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Dart test
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<div id="wrapper"> | |
<canvas id="canvas" width="450" height="450"></canvas> | |
</div> |
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import 'dart:html'; | |
import 'dart:math'; | |
import 'dart:collection'; | |
import 'dart:async'; | |
CanvasElement canvas; | |
CanvasRenderingContext2D ctx; | |
const int CELL_SIZE = 10; | |
Keyboard keyboard = new Keyboard(); | |
void main(){ | |
canvas = querySelector('#canvas')..focus(); | |
ctx = canvas.getContext('2d'); | |
/*drawCell(new Point(10,10), "salmon"); | |
Snake snake = new Snake()dsa; | |
clear(); | |
snake.update();*/ | |
new Game()..run(); | |
} | |
void drawCell(Point coords, String color){ | |
ctx..fillStyle = color | |
..strokeStyle = "white"; | |
final int x = coords.x * CELL_SIZE; | |
final int y = coords.y * CELL_SIZE; | |
ctx..fillRect(x,y, CELL_SIZE, CELL_SIZE) | |
..strokeRect(x,y, CELL_SIZE, CELL_SIZE); | |
} | |
void clear(){ | |
ctx..fillStyle = "white" | |
..fillRect(0,0, canvas.width, canvas.height); | |
} | |
class Keyboard{ | |
HashMap<int, num> _keys = new HashMap<int, num>(); | |
Keyboard(){ | |
window.onKeyDown.listen((KeyboardEvent event){ | |
_keys.putIfAbsent(event.keyCode, ()=> event.timeStamp); | |
}); | |
window.onKeyUp.listen((KeyboardEvent event){ | |
_keys.remove(event.keyCode); | |
}); | |
} | |
bool isPressed(int keyCode) => _keys.containsKey(keyCode); | |
} | |
class Snake{ | |
//directions | |
static const Point LEFT = const Point(-1, 0); | |
static const Point RIGHT = const Point( 1, 0); | |
static const Point UP = const Point( 0,-1); | |
static const Point DOWN = const Point( 0, 1); | |
//initial size | |
static const int START_LENGTH = 6; | |
//coordintaes of the body segments | |
List<Point> _body; | |
//current travel direction | |
Point _dir = RIGHT; | |
Snake(){ | |
int i = START_LENGTH -1; | |
_body = new List<Point>.generate(START_LENGTH, | |
(int index) => new Point(i--,0)); | |
} | |
Point get head => _body.first; | |
void _checkInput(){ | |
if (keyboard.isPressed(KeyCode.LEFT) && _dir != RIGHT){ | |
_dir = LEFT; | |
} | |
else if(keyboard.isPressed(KeyCode.RIGHT) && _dir != LEFT){ | |
_dir = RIGHT; | |
} | |
else if(keyboard.isPressed(KeyCode.UP) && _dir != DOWN){ | |
_dir = UP; | |
} | |
else if(keyboard.isPressed(KeyCode.DOWN) && _dir != UP){ | |
_dir = DOWN; | |
} | |
} | |
void grow(){ | |
//add a new head based on current direction | |
_body.insert(0, head + _dir); | |
} | |
void _move(){ | |
//Add a new head segment | |
grow(); | |
//remove a tail segment | |
_body.removeLast(); | |
} | |
void _draw(){ | |
//starting with the head, draw each body segment | |
for (Point p in _body){ | |
drawCell(p, "green"); | |
} | |
} | |
bool checkForBodyCollision(){ | |
for(Point p in _body.skip(1)){ | |
if(p == head){ | |
return true; | |
} | |
} | |
return false; | |
} | |
void update(){ | |
_checkInput(); | |
_move(); | |
_draw(); | |
} | |
} | |
class Game{ | |
//smaller numbers make the game go faster | |
static const num GAME_SPEED = 50; | |
num _lastTimeStamp = 0; | |
// a few convenience variables to simplify calculations | |
int _rightEdgeX; | |
int _bottomEdgeY; | |
Snake _snake; | |
Point _food; | |
Game(){ | |
_rightEdgeX = canvas.width ~/ CELL_SIZE; | |
_bottomEdgeY = canvas.height ~/ CELL_SIZE; // ~/ = integer division on ly the integer is resulted | |
init(); | |
} | |
void init(){ | |
_snake = new Snake(); | |
_food = _randomPoint(); | |
} | |
Point _randomPoint(){ | |
Random random = new Random(); | |
return new Point(random.nextInt(_rightEdgeX), random.nextInt(_bottomEdgeY)); | |
} | |
void _checkForCollisions(){ | |
//check for collision with food | |
if(_snake.head == _food){ | |
_snake.grow(); | |
_food = _randomPoint(); | |
} | |
//check death conditions | |
if(_snake.head.x <= -1 || | |
_snake.head.x >= _rightEdgeX || | |
_snake.head.y <= -1 || | |
_snake.head.y >= _bottomEdgeY || | |
_snake.checkForBodyCollision()){ | |
init(); | |
} | |
} | |
Future run() async{ | |
update(await window.animationFrame); | |
} | |
void update(num delta){ | |
final num diff = delta - _lastTimeStamp; | |
if(diff > GAME_SPEED){ | |
_lastTimeStamp = delta; | |
clear(); | |
drawCell(_food,"blue"); | |
_snake.update(); | |
_checkForCollisions(); | |
} | |
run(); | |
} | |
} |
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html, body { | |
width: 100%; | |
height: 100%; | |
margin: 0; | |
padding: 0; | |
} | |
#wrapper { | |
width: 450px; | |
margin: auto; | |
border: solid thin black; | |
} |
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