micaela)
    • Nuclear Heat Star (for Lucifina)
    • Longinus XXVIII (for Eden)
    • Wonderland Nightmare (for Alicetroemeria)
    • Nightmare XXX-XXX (for Morrigan)
    • Butterfly Dream (for Alma Elma)
  • Chaos weapons only spawn in the infinite labyrinths.

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Promestein race change (common event 130)

  • quests should be done in this order (check pocket castle noticeboard):
    • slime --> beast (requires bunny slime to have unlocked beast race at port natalia)
    • human --> vampire (requires Luka with lvl 10 human, vanilla, queen vampire - with vampire pub completed)
    • mermaid --> fairy (requires catfish girl gigi, lucia - with gigi's sidequest completed) (lucia also unlocks fairy)
    • beast --> elf (requires bunny archer, bunny slime, queen elf) (requires main story completion)
    • alraune --> sea-dweller (requires saki, seaweed girl, canceroid, poseidoness, kraken) (saki/canceroid also unlock sea-dweller)
    • land-dweller --> yoma (requires high slug elisabeth)
    • human --> yoma, demi-human (requires hakunen)
    • mermaid --> human (requires amabie's quest completed)
    • yoma --> sea-dweller (requires candy/cassandra's quest completed)

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Haste / Priority

Characters with "haste" (increased priority on skill):

Character Skillset
Reina (Harpy) dance skills
Miu (Ostrich / Harpy) unarmed skills
Lemon (Ustrel) cooking skills
Lisa (Paintgeist) talk skills
Mink (Mermaid Merchant) mercantile skills
Shirohebi dance skills
Kris (Harpy Knight) spear skills
El (Mermaid Princess) song skills
Myusca (Succubus Prison) bow skills
Nemea (Succubus Prison) white magic skills
Rigeo (Succubus Rhapsodia) sexcraft skills (trait), ninjutsu skills (through "shinobi initiative" ability)
Hakunen (The Three Charms) unarmed skills
Kazuya (SHRIFT) sword/gun/black magic skills (through black magic "voltaic step")
Executioner (ROBFS4U) scythe skills (through special skill "execution" or her unique scythe)
Ogretooth (ROBFS4U) unarmed skills (through her unique weapon)

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Targeting

An overview of the targeting principles used by enemies.

Target Explanation Influenced by target rate?
one enemy hits one target once Yes
all enemies hits all enemies once No
random x X chooses a random target for each hit Yes
one enemy x X chooses one target and hits that target "X" times Yes
all enemies x X hits all enemies "X" times No
targets Luka targets Luka only No
targets a Hero targets one of the seven heroes Yes
targets a female targets a female (except for the unfortunate monsters) Yes

For the skills which "target Luka/Hero/female", the skill will not be used if there are no valid targets.


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Element pierce

  • "Element pierce" (eg. fire pierce) is a property which allows attacks containing the relevant element to do all of the following:
    • ignore any elemental resists (deal minimum 100% damage) (note: except against "nightmares")
    • ignore any absorbs
      • (eg. with fire pierce, you may use a fire/holy attack and ignore fire absorb as well as holy absorb)
    • ignore any reflects, including:
      • elemental reflects
        • (eg. with fire pierce, you may use a fire/dark attack and ignore fire reflect as well as dark reflect)
      • physical type reflects
      • magical type reflects
      • certain hit type reflects (eg. captain shield job's "ultimate reflect")

  • However, attacks with element pierce still cannot bypass type based evasion, resistance or nullification.
  • Attacks with pierce can still be blocked by deflectors (eg. Electromagnetic Armor).
  • Attacks with pierce can also still be parried ("invalidate and counter") (eg. Daystar).

  • There are "special" (eg. "non-element") or "chaos" elements (eg. "nano", "nuclear"), which can have some properties of pierce, however:
    • "chaos" element damage can still be reduced by "chaos element" resistance
    • these elements can be absorbed, but only by a matching chaos element absorb
    • (eg. Magic Science skill "Nuclear" is fire/"nuclear" element, and the chaos element allows it to ignore fire absorb)
    • (eg. Madrain is "non-element", and can ignore magic reflect, but it will not ignore Idea Lukas' "non-element" absorb)

  • "Nightmare" trait will grant all properties of pierce to their pleasure attacks, but also makes pleasure element attacks against them gain all properties of pierce.
    • However, "nightmares" will not take damage from non-pleasure attacks, even with pierce or chaos elements.
  • "Nightmares" can still make use of type based evasion, resistance or nullification to reduce or avoid pleasure damage.
    • (eg. Lamia's "Evening Moon Dance" grants magical type nullification)

  • Kazuya's unique weapon "Cane of Wisdom" will grant fire/ice/lightning/wind element pierce.

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"Nightmare" trait

  • Some characters (Rigeo, Fulbeua, Est, Lilin, Mare) from the collaboration event have "Nightmare" trait, which makes them immune to non-pleasure damage, but locks them out of using non-pleasure damage skills (for the most part).
    • Even "special" or "chaos" elements (as well as "element pierce") will not bypass this trait, instead dealing no damage against nightmares.
    • They can still be affected by status effects (eg. stun).

  • However, "Nightmare" characters cannot modify their pleasure resistance, it is set to 100%.
    • This includes pleasure nullification, pleasure absorb and pleasure reflect (these will have no effect).
  • "Nightmares" also cannot make any use of any reflects (eg. physical/magic reflect will have no effect).

  • Any pleasure attack used by a "Nightmare" will gain "element pierce".
    • As a result, they are able to damage targets that are immune to, or absorb pleasure.
    • eg. A "nightmare" who uses a magic type attack with pleasure element will ignore an enemy's magic reflect.

