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2 Abusive Sergeants in the same game (Zone.log)
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D 16:45:48.0951966 ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Abusive Sergeant id=59 zone=PLAY zonePos=5 cardId=CS2_188 player=2] to OPPOSING PLAY | |
D 16:45:48.0951966 ZoneChangeList.ProcessChanges() - id=55 local=False [name=Abusive Sergeant id=59 zone=PLAY zonePos=5 cardId=CS2_188 player=2] zone from OPPOSING HAND -> OPPOSING PLAY | |
D 16:45:48.0961967 ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=2] complete=False] entity=[name=Abusive Sergeant id=59 zone=PLAY zonePos=5 cardId=CS2_188 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 | |
D 16:45:48.0971967 ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=59 zone=PLAY zonePos=5 cardId=CS2_188 player=2] to load (powerTask=(not null)) | |
D 16:45:48.1451986 ZoneChangeList.ProcessChanges() - END waiting for [name=Abusive Sergeant id=59 zone=PLAY zonePos=5 cardId=CS2_188 player=2] to load (powerTask=(not null)) | |
D 16:51:37.9505956 ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Abusive Sergeant id=45 zone=PLAY zonePos=2 cardId=CS2_188 player=2] to OPPOSING PLAY | |
D 16:51:37.9515956 ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=45 zone=PLAY zonePos=2 cardId=CS2_188 player=2] to become ready (zoneChanged=True controllerChanged=False powerTask=(not null)) |
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