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Alessandro Thomas Brown deactive

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View gist:3116fb1feea2fa151f69
--# Main
-- FrontWaveV4
displayMode(FULLSCREEN)
function setup()
sound(SOUND_EXPLODE, 48329, 0)
sound(SOUND_RANDOM, 46477, 0)
View gist:51279069dbe85573722c
--# Background
Background = class()
function Background:init()
self.level = 0
self.sprite = readImage("Dropbox:FWBackground-Space-3")
self.sprite1 = readImage("Dropbox:FWBackground-Space-3")
self.sprite2 = readImage("Dropbox:FWBackground-Space-1")
View gist:60346442675d2b4828c1
--# Background
Background = class()
function Background:init()
self.level = 0
self.sprite = readImage("Dropbox:FWBackground-Space-3")
self.sprite1 = readImage("Dropbox:FWBackground-Space-3")
self.sprite2 = readImage("Dropbox:FWBackground-Space-1")
@deactive
deactive / FwNew
Last active Aug 29, 2015
Codename : Frontwave
View FwNew
--# AssetLoader
AssetLoader = class()
function AssetLoader:init()
self.sprite = readImage("Dropbox:atom")
self.timer = 0
self.rotation = 0
self.rotationincremental = 0
self.perc = 0
self.loadingtimer = 0
@deactive
deactive / PatternGen
Created Feb 17, 2015
Shmup bullet pattern generator
View PatternGen
--# Main
-- PatternGen
parameter.integer("shotfrequency",1,10,4)
parameter.integer("speed",0,20,1)
parameter.integer("objects",1,20,10)
parameter.integer("btype",0,2,0)
function setup()
View Tiny Bullet Hell Demo - Lua for Codea
--# Main
displayMode(FULLSCREEN)
function setup()
Mesher = Mesher()
Playerpos = vec2(0,0)
PlayerDamage = 20
PlayerGrazed = 0
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