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Labyrinth seal examples

  • Some examples of seal set bonuses:
"Undine Seal" (6011)
  - 1 piece: water booster 100%, cast "Undine" at battle start
  - 2 piece: +75% physical evasion, weapon skills ignore target's defense/willpower
  - 3 piece: +30% certain hit evasion, water booster 100%
  - 4 piece: physical/water element composition
  - 5 piece: water/"nano" strike, water/"nano" element composition, "nano" booster 100%

"Zeus Seal" (6041)
  - 1 piece: add 50% of magic to white magic/holy skills
  - 2 piece: +100% damage for white magic/holy skills, 50% MP costs
  - 3 piece: white magic is "unstoppable", lightning/holy booster 100%
  - 4 piece:
    - +50% stats when in priest/white mage/holy mage job
    - lightning/holy element pierce
  - 5 piece: lightning/holy element composition

"Poseidon Seal" (6046)
  - 1 piece: add 50% of willpower to ocean skills
  - 2 piece: +100% damage for spear/ocean skills
  - 3 piece: water booster 100%, grant access to "aqua pentagon"
  - 4 piece: water pierce, +50% stats when active race is a mermaid/sea-dweller race
  - 5 piece: physical/water composition

"Hades Seal" (6051)
  - 1 piece: add 50% of willpower to black magic/dark skills
  - 2 piece: +100% damage for black magic/dark skills, magic category skills ignore target's defense/willpower
  - 3 piece: fire/dark booster 100%, dark skills deal +100% damage to burn/freeze/shock
  - 4 piece: fire/dark element pierce, +50% stats when in a black magic job
  - 5 piece: fire/dark element composition

"Amaterasu Seal" (6066)
  - 1 piece: +10% certain hit evasion
  - 2 piece: +20% certain hit evasion, +50% SP regen
  - 3 piece: +20% certain hit evasion
  - 4 piece: +30% certain hit evasion, +75% HP regen
  - 5 piece: +30% certain hit evasion, "nuclear" strike
  (total: ~71% certain hit evasion)

"Monster Lord Seal" (6156)
  - 1 piece: -50% stats (??) when full HP, dark booster 100%
  - 2 piece: dark booster 100%, +100% damage for race skills
  - 3 piece: +100% damage for race skills, race skills ignore target's defense/willpower
  - 4 piece: +50% stats when active race is a "Queen" race, +25% damage for race skills when full HP
  - 5 piece:
    - -40% damage for race skills, multi-hit race skills hit an additional 3 times (note: does not apply for skills which target all enemies?)
    - dark/"demise" element composition

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XP / Job XP / Gold / Item Drop boosting skills

Double Job XP (ability) = +100% Job XP from battle (Perfect Maid Lvl 10)

Lucky Hunter (2009) = for the user, "lucky hunter" (+400% XP / +400% Job XP / +200% Gold from battle) (Gambler Lvl 10) (285)
Lucky Song (2102) = all allies, +400% XP / Job XP from battle (Gadabout Lvl 8) (152, 154)
Miracle Song (2103) = all allies, +600% XP / Job XP from battle (Academy Doll Lvl 4) (153, 155)
Planet Light (2185) = all allies, "5x gain" (+1000% XP / +1000% Job XP / +500% Gold from battle) (cost: 2x "Chi Pa Pa!" + 2x "Magic Mercury") (Alchemist Lvl 2) (368)
Beckoning Cat (2732) = for the user, +300% Gold / Item Drop rate (Nekomata Lvl 10) (157, 159)

With these, you can potentially gain +2500% (26x) the regular rate of experience.


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Sorcery skills

The Sorcerer job line has the passive/ability "Learning", which allows them to learn certain skills after seeing them in battle. There are a number of learnable (L) skills, including but not limited to:

Golden Honey (6122) (20 MP, 5 SP) (learned from fighting Bee Girl)
  - all allies, heal and cleanse most status effects

Deathclaw (6117) (3 SP) (learned from fighting Alligator Girl, Vetala, Mantis Girl, Flower Mantis Girl, or Madame Insect)
  - physical type, 120% hit rate, one enemy
  - "gravity" damage, deals 80% of the target's max HP, ignores defense
  - paralysis 80%, applies status effect strikes
  - cannot be boosted

Thousand Needles (6126) (2 SP) (learned from Cactus Girl)
  - certain hit, one enemy
  - "non-element" damage, does 1000 damage, ignores defense
  - cannot be boosted

Mobius (6142) (30 MP) (learned from fighting Sonya Chaos)
  - certain hit, all enemies
  - holy/"eternal" damage, 1400% atk/mag/dex, ignores defense
  - stop/mini 80%, +150% damage to slow/stop

Words That Should Not Be Said (6168) (30 MP) (learned from fighting Gnosis)
  - certain hit, all enemies
  - fire/"nuclear" damage, 1400% atk/mag/dex, ignores defense
  - burn/slow/stop 80%, +150% damage to burn/slow/stop

Consumption (6171) (14 SP) (learned from Black Alice 3rd Form, when she predates Luka through struggle state) (5467)
  - certain hit, one enemy
  - dark/pleasure damage, 1800% atk/mag/dex, ignores defense
  - digest/bind 75%, devours digest/bind, +150% damage against blind, digest, trance, bind

Butterfly Effect (6175) (60 MP) (learned from fighting Reaper)
  - certain hit, one enemy
  - dark/"demise" damage, 2400% atk/mag/dex, ignores defense
  - 80% death, +150% damage against debuffed enemies

These skills can be obtained through the boss refights in Hades, as well as the bookcase battle replayer.


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Degenerate strategies

Don't be too surprised if some/all of these get patched out.


