View backup_helper.py
import time | |
import os | |
import logging | |
import sys | |
from subprocess import call, PIPE | |
import time, os, logging | |
MODEL_CLASSES = ['list','of','models','to','backup'] | |
email = 'admin@email.com' |
View detectmobilebrowser.py
# Ported by Matt Sullivan http://sullerton.com/2011/03/django-mobile-browser-detection-middleware/ | |
import re | |
reg_b = re.compile(r"android|avantgo|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\\/|plucker|pocket|psp|symbian|treo|up\\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino", re.I|re.M) | |
reg_v = re.compile(r"1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\\-(n|u)|c55\\/|capi|ccwa|cdm\\-|cell|chtm|cldc|cmd\\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\\-s|devi|dica|dmob|do(c|p)o|ds(12|\\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\\-|_)|g1 u|g560|gene|gf\\-5|g\\-mo|go(\\.w|od)|gr(ad|un)|haie|hcit|hd\\-(m|p|t)|hei\\-|hi(pt|ta)|hp( i|ip)|hs\\-c|ht(c(\\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\\-(20|go|ma)|i230|iac( |\\-|\\/)|ibro|idea |
View AutoSaveAssets.cs
//#define VERBOSE | |
/* *************************************************************************** | |
Copyright 2011 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
View IconPostprocessor.cs
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
public class IconPostprocessor : AssetPostprocessor { | |
void OnPreprocessTexture () { | |
if (assetPath.ToLower().StartsWith(Path.Combine("assets", "platform"))) { | |
var ti = (TextureImporter) assetImporter; | |
View GUIMerge.cs
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
public class GUIMerge : MonoBehaviour { | |
public GUISkin primary; | |
public GUISkin[] skins; |
View websocketserver.py
import struct | |
import SocketServer | |
from base64 import b64encode | |
from hashlib import sha1 | |
from mimetools import Message | |
from StringIO import StringIO | |
# import threading | |
class WebSocketsHandler(SocketServer.StreamRequestHandler): |
View minijsonjsdemo.js
#pragma strict | |
import MiniJSON; | |
import System.Collections.Generic; | |
function Start () { | |
var jsonString = "{ \"array\": [1.44,2,3], " + | |
"\"object\": {\"key1\":\"value1\", \"key2\":256}, " + | |
"\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " + | |
"\"unicode\": \"\\u3041 Men\\u00fa sesi\\u00f3n\", " + | |
"\"int\": 65536, " + |
View SingleComponentCheck.cs
#if UNITY_EDITOR | |
void SingleComponentCheck() { | |
var components = gameObject.GetComponents(this.GetType()); | |
foreach (var component in components) { | |
if (component == this) continue; | |
UnityEditor.EditorUtility.DisplayDialog("Can't add the same component multiple times!", | |
string.Format("The component {0} can't be added because {1} already contains the same component.", this.GetType(), gameObject.name), | |
"Cancel"); |
View UpdateXcodeProject.cs
/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
View CodeProfiler.cs
// You can switch to a regular Update() loop | |
// if you comment out this line. (makes debugging easier) | |
#define COROUTINE | |
// | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Text; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; |
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