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;[DerivedDataBackendGraph] ; For source engine build | |
[InstalledDerivedDataBackendGraph] ; For installed engine build (such as launcher version) - pick one | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=19, FoldersToClean=-1, Path=\\Server\DDC, EnvPathOverride=UE-SharedDataCachePath) |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<title>Lua editor with Syntax highlighting</title> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/babel-standalone/6.26.0/babel.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.2.0/umd/react.production.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.2.0/umd/react-dom.production.min.js"></script> |
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# Set the Google Auth parameters. Fill in your RefreshToken, ClientID, and ClientSecret | |
$params = @{ | |
Uri = 'https://accounts.google.com/o/oauth2/token' | |
Body = @( | |
"refresh_token=$RefreshToken", # Replace $RefreshToken with your refresh token | |
"client_id=$ClientID", # Replace $ClientID with your client ID | |
"client_secret=$ClientSecret", # Replace $ClientSecret with your client secret | |
"grant_type=refresh_token" | |
) -join '&' | |
Method = 'Post' |
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# | |
# Unreal Engine 5.0 Python Script that takes in N >= 2 selected StaticMesh Actors, | |
# and subtracts Actors 1..N from the first Actor | |
# | |
import unreal | |
# output path and asset name (random suffix will be appended) | |
BooleanResultBasePath = "/Game/PythonBooleanTest" | |
BooleanResultBaseName = "PyBoolean" |