Timestop related exploits

Since Mukuro has access to a timestop, it is fairly easy to have a timestop available to your team.

Extend buffs

For characters who cannot move during timestops, buffs will not expire. You may use timestops to stack any number of buffs that you desire.

  • To extend buffs past the timestop, you will need to have the character in the back line when the timestop ends.
  • This can also be useful for defensive skills such as captain shield's "ultimate reflect" (+90% physical/magical reflect, +50% certain hit reflect). It is intended to only last until the end of the current turn, but using timestops will allow the buff to be maintained indefinitely.

Instant kill skills

If you have a Succubus or Zombie, you can instantly kill enemies (including bosses) who are vulnerable to certain status effects.

  • Elder Succubus: eternal slumber (demon arts skill) = kills sleeping enemies
  • Queen Succubus: orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  • Zombie Doctor: anaphylaxis (medicine skill) = kills poisoned enemies
  • Death Professor: dead is dead (medicine skill) = kills zombie status

Heroes of the Seven Worlds (Pleasure Gravity)

Near the end of the collaboration event, the seven heroes (Luka, Lars, Lauratt, Hakunen, Kazuya, Lest, Novissa) are granted a buff that adds pleasure attribute to all of their skills (including heals to allies and self damage). Afterwards, you can revisit the area where the final boss battle occurred to obtain this ability for them to equip.

This new ability can be used to great effect in conjunction with "gravity" element.

High Gravity (Spacetime Mage Lvl 7) (1558)
  - magical type, 100% hit rate, all enemies
  - "gravity" damage, deals 75% of target's current HP, ignores defense
  - cannot be boosted

Deathclaw (sorcery skill) (6117) (3 SP) (learned from fighting Alligator Girl, Vetala, Mantis Girl, Flower Mantis Girl, or Madame Insect)
  - physical type, 120% hit rate, one enemy
  - "gravity" damage, deals 80% of the target's max HP, ignores defense
  - paralysis 80%, applies status effect strikes
  - cannot be boosted

Although bosses are normally immune to "gravity" element, the ability can allow it to deal damage due to adding pleasure element. Against enemies that are immune/resistant to "gravity" (most enemies in LoC), the damage dealt will be mostly based on the enemy's pleasure resistance.

  • note: even though these skills cannot be boosted, you can still increase their damage by debuffing the enemy (eg. pleasure resistance debuff, defense/willpower down)

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Other notes

  • In the overworld, pressing Q/W (open map) or S/D (go to pocket castle) while walking allows you to ignore tile teleports and monster encounters
  • If a party member dies with a deflector (eg. through instant death or other status effect), the deflector will persist when the party member is revived
  • Stat cap is 9 999 999 999 (does not apply to enemies).
  • card turns can be rerolled: opening the "party" menu in battle can change the amount of actions a character gets from wielding cards or "extra action" traits
  • Sealing skills (in battle or before battle in menu) will prevent the sealed skills being used during a berserk state.
  • When using a skill that targets one ally (not random ally), if the target becomes invalid (eg. dies / petrified) the skill will automatically target the next valid target, based on the order of the formation (checks targets from top to bottom).
  • Fang booster ability/accessory does not require a fang equipped to boost fang based beast skills
  • If a character is using multiple "on death" abilities, they will all activate on the same turn.
  • If a character is using multiple "auto revive" abilities, only the strongest one will activate on death (wasting the rest).
  • If an offensive skill that grants the user a buff (eg. Salamander summon, Quad Spirit Summon) is parried ("invalidate and counter"), the buff will not be granted.
  • Many skills have bonus damage when used with the correct type of weapon (eg. Sword with Sword skills)
    • Only one weapon is needed to make full use of weapon boosters or synergy bonuses for weapon skills (bonus takes the highest boost from the weapons you wield).
  • [v2.31] When used with timestop and self-revive, sacrifice skills (eg. Offering Dance) will fail to kill the user (this bug may not be specific to v2.31). Reproduction steps:
    1. offering dance (with self revive) + timestop on same turn
    2. if offering dance is used again as soon as the timestop wears off it will not kill the user

My opinion of the relative difficulty of the bosses (same bracket = similar difficulty):

  • Part 1 (v1.21): {Morrigan, Astaroth, Sphinx, Adramelech} {Sonya Mazuda} {Lucifina} {Sonya Mainyu, Micaela} {Alice XVI, Reaper}
  • Part 2 (v2.35): {all others} {Heinrich} {Sonya Mainyu, Micaela, Gnosis} {Yamata no Orochi, Azi Dahaka, Marcellus, Fulbeua} {Sun Wukong} {Reaper, ROBFS4U Trio, Parade Buster Trio} {Succubus Prison Trio, Gilgorn} {Alice XVI, Black Alice} {Doppels} {Judgement} {Worldbreaker}

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6. MGQP Patch Notes (Unofficial)

In this section, more focus is placed on gameplay/combat related changes.

