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Alessandro Thomas Brown deactive

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--# Main
-- FrontWaveV4
displayMode(FULLSCREEN)
function setup()
sound(SOUND_EXPLODE, 48329, 0)
sound(SOUND_RANDOM, 46477, 0)
--# Background
Background = class()
function Background:init()
self.level = 0
self.sprite = readImage("Dropbox:FWBackground-Space-3")
self.sprite1 = readImage("Dropbox:FWBackground-Space-3")
self.sprite2 = readImage("Dropbox:FWBackground-Space-1")
--# Background
Background = class()
function Background:init()
self.level = 0
self.sprite = readImage("Dropbox:FWBackground-Space-3")
self.sprite1 = readImage("Dropbox:FWBackground-Space-3")
self.sprite2 = readImage("Dropbox:FWBackground-Space-1")
@deactive
deactive / FwNew
Last active August 29, 2015 14:15
Codename : Frontwave
--# AssetLoader
AssetLoader = class()
function AssetLoader:init()
self.sprite = readImage("Dropbox:atom")
self.timer = 0
self.rotation = 0
self.rotationincremental = 0
self.perc = 0
self.loadingtimer = 0
@deactive
deactive / PatternGen
Created February 17, 2015 07:47
Shmup bullet pattern generator
--# Main
-- PatternGen
parameter.integer("shotfrequency",1,10,4)
parameter.integer("speed",0,20,1)
parameter.integer("objects",1,20,10)
parameter.integer("btype",0,2,0)
function setup()
--# Main
displayMode(FULLSCREEN)
function setup()
Mesher = Mesher()
Playerpos = vec2(0,0)
PlayerDamage = 20
PlayerGrazed = 0