- At world spawn, there are some altars where you place the trophy for boss mobs. Each mounted trophy lets you take a power to use. Early/mid-game the deer power (increased stamina for running) is most useful. Something I didn't know till recently: when you activate a power, it also affects everyone else in proximity. So eventually you reach a point where it's useful to have everyone in a crew take a different power so you can stack them.
- We need wood. Haha, no, more. More. More wood. We never stop needing wood.
- Outside of trophies and maybe greydwarf eyes, basically gather everything you possibly can. Dandelions, berries, mushrooms. Kill every deer, bird and hog and neck you see. Everything. Necks are good for earlygame food but also still useful for mead recipes.
- Keep at least a few medium health restoration and stamina mead on you. Same for poison protection if travelling in the swamp.
- Your maximum health/hitpoints is governed by your foods. When you need health, make sure you've eaten 3 solid foods. Mid-game roasted meat, sausages and turnip stew are an OP combo. Conversely, conserve your food. Farming is a PITA and we go through food quickly, so if you're just screwing around the base, just eat one or two cheaper foods. You don't need 150 hitpoints to farm turnips.
- Similarly, there's a "rested" bonus after sleeping, the duration of which depends on your "comfort" level, which is improved by various furniture, etc. See this for details. This is why soon we should build a comfier lodge for sleeping -- it's not all aesthetics, turns out.
- Boats take damage, sometimes/often even when just parked, depending on where they are docked. They can get battered on rocks and even destroyed. Check the health of a boat before you disembark and repair it if you need to. Keep enough wood on you so you can quickly park the boat, make a crafting station and repair the boat.
- Sailing is pretty realistic (well, for my rudimentary understanding). If the wind isn't blowing where you need to go, you sometimes have to tack into the wind or just paddle.
- Despite nails being metal, they can be taken through portals, which means you can take boat materials through a portal. This means that if you boated somewhere with a portal, you don't necessarily have to sail back -- you can break the boat with an axe, grab the materials, and portal.
- Keep arrows on you and lots of them. Fire arrows are best mid-game. If trolls show up and you don't have arrows, you will have a bad time.
- When a troll attack happens ("The Ground Is Shaking") do your best to kite them away from buildings. They'll follow you and you can patiently snipe them with arrows. If they get near buildings they absolutely will smash them to bits.
- We need to find the trader, which is only found in Black Forest biomes. When you get close it will appear as an icon on your map. Best way to find is just circumnavigate (in boat if you can) any black forest biome you find. You don't have to be super close. This is what all the amber, gold coins, etc are for. You can sell/buy stuff with the trader, most importantly a belt that gives you 50% carrying capacity, which makes mining a lot less tedious.
If you die, your death location will show on the map. Add a new marker for it anyway, because if you die again, that marker goes away.No longer relevant after H&H update. You now get multiple death markers labelled with the day on which you died.
- There's a certain period of time after dying where if you get back to your stuff quickly enough you don't lose any skill points (or something, my understanding is murky)
- Spamming crafting stations and campfires is a cheatey but effective way to deter mob spawnings. (They don't spawn in a certain radius around them)
- Everything in valheim sucks slightly more to do yourself. Soloing is doable but painful. If you have a chore, exploration, kill boss, whatever, bring a friend(s).
- Try not to afk, you'll regret it (mob attack events).
- If you're playing with a group, don't feel bad (but ask, ofc) about yoinking someone's unneeded armor. The tech tree is pretty linear so once someone moves on to higher-tier gear they don't usually care about old gear, except for doing corpse runs.
- Burial grounds are smaller/easier cave things that contain surtling cores and various mobs (mostly skeletons, sometimes ghosts which are kinda powerful early-game)
- Larger caves in black forest are troll caves. They are usually occupied by a troll (it will never leave). Scary at first, but they are kinda easy to kill because you can just peg with arrows and leave the cave. Re-enter, wash, rinse, repeat.
- You need a fishing pole (bought from the trader) to get fish. It's tedious but kinda fun I guess? Sometimes after a storm, fish will wash up on the banks. Free fish!
- Combat in valheim is more a game of patience and not panicking than actual reflex skill. Hitboxes are generous and most mobs are pretty slow.
- You can usually survive almost any situation by calmly walking (to conserve stamina) out of harm's way and then booking it. (Eikthyr power is useful for fleeing).
- Kiting trolls and pegging with arrows is pretty much the only way to go
- Mobs have a "star" rating that you can see over their label. more stars, more powerful. This includes trolls, even! There are even 2-star red trolls that are pretty dangerous.
- Parrying with a shield will stun/damage an enemy and is very effective, but this doesn't work with tower shields.
- Dodging left/right also works rather well once you get used to it.
- Health restoration and stamina mead are your friends, but it's tricky to consume them in combat.
- A common question: What is the difference between stamina restoration mead and tasty mead? Answer: stamina restoration mead is instantaneous (i.e. replenishes your stamina), but it has a cooldown after use. Tasty mead, on the other hand, simply speeds up your rate of stamina regeneration, but only when you'd be regenerating stamina anyway. Tasty mead also has no cooldown, so you can use it repeatedly. So, stamina restoration mead is more for emergency/combat situations, and tasty mead is more general purpose/convenience. You can use both!
- Dying sucks, but it happens in Valheim. A lot. You get used to it.
- When you die, the spot is marked on your map, and there will be a tombstone there containing all your stuff.
- Thus after you die, you will spawn naked and will have to run back to your stuff, affectionately referred to as a "Corpse Run"
- IMPORTANT: if your inventory is completely empty and you rightclick the tombstone, everything will go back into your inventory where it was, and the tombstone will disappear. The minute you do this, you get a "Corpse Run" buff, giving you insane damage resistance and stamina, in order to give you a chance in hell of running away if you need to.
