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Brann + Bloodsail Corsaid on a 1 durability weapon
D 04:46:52.0563517 GameState.DebugPrintPower() - ACTION_START Entity=[name=Bloodsail Corsair id=7 zone=HAND zonePos=2 cardId=NEW1_025 player=1] BlockType=PLAY Index=0 Target=0
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=culinko tag=NUM_RESOURCES_SPENT_THIS_GAME value=82
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=culinko tag=RESOURCES_USED value=4
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=culinko tag=NUM_CARDS_PLAYED_THIS_TURN value=2
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=culinko tag=NUM_MINIONS_PLAYED_THIS_TURN value=2
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Novice Engineer id=4 zone=HAND zonePos=3 cardId=EX1_015 player=1] tag=ZONE_POSITION value=2
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Bloodsail Corsair id=7 zone=HAND zonePos=2 cardId=NEW1_025 player=1] tag=ZONE value=PLAY
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Bloodsail Corsair id=7 zone=HAND zonePos=2 cardId=NEW1_025 player=1] tag=EXHAUSTED value=1
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Bloodsail Corsair id=7 zone=HAND zonePos=2 cardId=NEW1_025 player=1] tag=JUST_PLAYED value=1
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=culinko tag=LAST_CARD_PLAYED value=7
D 04:46:52.0573518 GameState.DebugPrintPower() - ACTION_START Entity=[name=Bloodsail Corsair id=7 zone=HAND zonePos=2 cardId=NEW1_025 player=1] BlockType=POWER Index=-1 Target=0
D 04:46:52.0573518 GameState.DebugPrintPower() - META_DATA - Meta=TARGET Data=0 Info=1
D 04:46:52.0573518 GameState.DebugPrintPower() - Info[0] = [name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2]
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=PREDAMAGE value=1
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=PREDAMAGE value=0
D 04:46:52.0573518 GameState.DebugPrintPower() - META_DATA - Meta=DAMAGE Data=1 Info=1
D 04:46:52.0573518 GameState.DebugPrintPower() - Info[0] = [name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2]
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=LAST_AFFECTED_BY value=7
D 04:46:52.0573518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=DAMAGE value=4
D 04:46:52.0573518 GameState.DebugPrintPower() - ACTION_END
D 04:46:52.0583518 GameState.DebugPrintPower() - ACTION_START Entity=[name=Bloodsail Corsair id=7 zone=HAND zonePos=2 cardId=NEW1_025 player=1] BlockType=POWER Index=-1 Target=0
D 04:46:52.0583518 GameState.DebugPrintPower() - META_DATA - Meta=TARGET Data=0 Info=1
D 04:46:52.0583518 GameState.DebugPrintPower() - Info[0] = [name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2]
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=PREDAMAGE value=1
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=PREDAMAGE value=0
D 04:46:52.0583518 GameState.DebugPrintPower() - META_DATA - Meta=DAMAGE Data=1 Info=1
D 04:46:52.0583518 GameState.DebugPrintPower() - Info[0] = [name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2]
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=DAMAGE value=5
D 04:46:52.0583518 GameState.DebugPrintPower() - ACTION_END
D 04:46:52.0583518 GameState.DebugPrintPower() - ACTION_START Entity=GameEntity BlockType=DEATHS Index=0 Target=0
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=EXHAUSTED value=0
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=The Innkeeper tag=334 value=0
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=ZONE value=GRAVEYARD
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Light's Justice id=49 zone=PLAY zonePos=0 cardId=CS2_091 player=2] tag=DAMAGE value=0
D 04:46:52.0583518 GameState.DebugPrintPower() - ACTION_END
D 04:46:52.0583518 GameState.DebugPrintPower() - TAG_CHANGE Entity=culinko tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3
D 04:46:52.0583518 GameState.DebugPrintPower() - ACTION_END
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