Created
February 10, 2016 10:45
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; Stop animevent | |
if IsCreature | |
; Reset creature idle | |
Debug.SendAnimationEvent(ActorRef, "Reset") | |
Debug.SendAnimationEvent(ActorRef, "ReturnToDefault") | |
Debug.SendAnimationEvent(ActorRef, "FNISDefault") | |
Debug.SendAnimationEvent(ActorRef, "IdleReturnToDefault") | |
Debug.SendAnimationEvent(ActorRef, "ForceFurnExit") | |
if ResetAnim != "IdleForceDefaultState" && ResetAnim != "" | |
ActorRef.Moveto(ActorRef) | |
ActorRef.PushActorAway(ActorRef, 0.75) | |
endIf |
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