Created
July 1, 2014 20:00
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OpenGLUtils.hs
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module OpenGLUtils where | |
import Data.ByteString ( ByteString(..) ) | |
import qualified Data.ByteString as BS | |
import qualified Data.ByteString.Unsafe as BSU | |
import Graphics.UI.GLUT | |
import Graphics.Rendering.OpenGL (($=)) | |
import qualified Graphics.Rendering.OpenGL as GL | |
import qualified Codec.BMP as BMP | |
import Foreign.ForeignPtr | |
import Foreign.Ptr | |
import Control.Monad | |
import Unsafe.Coerce | |
import qualified Graphics.UI.GLFW as GLFW | |
import Data.IORef | |
import Data.List | |
import qualified Data.Map as Map | |
import Data.Maybe | |
oSCREEN_WIDTH = 640 :: Int | |
oSCREEN_HEIGHT = 480 :: Int | |
bindBMPTexture texId filePath = do | |
Right image <- BMP.readBMP filePath | |
let dta = BMP.bmpRawImageData image | |
bPtr <- BSU.unsafeUseAsCString dta $ \cstr -> | |
return (castPtr cstr) | |
GL.textureBinding GL.Texture2D $= Just texId | |
let size = getSize image | |
glSize = GL.TextureSize2D (gsizei $ fst size) (gsizei $ snd size) | |
GL.texImage2D Nothing GL.NoProxy 0 GL.RGB8 glSize 0 (GL.PixelData GL.BGR GL.UnsignedByte bPtr) | |
return size | |
where | |
getSize bmp = | |
let (BMP.InfoV3 info) = BMP.bmpBitmapInfo bmp | |
h = BMP.dib3Height info | |
w = BMP.dib3Width info | |
in (fromIntegral w, fromIntegral h) | |
glfwStaticRender f = loop | |
where loop = do | |
f | |
GLFW.swapBuffers | |
p <- GLFW.getKey GLFW.ESC | |
unless (p == GLFW.Press) $ do | |
GLFW.sleep 0.01 | |
windowOpen <- GLFW.getParam GLFW.Opened | |
unless (not windowOpen) $ | |
loop | |
drawTexture tex (tSizeX, tSizeY) (posX, posY) (sizeX, sizeY) = do | |
clear [ColorBuffer] | |
setDefultTextureSettings | |
withTexture tex $ do | |
GL.textureBorderColor GL.Texture2D $= GL.Color4 (gf 1.0) (gf 0.0) (gf 0.0) (gf 1.0) | |
let (outHalfWidth, outHalfHeight) = ((fromIntegral sizeX) / (fromIntegral oSCREEN_WIDTH), (fromIntegral sizeY) / (fromIntegral oSCREEN_HEIGHT)) :: (Float, Float) | |
(inWidth, inHeight) = ((fromIntegral sizeX) / (fromIntegral tSizeX), (fromIntegral sizeY) / (fromIntegral tSizeY)) | |
(inPosX, inPosY) = ((fromIntegral posX) / (fromIntegral tSizeX), (fromIntegral posY) / (fromIntegral tSizeY)) | |
GL.renderPrimitive GL.Polygon $ zipWithM_ makePoint | |
[(0.0-outHalfWidth,0.0-outHalfHeight), (outHalfWidth,0-outHalfHeight), (outHalfWidth,outHalfHeight), (0.0-outHalfWidth,outHalfHeight)] | |
([(inPosX,1 -(inPosY+inHeight)), (inPosX+inWidth,1 -(inPosY+inHeight)), (inPosX+inWidth,1 -inPosY), (inPosX,1 - inPosY)] :: [(Float, Float)]) | |
where | |
makePoint (px, py) (tx, ty) = do | |
texCoord2 tx ty | |
vertex2 px py | |
setDefultTextureSettings = do | |
GL.textureWrapMode GL.Texture2D GL.S $= (GL.Repeated, GL.ClampToBorder) | |
GL.textureWrapMode GL.Texture2D GL.T $= (GL.Repeated, GL.ClampToBorder) | |
GL.textureFilter GL.Texture2D $= ((GL.Linear', Nothing), GL.Linear') | |
withTexture tex f = do | |
GL.texture GL.Texture2D $= GL.Enabled | |
GL.textureBinding GL.Texture2D $= Just tex | |
f | |
GL.texture GL.Texture2D $= GL.Disabled | |
texCoord2 x y = GL.texCoord $ GL.TexCoord2 (gf x) (gf y) | |
vertex2 x y = GL.vertex $ GL.Vertex2 (gf x) (gf y) | |
gf :: Float -> GL.GLfloat | |
gf = realToFrac | |
gsizei :: Int -> GL.GLsizei | |
{-# INLINE gsizei #-} | |
gsizei x = unsafeCoerce x |
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