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David Aurelio davidaurelio

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View voidbot.js
/**
@license
Copyright 2014 David Aurelio <dev@david-aurelio.com>
Full source at https://gist.github.com/davidaurelio/4bdafd219ebf610e8fc4
*/
(function() {
'use strict';
var GIVE_UP = 0;
var NORTH = 1, EAST = 2, SOUTH = 3, WEST = 4;
@davidaurelio
davidaurelio / admin.py
Created Dec 13, 2014
Versioned slug model
View admin.py
from django.contrib import admin
from .models import MainThing, MainThingSlug
class SlugInline(admin.StackedInline):
model = MainThingSlug
fields = ('slug',)
can_delete = False
@davidaurelio
davidaurelio / container.js
Created Mar 4, 2015
React: custom validator for type of children
View container.js
const {forEach} = React.Children;
class Child extends React.Component { /**/ }
class Container extends React.Component { /**/ }
Container.propTypes = {
children: function(props, propName, componentName) {
forEach(props[propName], (element) => {
const {type} = element;
if (type !== Child) {
View jilorg_fix_filenames.py
#!/usr/bin/env python
"""
Fixes file names for downloads from jil.org.
jil.org delivers downloaded files with file names in e-mail header format. The
fix_filename function from this module can decode such file names.
When this module is executed as main program, all file names passed as program
arguments are renamed properly:
@davidaurelio
davidaurelio / hastouch.html
Created Sep 6, 2011
Checking for touch support
View hastouch.html
<!doctype html>
<title>has touch?</title>
<h1>Has this device touch? </h1>
<script>
var isTouch = (function(){
try{
var event = document.createEvent("TouchEvent"); // Should throw an error if not supported
return !!event.initTouchEvent; // Check for existance of initialization method
}catch(error){
return false;
View Usage
var a = new Angle().radians(Math.PI * 3 / 4),
b = new Angle().degrees(135);
var c = new Angle(a + b);
Math.sin(a);
Math.cos(b);
a.add(new Angle().degrees(30));
b.add(Math.PI);
@davidaurelio
davidaurelio / point.js
Created Jul 18, 2012
A toString()’able point that allows addition
View point.js
function Point(x, y) {
if (arguments.length === 1 && typeof x === 'string') {
return x.slice(1, -1)
.split('}{')
.map(function(tuple) {
return tuple.split(',', 2).map(parseFloat)
})
.reduce(function(point, coords) {
point.x += coords[0];
point.y += coords[1];
@davidaurelio
davidaurelio / point.js
Created Jul 18, 2012
A Point class that supports addition and subtraction of instances. Precision is 16bit fixed point per coordinate.
View point.js
/*
A point constructor that creates objects supporting addition and subtraction.
The "trick" is to use 32bit integers and stuff two fixed 16bit fixed point
numbers into them that represent the coordinates of the point.
This approach has problems with overflow. E.g. when adding two points (0, 2)
and (0, -2), the addition will cause the y values to overflow into the 17th
bit, which is part of the x-value. When subtracting two points, e.g.
(.00390625, 0) - (0, -128)
@davidaurelio
davidaurelio / naive-super.js
Created Sep 7, 2012
Naive implementation of super in JS
View naive-super.js
Object.defineProperty(Object.prototype, 'super', {
get: function() { return Object.getPrototypeOf(this); }
});
function Foo() {}
Foo.prototype.reset = function() {
this.fooProp = 'reset';
console.log('Foo#reset()');
}
@davidaurelio
davidaurelio / super-proxy.js
Created Sep 7, 2012
`super` using `Proxy.create`
View super-proxy.js
Object.defineProperty(Object.prototype, 'super', {
value: function(Constructor) {
var context = this;
var superProto = Object.getPrototypeOf(Constructor.prototype);
return Proxy.create({
get: function(_, name) {
return function() {
return superProto[name].apply(context, arguments);
}
}
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