Patches before v2.20 are not included here.

v2.20 (Part 2 LoC), v2.21, v2.22, v2.23, v2.30 (collab event), v2.31, v2.32 (collab in LoC), v2.33, v2.34, v2.35, v2.40

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v2.20 notes

https://ci-en.dlsite.com/creator/4710/article/166201

Part 2 LoC released

Changes

  • new weapon passives and skill passives
  • many skills and character traits changed
  • holy martyr (and similar skills) fixed (note: holy martyr ability no longer revives the user)
  • most bosses are now vulnerable to dragon palace dance and similar effects
  • medicine "doping" duration now wears off (now lasts 4 turns, from infinite turns)
  • there are now diminishing returns on stacking physical/magic evasion (now multiplicative rather than additive)
  • most physical type attacks now have "effect: +"
  • most magical type attacks no longer have "effect: +"
  • for attacks which hit multiple times, the chance of inflicting a state (eg. from silence strike) is now reduced accordingly
    • note: this does not affect basic attacks bolstered by "double strike", "triple strike" or any "tentacle up" skills
  • illusion heaven dance
    • old: +50% agi, +100% accuracy, +100% mag evade
    • new: +50% atk/agi, 50% phys evade, 200% mag evade, 33% certain hit evade, 200% accuracy
  • fallen angel dance
    • old: +50% agi, +100% accuracy, +100% phys evade
    • new: +50% mag/agi/dex, 200% phys evade, 50% mag evade, 33% certain hit evade, 200% accuracy

Multiple action stacking

  • Multiple sources of extra actions (eg. division, divine destiny, dullahan rondo) can now be stacked.
    • Previously, only the strongest skill would take effect.

New: Chaos elements

  • There are a new set of special "chaos" elements, which act differently to normal elements.
    • They ignore elemental resists and cannot be reflected.
    • They can still be absorbed via a different element (eg. fire/"nuclear" will be absorbed by fire absorb)

New: Haste / Priority

  • New mechanic "haste": gives increased priority to skills.
  • Some traits have been updated to give "haste".
    • eg. Reina now has "haste" on Dancing skills.

Alchemy class rework

  • New skillset, now based around consumables
  • note: create excalibur (alchemy skill) gives -50% atk/mag, instead of intended (presumably) +50%
  • characters trained in alchemy before v2.20 will not have access to the new ability "alchemy item get" (they can use the job passive at least)

Bugs

  • general gameplay lag
  • character reset at reaper crashes game
  • fighting in the colosseum can crash game
  • in game library doesn't update
  • HP regen does not function
  • counterattack never procs
  • "counter stances" don't work anymore
  • basic attack hits up (eg. tentacle up) are not bolstering counterattacks (bug persisting from v2.11) (note: fixed in v2.30)
  • accuracy of some weapons (eg. bows, guns) is bugged
  • fang passive buffs enemy agility, rather than debuffing (fixed in v2.22)
  • divine destiny (and similar skills) bugged to give only +1 action (note: this also applies to enemies who would normally have more actions per turn)
  • some general issues with accuracy and evasion

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v2.21 / v2.21.01 notes

https://ci-en.dlsite.com/creator/4710/article/166204

https://ci-en.dlsite.com/creator/4710/article/166209

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Bugs

  • serious bug with savefiles? (fixed in v2.21.01?)
  • issues with LoC equipment? (fixed in v2.21.01?)
  • any status effect that prevents action (eg. paralysis, freeze, shock, stun, stop) will never end
  • accuracy and evasion appear to have more issues (basically unable to dodge)

Bugfixes

  • laggy game performance seems fixed
  • HP regen fixed
  • divine destiny (and other skills), as well as enemies, now have intended amount of actions (note: stacking still works)
  • character reset at reaper seems to be fixed (note: races/skills/abilities earned from quests are lost until NG+)
  • counterattacks and some counter stance skills fixed (not fixed for enemies?)
  • reaper timestop immunity fixed (she can now move during timestops, as intended)
  • fist, katana weapon passives fixed (previously did nothing)
  • timestops can no longer be interrupted by naia's trait (and similar) or reinforcement/end of turn skills

Changes

  • changing jobs now preserves abilities where possible
  • stat cap changed to 99 999 999 (from 9 999 999)
  • on death skills (eg. holy martyr, goddess' protection, maid's gift) now all activate together on death
  • abilities such as "Forceful Katana" will now only substitute the relevant stat if it would result in higher damage

Berserk changes

  • berserk state from ability/accessory is now only applied once at the start of battle (i.e. lost on death/dispel)
  • attack booster from berserk/rampage ability, accessory and job passive can no longer be stacked
  • berserk and rampage (high berserk) state can no longer stack together (going rampage while berserk will end the berserk; trying to go berserk while rampaging will have no effect)

Skill execution order change / bug

(each skill now seems to be considered separately, rather than on a per character basis)

  • for a character with multiple actions, other ally or enemy skills can now execute within their skill rotation, rather than the character using all of their skills sequentially on their "turn"
  • "haste": now only the hasted skill goes first (pre v2.21, any action by the character on the same turn would also be hasted)
  • for a character with multiple actions, skills with "initiative" (eg. song) will usually execute before actions queued earlier
  • against an enemy with multiple actions per turn, ally auto revives will now activate during the enemy's turn (pre v2.21, the revives would activate after all of their actions)
  • for a character with multiple actions, skills may execute in a different order than queued, with or without initiative skills (pre v2.21, skills would execute in the order they were queued)

Chaos element changes

  • "chaos" elements (eg. hadron, tera) can no longer be absorbed when part of multi-element skills (pre v2.21, these skills ignored elemental and type reflect, but could be absorbed by element)
    • eg. apoptosis time magic "supernova" (holy / eternal) now also ignores holy absorb (it already ignored holy reflect pre v2.21)

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v2.22 notes

https://ci-en.dlsite.com/creator/4710/article/166212

  • new: rare game crash (related to LoC items?)
  • higher LoC rewards, rare point cap increased to 12000, usagi points introduced for overflow

Fixes

  • infinite status effect fixed
  • "counter damage up" fixed (previously did nothing)
  • fang passive fixed (now debuffs enemy agility rather than buffing)

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v2.23 notes

https://ci-en.dlsite.com/creator/4710/article/166213

Changes

  • game crash probably fixed
  • can dodge rarely now, but there are still persisting issues with physical evasion
    • base enemy hit rate is 180%, making physical type evasion more unreliable than expected
    • if the enemy has a bonus to their hit rate which allows it to exceed 200%, then their physical attacks cannot be evaded

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v2.30 notes

https://ci-en.dlsite.com/creator/4710/article/386943

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Collaboration Scenario

  • Crossover event: new quests, new monsters, etc.

