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@damolp
Created December 23, 2017 00:16
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Rust unlock all blueprints
using System;
using System.Collections.Generic;
using System.Linq;
using Oxide.Core;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("BlueprintUnlocker", "Damo", "0.1")]
[Description("Blueprint UNLOCK")]
class BlueprintManager : RustPlugin
{
#region Oxide Hooks
private void OnPlayerInit(BasePlayer player)
{
player.blueprints.UnlockAll();
}
#endregion
}
}
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