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Solution to level 17 in Untrusted: http://alex.nisnevich.com/untrusted/
/***************
* pointers.js *
***************
*
* You! How are you still alive?
*
* Well, no matter. Good luck getting through this
* maze of rooms - you'll never see me or the Algorithm again!
*/
function startLevel(map) {
function shuffle(o){ //v1.0 [http://bit.ly/1l6LGQT]
for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i),
x = o[--i], o[i] = o[j], o[j] = x);
return o;
};
map.createFromGrid(
['+++++++++++++++++++++++++++++++++++++++++++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+* @ o++* o++* o++* o++* o++* o++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'++++o *++o *++o *++o *++o *++o *+',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+* o++* o++* o++* o++* o++* o++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'++++o *++o *++o *++o *++o *++o *+',
'+++++* o++++* o++++* o++++* o++++* o++++* o++',
'+++++++++++++++++++++++++++++++++++++++++++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+* o++* o++* o++* o++* o++* E o++++',
'++o *++++o *++++o *++++o *++++o *++++o *+++++',
'+++++++++++++++++++++++++++++++++++++++++++++'],
{
'@': 'player',
'E': 'exit',
'+': 'block',
'o': 'teleporter',
'*': 'trap',
}, 2, 2);
var canvas = map.getCanvasContext();
var teleportersAndTraps = map.getDynamicObjects();
teleportersAndTraps = shuffle(teleportersAndTraps);
for (i = 0; i < teleportersAndTraps.length; i+=2) {
var t1 = teleportersAndTraps[i];
var t2 = teleportersAndTraps[i+1];
// Point each teleporter to either another teleporter
// or a trap
if (t1.getType() == 'teleporter') {
t1.setTarget(t2);
}
if (t2.getType() == 'teleporter') {
t2.setTarget(t1);
}
// TODO find a way to remove the API docs
// wouldn't want the 'good doctor' to find
// out about map.getCanvasCoords()...
var maxY = 0;
for (var j = 0; j < teleportersAndTraps.length; ++j) {
var tt = teleportersAndTraps[j];
if (tt.getType() != 'teleporter') {
continue;
}
var ttc = map.getCanvasCoords(tt);
if (ttc.y >= maxY) {
maxY = ttc.y;
}
}
var maxX = 0;
var maxT = null;
for (var j = 0; j < teleportersAndTraps.length; ++j) {
var tt = teleportersAndTraps[j];
if (tt.getType() != 'teleporter') {
continue;
}
var ttc = map.getCanvasCoords(tt);
if (ttc.y == maxY && ttc.x >= maxX) {
maxX = ttc.x;
maxT = tt;
}
}
if (t1.getType() == 'teleporter' && t1 != maxT) {
t1.setTarget(maxT);
var t1c = map.getCanvasCoords(t1);
canvas.beginPath();
canvas.moveTo(t1c.x, t1c.y);
canvas.lineTo(maxX, maxY);
canvas.lineWidth = 2;
canvas.strokeStyle = '#fff';
canvas.stroke();
}
if (t2.getType() == 'teleporter' && t2 != maxT) {
t2.setTarget(maxT);
var t2c = map.getCanvasCoords(t2);
canvas.beginPath();
canvas.moveTo(maxX, maxY);
canvas.lineTo(t2c.x, t2c.y);
canvas.lineWidth = 2;
canvas.strokeStyle = '#fff';
canvas.stroke();
}
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
}
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