    • Games: SHRIFT, The Three Charms, Succubus Prison, ROBFS4U, Succubus Rhapsodia, Parade Buster, Succubus Quest
    • Weapons/armor/accessories in inventory are put in item storage when you start the collab
    • After completing the event, a number of additional collab side quests are unlocked in the main world.
    • The Reaper in Hades can reset the collaboration scenario and allow you to replay it.
      • This will remove the relevant characters from your party/pocket castle until you complete the event again.
  • To start the scenario, you need to have the following:

    • Part 2 main story must be completed
    • Grandeur sidequest to recruit Saki must be completed
    • Promestein must be recruited
    • The sidequest in Succubus Village (between Mayor / Natasha) must be completed
    • The shrines at Yamatai Village must be cleared
  • The collaboration scenario can then be initiated in the Pocket Castle.

Tentative patch notes

  • Level cap increased to 70 (from 60)
  • Skills and abilities can now be removed from characters by the Reaper in Hades
  • Party formations can now be registered and recalled by the Pocket Castle maid
  • Sexcraft skills now have synergy bonus when wielding whips or fans
  • Pleasure element added to all whip weapons and whip skills
  • Pleasure skills can now critically strike
  • Rod Mastery now also applies to Magic Swords (note: rod booster does not)
  • Horny status now also causes the afflicted to have +15% pleasure element booster
  • When a character has additional skill activations, skills that grant buffs (eg. tentacle up) will no longer activate extra times
  • Some new enemies have "critical evasion", which allows them to negate the bonus damage on critical hits
  • Advanced "dark" weapon jobs (eg. Dark Fist) now teach weapon mastery and have it passively, and no longer have passive dual wield
  • LoC portals on some snow maps are now red for better visibility
  • Judgement and Worldbreaker can now move during timestops
  • Males and unfortunate monsters can now be damaged by pleasure attacks
  • Most skills that were previously sealed against a solo Luka (eg. Worldbreaker's Sylph V2) are no longer sealed
  • Heavy Spear weapon passive now also procs on "all stat down" and "greater agility down" debuffs
  • Some other minor changes to some skills and traits
    • Flame Dance Fist
      • old: (atk + agi) * 2.64 [one hit]
      • new: (atk + agi) * 1.44 [three hits] (note: but it does not suffer from status inflict penalty)
  • Corpse skills learned by Ghost race now have bonus damage to poison/zombie state instead of confusion/sleep (for some reason)

Bugs

  • For some reason, wielding weapons will now add to your hit rate rather than setting it.
    • (previous patch) when wielding a dagger, the character would have a hit rate of 97%
    • (this patch) when wielding a dagger, the character will have a hit rate of 177% (base 80% accuracy + 97% from dagger)
  • For characters who cannot normally move during timestop but can cast one (Mukuro), if they use an "end of turn" skill (eg. Request Reinforcements) during their timestop, the timestop will end

Bugfixes

  • Enemy hit rates seem to be back to 100% (previously was 180%), making physical evasion much more reliable
  • Counterattacks are now correctly bolstered by buffs that grant "basic attack hits up" (eg. tentacle up)

new: "Nightmare" trait

Some allies and enemies from the collaboration event have "Nightmare" trait, which makes them immune to non-pleasure damage and locks them out of using non-pleasure damage skills (for the most part).

  • Even "special" or "chaos" elements will not bypass this trait, instead dealing no damage against nightmares.
  • They can still be affected by status effects (eg. stun).
  • Read more about "nightmare" trait in the unsorted notes.

Mana drain changes

  • Many offensive skills changed from "recovery element" to "non-element", including Madrain, MP Steal and Vampire Bloodsucking.
    • note: "non-element" skills have some properties of "element pierce", and so "Madrain" will now ignore magic reflect.

SP gain modifications

  • Attacking: 1 SP --> 20% of max SP
  • Defending: 2 SP --> 40% of max SP
    (note: also affects rapier passive SP gains)

Weapon passive nerf

Adjusted the bonus damage on status effects for weapon passives and skill passives

  • Basic attack: unchanged (+300%)
  • Weapon/Race skill: lowered from +300% --> now +100%

Slayer rework

  • Slayer now applies to any source of damage, rather than needing to be used with a physical attack (effect +).

  • Slayer damage is now calculated separately from elemental damage. (note: this means that slayer abilities can no longer be used to bypass elemental resistances)
    • Slayer ability AP costs: increased from 6 --> now 12
    • Now is a flat 50% increase in damage to matching targets, rather than being considered as an element.

  • Slayer abilities can now stack together.
    • Stacking the same slayer type increases damage additively.
      • eg. Enemy is type Yoma. Using Yoma slayer ability and accessory together will lead to 2x (+100%) damage.
    • Against enemies with more than one race, using multiple slayer types increases damage multiplicatively.
      • eg. Enemy is type Yoma + Beast. Using Yoma and Beast slayer together will lead to 2.25x (+125%) damage.

  • Slayer boosters: rather than being considered as an element booster, slayer boosters now apply to any attack to a target with a relevant slayer. However, the booster will only apply to the bonus damage.