- You CAN gear up fully with spare gear if you think the situation is too dire to even run into, but generally you don't need to.
- So, the best practice for a corpse run:
- Don't panic, take a breath.
- Go eat the best food you can for the situation you're facing. Health food if you died in a swarm of baddies, Stamina if you just have a long run, or a good mix of both.
- Wait for morning. If it's close to dusk, no sense running through the night, since it's much more dangerous
- Make sure your inventory is empty. I can't emphasize this enough, as it's crucial for the ability to run into a dangerous situation, rightclick your tombstone and then bee-line out of danger. It's okay to take some tasty mead or whatever, just make sure it's gone by the time you get there.
Death at sea:
- Dying at sea sucks, but don't panic. IF you're the only one that was in the boat, the boat will instantly stop.
- Your tombstone floats and will be where you died.
- If the boat is destroyed, the cargo will be floating crates you can access like a tombstone.
- So, even if you die at sea you can generally sail back to that place (bring a friend) and pilot both boats back (if it still exists)
- Turnips, carrots and onions are a renewable resource, but only in the sense that you have to plant the carrot/turnip itself to grow it into a seed plant. (i.e. it's not like minecraft where you just get both as a drop) So make sure we don't ever run out of turnips entirely, do regular batches of seed crops. Otherwise we'll have to hunt down the seeds in the wild again.
- Try to keep the cultivator on site in the chest so other people can harvest/plant.
- Later on, we'll get barley and flax, but they only grow in the Plains biome
- It's a real grind, the more people you have, so if you see harvestable crops, please harvest and replant.
- Building is fun but weird and takes a bit to get used to. There's a crude approximation of "gravity", wherein a block has to be rooted on the ground to be "foundational" -- so make sure the lowest parts of your build are touching the ground (or trees) -- it'll show blue when you have the hammer equipped.
- "Core wood" lets you make log poles that are much stronger, so try to use those as a base.
- "Fine wood" is largely used for decorational stuff, bows, boats and other stuff. It's annoyingly rare and comes only from Birch or Oak trees (which I always feel bad cutting down cus they look so cool).
- Eventually (not for a while, for us) you get stonecutting abilities and can make stronger foundations, but even with that, large builds are difficult. Start small, don't go overboard with a build. It can get overwhelming quickly.
- Builds take damage in inclement weather unless they are covered with a roof. This is mostly an aesthetic thing, since they will only deteriorate down to 50%, but it lets mobs (greydwarves, greylings, etc) more easily break stuff.
- For that reason, it's good to build fences around stuff (and eventually entire areas). Mobs will show up and break shit even when you're not there.
- Trees count as "ground" so if you build around a tree you can get away with some impressively larger builds. The indestructible trees in swamps are popular for this reason.
Biome specific stuff:
- Swamps are intimidating and you can quickly get rekt if you're not careful. But if you don't panic they can be pretty safe. Conserve your stamina -- walk everywhere, patiently. You can even out-walk most of the mobs if you have to. Keep a poison protection mead on you and quaff it the minute you see blobs/oozes/leeches. They aren't super expensive so feel free to quaff one before you even head out, they last a long time.
- Scrap iron is found in sunken crypts. Flag them on your map and open it with a swamp key. We need more scrap iron. Haha, no .. more than that. More. We never stop needing iron. If you click a second time on a marker on your map, it will x it out. Useful for marking crypts we've already cleared. We need soooooo much iron. (It's also a building ingredient.) If I had one major beef with this game it's the amount of iron you need, but what's a game without grind i guess.
- Maces are particularly effective against swamp mobs, in particular the boss, but personally I prefer to just use a sword.
- Surtlings are a stupid and near harmless mob found by spawners that are a giant get of flaming gas. If you find one, snipe them with arrows and then move in quickly -- they don't spawn when you're there. Dig out the ground around it so it's flooded with water, which will kill them as they spawn, thus creating an infinite supply of surtling cores, which we need for portals and other stuff. Yes, it's a mob that dies near instantly in water that spawns in the swamp. Don't ask me.
- Mountain biome is cold so requires wolf armor or cold resist mead, which doesn't last long. Be careful - if you're wet and enter a mountain biome you get some worse "freeze" effect that will near insta-kill you.
- Wolf and Lox capes are enough to protect you from the cold, so if you can manage to kill a few and get some silver, it's a good way to progress to exploring mountain
- Silver is what you mine in mountain, and it's found with a drop from killing the swamp boss, but you can get lucky sometimes and find veins on the surface, I think especially near some big spiral staircase structures.
- early/mid-game Plains biome is like instadeath territory. Deathsquitos can one-shot you iirc even in fairly beefy iron armor before you even see them. Same with fulings. Basically for now if you see plains, run away.
- Black metal is what you get from plains to make some next-level gear. It drops from fulings.
- Needles (dropped from deathsquitos) make the next-level arrow and a few weapons.
- Once you can survive in Plains, hunting Lox is a good use of time -- both for their pelts and the meat, which is a great food. You can pretty easily snipe them with arrows from the safety of a boulder. If you're daring (or suicidal) you can also jump on their back and wail on them with a pickaxe, but you have to jump when they do the stomp attack.
- Not much to say here, it's ocean. The only hazard here is drowning and sea serpents. I've only successfully killed one once, using frost arrows, but never got the drops. To actually get their drops, you have to drag them to land with a harpoon.
- Sea serpents only spawn at night in the ocean biome, with a higher chance during storms. So, if you must sail at night, try to hug the coasts so you're technically in a land biome, if you can.
- You can, in fact, sail off the edge of the world so uh don't do that.
- There are also [redacted cus spoiler] here and there. Redacted cus it's fun to find on your own. :D