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ctiao / UnityLoader.js
Created August 6, 2019 04:16 — forked from kyptov/UnityLoader.js
without gzip and brotli decompressors
var UnityLoader = UnityLoader || {
Compression: {
identity: {
require: function() {
return {};
},
decompress: function(data) {
return data;
},
hasUnityMarker: function() {
package com.sample;
import android.app.Activity;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
// -----Resource integer
// values
<integer name="config_danmaku_large_character_per_column">10</integer>
// values-h240dp
<integer name="config_danmaku_large_character_per_column">10</integer>
// values-h320dp
<integer name="config_danmaku_large_character_per_column">10</integer>
public class DanmakuPlayerDFM extends AbsLiveDanmakuPlayer implements IDanmakuPlayer,
OnDanmakuArriveListener {
public static final String TAG = "DanmakuPlayerDFM";
private ViewGroup mRootView;
private DanmakuSurfaceView mDanmakuView;
private PlayerHandler mHandler;
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software