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Kliensoldali technológiák - Typescript
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checkWinner() { | |
var points = 0; | |
for (let fun of [ | |
(i: number, j: number) => this.board[i][j], | |
(i: number, j: number) => this.board[j][i] | |
]) { | |
for (let i = 0; i < this.x; i++) { | |
let state = TileState.Empty; | |
points = 1; | |
for (let j = 0; j < this.y; j++) { | |
let tile = fun(i, j); | |
console.log(`${i}, ${j}, ${tile.state}, ${state}, ${points}`); | |
if (tile.state !== TileState.Empty && tile.state == state) { | |
if (++points >= 5) { | |
this.won(tile.state === TileState.X ? | |
this.playerOne : this.playerTwo); | |
} | |
} else { | |
points = 1; | |
} | |
state = tile.state; | |
} | |
} | |
} | |
} |
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initializeBoard(tableElement: JQuery, board: Tile[][]) { | |
tableElement.children().remove(); | |
let tBody = $("<tbody></tbody>"); | |
tableElement.append(tBody); | |
console.log(tableElement.children()); | |
for (let i = 0; i < this.y; i++) { | |
var rowTiles: Tile[] = []; | |
let row = $("<tr></tr>"); | |
tBody.append(row); | |
for (let j = 0; j < this.x; j++) { | |
let column = $("<td></td>"); | |
row.append(column); | |
rowTiles.push(new Tile(column)); | |
} | |
this.board.push(rowTiles); | |
} | |
} |
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loadState() { | |
let data = <SaveData>JSON.parse(localStorage.getItem("amoeba-table")); | |
if (!data) | |
return false; | |
if (this.x !== data.x || this.y !== data.y) { | |
localStorage.removeItem("amoeba-table"); | |
return false; | |
} | |
this.initializeBoard(this.tableElement, this.board = []); | |
for (let i = 0; i < data.x; i++) { | |
for (let j = 0; j < data.y; j++) { | |
this.board[i][j].setState(data.tileStates[i][j]); | |
} | |
} | |
this.playerOne = data.playerOne; | |
this.playerTwo = data.playerTwo; | |
this.currentPlayer = | |
(data.current === 'player-one') ? this.playerOne : this.playerTwo; | |
return true; | |
} |
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onTileClicked(tile: Tile) { | |
if (tile.state === TileState.Empty && this.winner === undefined) { | |
if (this.currentPlayer === this.playerOne) { | |
tile.setState(TileState.X); | |
this.currentPlayer = this.playerTwo; | |
} else if (this.currentPlayer === this.playerTwo) { | |
tile.setState(TileState.O); | |
this.currentPlayer = this.playerOne; | |
} | |
this.checkWinner(); | |
} | |
} |
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import { TileState } from "./tile"; | |
export interface SaveData { | |
playerOne: PlayerInfo; | |
playerTwo: PlayerInfo; | |
current: 'player-one' | 'player-two'; | |
x: number; | |
y: number; | |
tileStates: TileState[][]; | |
} | |
export interface PlayerInfo { | |
name: string; | |
id: number; | |
gamesWon: number; | |
} |
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