    • eg. Enemy is type Slime.
      • Using Slime slayer ability provides +50% damage.
      • Using "Slayer booster 25%" will increase the bonus damage by 25%.
      • So here, you will get 50% * 1.25 = +62.5% damage
      • This is an ~8.33% increase in total damage, compared to an attack without the booster.
    • eg. Enemy is type Slime.
      • Using Slime slayer ability, with slime slayer accessory provides +100% damage.
      • Using "Slayer booster 25%" will increase the bonus damage by 25%.
      • So here, you will get 100% * 1.25 = +125% damage
      • This is a 12.5% increase in total damage, compared to an attack without the booster.
  • The "slayer booster" job/race passives from Hunter/Elf/Monster Hunter (Land Dweller) lines were not properly updated, so these passives no longer have any effect.

  • The "slayer booster" abilities/accessories were updated correctly, and thus remain functional with the slayer changes.

  • In addition to the usual race categories, there is now also a "boss" category, with its own associated "boss slayer".


In-battle text

There is now color coding on damage numbers in battle. The color depends on modifiers such as elemental and type resistances, slayer modifier and critical strike (and possibly more).

  • Green: Not very effective... (Attack is dealing less than 1x damage)
  • Yellow: Effective (Attack is dealing between 1-2x damage)
  • Red: Super-effective (Attack is dealing 2x damage or higher)

The in battle text now informs you of the element that attacks are using.
The in battle text now informs you if your attack applied bonus damage due to an effective slayer and/or use of a status effect with a weapon/skill passive.


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v2.31 notes

https://ci-en.dlsite.com/creator/4710/article/387339

  • fixed a rare bug which prevented progression in the collaboration event

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v2.32 notes

https://ci-en.dlsite.com/creator/4710/article/395958

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Collab in LoC

  • LoC rare point cap increased to 16000 (from 12000)
  • Collab enemies added to LoC
  • new set of superbosses (requires collaboration scenario completed and all collab characters recruited, as well as LoC set 2 bosses already unlocked)
  • new regular bosses:
    • Daimyokai (The Three Charms)
    • Tarsa (ROBFS4U)
  • some new seal attributes (for LoC items)

Other changes

  • Accuracy bug when wielding weapons (from v2.30) has been fixed.
  • On the ability select screen, abilities which you already have equipped (left side) will no longer appear on the list of abilities to choose from (the right side).
  • A few more skills are no longer sealed for "nightmares", including eternal slumber and orgasmic ascension.
  • Judgement's skill "Ilias, Goddess of Creation" now also has pleasure attribute.

Bugs

  • Successfully stealing items/materials/panties will crash the game
  • Skills/abilities which grant additional attacks (eg. double attack, tentacle up) are not functioning on this patch
  • bug with equipping items by strongest?

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v2.33 notes

Changes

  • LoC checkpoint added at floor 601 (starts at 16000 rare points)
  • new tier of stat scaling for enemies at higher floors

Bugfixes

  • Stealing will no longer crash the game.
  • Skills/abilities which grant additional attacks (eg. double attack, tentacle up) are fixed.

Bugs

  • Enemies in LoC are not being set to the correct levels, making them much weaker than they should be.
  • upgrading items in LoC may cause the equipment to disappear?
  • more bugs?

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v2.34 notes

  • more bugfixes?
  • Enemy levels in LoC are now set correctly.
  • bug: Eva's trait can crash the game if she uses a skill she does not have the SP for?

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v2.35 notes

https://ci-en.dlsite.com/creator/4710/article/403716

Changes

  • more bugfixes?
  • valkyria (LoC weapon) now also applies its booster to dark spear dance and spiral light spear
  • the description of cursed sword attire (executioner, ogretooth, mysteltainn exclusive) now correctly shows that it is a skimpy armor (rather than clothes)

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v2.40 notes

https://ci-en.dlsite.com/creator/4710/article/493233

https://ci-en.dlsite.com/creator/4710/article/516023

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Labyrinth of Chaos changes

  • new "carnage" labyrinth - higher difficulty
    • reach floor 600 in the regular labyrinth to unlock
    • starts at 16000 rare points (cap increased from 16000 to 20000)
    • superboss every 5 floors (no option to fight a normal boss on superboss floors)
  • minor tweaks to loot chances in LoC
  • minor rework of stat calculation for LoC enemies
  • enemy MP now scales with labyrinth floor
  • superboss stats (except for MP) are now much lower than before in the regular LoC
  • required visits to Hades bonus floor to unlock set 2 bosses increased to 7 (from 6)
  • the boss/superboss floor flames now inform you of the boss you are about to battle (note: the Hades superboss bonus floor still does not inform you)
  • new superbosses: Est, Cassandra, Monster Lord Cassandra, Idea Lukas
  • Monster Lord Cassandra can only be found in the Hades superboss bonus floor, and will join your party if you defeat her

Superboss changes

  • Sphinx now correctly awards a key of chaos when defeating her
  • Most bosses have new anti-nightmare skills
  • Many bosses no longer have "critical evasion" (negation of bonus damage from critical attacks)
  • Various changes to element resists and status effect vulnerabilities
  • Various other changes to superbosses, including but not limited to the following:
    • Sonya Mainyu
      • no longer has physical type nullification
    • Micaela and Gnosis
      • both now have physical element reflect, rather than physical type reflect
    • Lucifina
      • now always has a 33% chance to invalidate and counter certain hit attacks (counterattack with daystar counter)
      • new skill: astral 666 (mana remove)
    • Marcellus
      • "Dimension Sword" is now certain hit (was physical type)
    • Judgement
      • is now vulnerable to dark element
      • on death, will use miracle of the goddess (revive to 50% HP) (once per battle)
      • now has 5% HP regen, 1% MP regen
    • Worldbreaker
      • is now vulnerable to holy element
    • Daji
      • now has 2-4 actions per turn (2 actions, 50% chance of +1 action, +25% chance of +1 action)

New seal system

  • Works as a set bonus for equipping multiple pieces with matching seals.
  • Some examples of seals can be found in the unsorted notes.

