Skip to content

Instantly share code, notes, and snippets.

View davidcalhoun's full-sized avatar
🐢
may be slow to respond; PRs welcomed

David Calhoun davidcalhoun

🐢
may be slow to respond; PRs welcomed
View GitHub Profile
@DanHerbert
DanHerbert / fix-homebrew-npm.md
Last active February 12, 2024 17:18
Instructions on how to fix npm if you've installed Node through Homebrew on Mac OS X or Linuxbrew

OBSOLETE

This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.

I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.

Fixing npm On Mac OS X for Homebrew Users

Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.

@jo
jo / js-crypto-libraries.md
Last active March 11, 2024 13:16
List of JavaScript Crypto libraries.

JavaScript Crypto Libraries

List some crypto libraries for JavaScript out there. Might be a bit out dated. Scroll to the bottom.

WebCryptoAPI

http://www.w3.org/TR/WebCryptoAPI/

This specification describes a JavaScript API for performing basic cryptographic operations in web applications, such as hashing, signature generation and verification, and encryption and decryption. Additionally, it describes an API for applications to generate and/or manage the keying material necessary to perform these operations. Uses for this API range from user or service authentication, document or code signing, and the confidentiality and integrity of communications.

@blackfalcon
blackfalcon / git-feature-workflow.md
Last active January 22, 2024 07:54
Git basics - a general workflow

Git-workflow vs feature branching

When working with Git, there are two prevailing workflows are Git workflow and feature branches. IMHO, being more of a subscriber to continuous integration, I feel that the feature branch workflow is better suited, and the focus of this article.

If you are new to Git and Git-workflows, I suggest reading the atlassian.com Git Workflow article in addition to this as there is more detail there than presented here.

I admit, using Bash in the command line with the standard configuration leaves a bit to be desired when it comes to awareness of state. A tool that I suggest using follows these instructions on setting up GIT Bash autocompletion. This tool will assist you to better visualize the state of a branc

@robmiller
robmiller / .gitconfig
Created July 17, 2013 07:52
Some useful Git aliases that I use every day
#
# Working with branches
#
# Get the current branch name (not so useful in itself, but used in
# other aliases)
branch-name = "!git rev-parse --abbrev-ref HEAD"
# Push the current branch to the remote "origin", and set it to track
# the upstream branch
publish = "!git push -u origin $(git branch-name)"
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active March 29, 2024 03:45
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@piscisaureus
piscisaureus / pr.md
Created August 13, 2012 16:12
Checkout github pull requests locally

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = git@github.com:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:

@louisje
louisje / css.js
Created July 13, 2012 04:33
A RequireJS plugin to load css file
/**
* RequireJS Plugin - CSS Loader
*
* [ex.]
* define(['css!jquery-ui-css', 'jquery', 'jquery-ui'], { });
*
* Its better to put 'css!' in front of other js dependencies to get
* faster loading speed
*
*/
@nathansmith
nathansmith / web-design-development-learning-resources.md
Last active September 18, 2023 19:08
Resources for learning web design & front-end development
@lenary
lenary / gitconfig.ini
Created February 18, 2011 01:21
a special excerpt of my gitconfig
$ git clone github:lenary/guides.git
Cloning into guides...
remote: Counting objects: 255, done.
remote: Compressing objects: 100% (216/216), done.
remote: Total 255 (delta 111), reused 163 (delta 35)
Receiving objects: 100% (255/255), 1.49 MiB | 564 KiB/s, done.
Resolving deltas: 100% (111/111), done.
$ cd guides
$ git remote -v
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n