New chaos weapons

  • Added some new character specific chaos weapons (in addition to the 4 which already existed).

New quests

  • Time Loop
  • Amabie
  • Cassandra

Reaper battle challenge

  • 3 turns to deal as much damage as possible
    • front line only, no formation changes allowed
    • no timestops
  • reward tiers
    • 100 thousand damage: a pizza
    • 1 million damage: job EXP seed + race EXP seed
    • 10 million damage: race change item for new race "Demonoid"
    • 100 million damage: LoC gem (+50% physical element booster)
    • 1 billion damage: LoC gem (100% critical chance)
    • 10 billion damage: LoC gem (+50% attack)
    • 100 billion damage: LoC gem (at critical HP, +2 actions per turn)
    • 1 trillion damage: quantum chaos (Sonya's unique chaos weapon) (at 16000 rare points)
    • 10 trillion damage: chaos pillar (legendary LoC accessory) (at 18000 rare points)
    • 100 trillion damage: ΑΩ (a new unique chaos weapon for Luka) (at 20000 rare points)
    • 1 quadrillion damage: bonus text

New jobs

  • Esper --> High Psychic --> Psycho Soldier (job change item from Succubus Witch quest, on pocket castle noticeboard)
  • (Noble) --> Fencer --> Noble Fencer (job change item from Medal King in Iliasville)
  • (Magician) --> Sorcerer --> Nether Sorcerer (job change item from Ilias quest, on pocket castle noticeboard)
  • (Guard) --> Shield Knight --> Captain Shield (job change item from Time Loop event)

New races

  • Demon/Majin (intermediate) (requires key item from Reaper battle challenge)
    • prerequisite races: Human, Noble Yoma (yoma), Elder Youkai (demi-human), Night Emperor (vampire)
  • Titan (basic) --> Giant --> God Giant
  • Roid / Prototype Roid (basic)
    • Cyborg --> Nano Android
    • Gunner Roid --> Buster Roid
    • Proximity Roid --> Assault Roid
  • Queen Slime (Monster Lord Cassandra exclusive)

New Promestein race changes

  • Human --> Yoma, Demi-Human (requires Hakunen)
  • Mermaid --> Human (requires Amabie's quest completed)
  • Yoma --> Sea-Dweller (requires Candy/Cassandra's quest completed)

Notable new skills/abilities

- High Psychic
  - Lvl 6: "Psycho Armor" (ability) = start battle with a 2 layer deflector
- Noble Fencer
  - Lvl 4: Physical type reflect 30% (ability) (can stack with passive for total 51% physical type reflect)
  - Lvl 5: Reflect damage +100% (ability)
  - Lvl 7: Boss slayer 30% (ability) (can stack with passive for total +60% damage to bosses)
  - Lvl 8: Oblige Infini (rapier skill) = for 3 turns, rapier skills activate +2 times, seal non-rapier skills, +20% SP regen
  - Lvl 9: Multi-hit rapier skills hit +2 times (ability) (note: does not apply for skills which target all enemies)
  - Lvl 10: Chain Neue (ability) = follow up rapier skills with cross neue
- Nether Sorcerer
  - Lvl 9: Conditional damage booster +100% (ability)

- Shield Knight
  - Lvl 2: "Shield Bash PG" (ability) = 20% chance to invalidate and counter physical type attacks, counterattack skill: shield bash
  - Lvl 8: "Shield Heal" (skill) = heals all allies and grants them a 1 layer deflector
- Captain Shield
  - Lvl 2: "Shield Bash MG" (ability) = 20% chance to invalidate and counter magic type attacks, counterattack skill: shield bash
  - Lvl 6: "Ultimate Reflect" (skill) = for the user, "ultimate reflect" (until the end of the turn, +90% physical type reflect, +90% magical type reflect, +50% certain hit reflect) (note: chaos element attacks cannot be reflected by type)
  - Lvl 8: "Crystal Guard" (skill) = for all allies, null magical type (2 turns)

- Demon/Majin
  - Lvl 5: "Heavy Attack" (ability) = +50% attack, but SP costs doubled
  - Lvl 9: "Physical Converter" (ability) = +50% atk/def, -50% mag/will

- Proximity Roid
  - Lvl 4: "CWIS" (ability) = +20% chance to invalidate and counter physical type attacks; counterattack skill: CWIS
- Nano Android
  - Lvl 4: "Quantization" (ability) = start battle with "quantization" (for 1 turn, take no damage) (note: can be dispelled)

- Titan
  - Lvl 6: "Titan's Tyranny" (ability) = +100% max HP, +50% atk/def, -90% agi, reduced priority on all actions
- Giant
  - Lvl 6: "Sustained Charge" (ability) = extends the duration of 1 turn charge buffs by an additional turn (note: includes the rod weapon passive)
- God Giant
  - Lvl 6: "Double Charge" (ability) = after using a 1 turn charge/buff, receive an additional buff for relevant stats

- Kazuya ("My Room")
  - Barghest (5993, 6357) (summoning skill) = 25% chance to do nothing, 75% chance of summon (physical type, physical element damage, bleed 75%)
  - Empuse (5996) (summoning skill) = physical type, random x 4, physical element damage, bleed 25%

(note: skill sealing buffs, eg. "always my turn", have not been updated to seal the new skillsets: psychic, sorcery, giant)

Sorcery / Learnable skills

The new Sorcerer job line has the passive/ability "Learning", which allows them to learn certain skills (L) after seeing them in battle. Some examples of learnable skills can be found in the unsorted notes.

Tentative patch notes

  • Many enemies, including bosses, have new learnable skills
  • (Enemy) Daystar now only negates one attack, but the counter now also hits all enemies
  • For enemies who can move during timestop, cooldowns will now tick down normally during your timestops
  • Stat cap increased: from 99 999 999 --> to 9 999 999 999
  • Different sources of "mastery" for equipment will now stack together.
    • The same mastery will stack additively.
    • Different masteries (eg. for weapons which have properties of multiple weapon types) will stack multiplicatively.
  • Different in-battle sources of XP/Job XP/Gold (and Item Drop?) boosts will now stack together (multiplicatively).
  • Lamia's "Waning Moon Dance" and similar skills now only grant physical element null (rather than physical type null)
  • Skill passive changes
    • throwing (boomerang/shield), bow, gun skills (does not require matching weapon)
      • new additional passive: +100% damage to enemy category "40" (possibly "floating enemy"?)
      • old passives still remain
    • artificial skills
      • old (removed): after using an artificial skill, +33% to atk+def / mag+will / agi+dex (skill dependent) (3 turns)
      • new: +35% damage for artificial skills when user has a buff for offensive stats

Weapon passive nerf (again)

Adjusted the bonus damage on status effects for weapon passives

  • Basic attack: lowered from +300% --> now +100%
  • Weapon/Race skill: unchanged (+100%)

Skill execution order fix

  • Characters with multiple actions will now execute them in the order that they were queued.
    • note: skills with initiative (eg. singing, dancing), or skills with "haste" will still be used earlier
    • (from v2.21-v2.35, the order of actions was random)

Bugfixes

  • Passive slayer boosters from jobs/races have been fixed (now gives +50% slayer booster).
  • Enemy counter stances (eg. Daystar) fixed.

Other changes

  • Library H-Scene viewing revamped, and now also available from title screen
    • can unlock all scenes by using a switch in the first floor of Luka's inn
  • Companion affection is now global between saves.
  • You can can now check ally and enemy states (buffs/debuffs/status effects) in battle.
  • Small expansion to in battle "auto battle", now has a menu
    • "regular": chooses a random skill
    • "no MP": chooses a random skill that doesn't cost MP
    • "repeat": repeats previous actions
      • if a character did not use anything previously, they will use random skills
      • if current number of actions is less than previous turn, the character will drop the latter actions
      • if current number of actions is more than previous turn, the character will fill these with random skills
    • "normal attack": uses basic attack
    • (prior to this patch, all characters would just use their basic attack)

Bugs

  • If a "Nightmare" character has altered their counter skill to "Shield Bash" via an ability, they may crash the game when counterattacking

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v2.41 notes

https://ci-en.dlsite.com/creator/4710/article/536418

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Content

  • some new content added (eg. to the time loop event's night festival)

Tentative patch notes

  • "Nightmare" characters can no longer make use of any type of reflect (eg. magic reflect) (regardless of whether the incoming attack has pleasure element or not).
  • The sorcery skill "Deathclaw" now deals "gravity" damage rather than "non-element" damage (still does 80% of the target's max HP).
  • New tag "cannot be boosted" added to most self damage and gravity type skills, including "High Gravity" and "Deathclaw"
    • Element boosters, skill type boosters, as well as slayer and conditional effects will not increase the damage of these skills.
  • Different sources of the same "mastery" for equipment will no longer stack together for additional stats.
    • Different masteries for the same equipment (eg. for weapons which have properties of multiple weapon types) will also no longer stack together.
  • Different XP/Job XP/Gold boosts (and Item Drop?) will now stack together additively instead of multiplicatively.
  • In battle XP/Job XP boost skills seem to be twice as effective as before.

Bugfixes

  • The ending of a timestop is now properly considered as the end of a turn. As a result of this:
    • Timestop can no longer be used to delay enemy cooldowns indefinitely (for enemies who cannot move during timestop, cooldowns will still be suspended during the timestop).
    • Timestop can no longer be used to extend status effects on enemies indefinitely (for enemies who cannot move during timestop, status effects will still be suspended during the timestop).
    • Timestop can still be used to suspend the duration of ally buffs (for allies who cannot move during timestop), but to extend them indefinitely now requires the character to be in the back line when the timestop ends.
  • For characters who cannot normally move during timestop but can cast one (Mukuro), if they use an "end of turn" skill (eg. Request Reinforcements, Buster Bit) during their timestop, the timestop will no longer end prematurely.
  • Executioner's unique special skill "execution" now correctly bolsters scythe skills (instead of spear skills).

Other changes

  • You can no longer surrender against Chrome Doll Mk.I.

Unchanged

  • Musette is still vulnerable to "self-destruct" and "gravity" elements.
  • "Grandine" summon still reduces magic reflect (rather than magic evasion)
  • The alchemy skill "Create: Excalibur" still grants -50% atk/mag rather than +50% atk/mag.
  • The amount of actions granted by cards can be still be rerolled by opening the "party" menu in battle.
  • Skills such as eternal slumber and orgasmic ascension can still be used to instakill bosses.
  • "Nightmare" characters are still immune to (non-pleasure) chaos elements
  • "Non-element" still has some properties of "element pierce", allowing skills such as madrain to ignore magic reflect
  • Timestop can still be used to extend the duration of ally buffs (for allies who cannot move during timestop), but to extend them indefinitely now requires the character to be in the back line when the timestop ends.
  • "Heroes of the Seven Worlds" ability can still be used to make skills such as High Gravity and Deathclaw deal pleasure damage.
  • The skill "Heartless Angel" can still be reflected to kill some superbosses.
  • If a "Nightmare" character has altered their counter skill to "Shield Bash" via an ability, they will still crash the game when counterattacking.

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