Created
September 17, 2019 11:24
Star
You must be signed in to star a gist
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class UnityResolver : IDependencyResolver | |
{ | |
protected IUnityContainer container; | |
public UnityResolver(IUnityContainer container) | |
{ | |
if (container == null) | |
{ | |
throw new ArgumentNullException("container"); | |
} | |
this.container = container; | |
} | |
public object GetService(Type serviceType) | |
{ | |
try | |
{ | |
return container.Resolve(serviceType); | |
} | |
catch (ResolutionFailedException) | |
{ | |
return null; | |
} | |
} | |
public IEnumerable<object> GetServices(Type serviceType) | |
{ | |
try | |
{ | |
return container.ResolveAll(serviceType); | |
} | |
catch (ResolutionFailedException) | |
{ | |
return new List<object>(); | |
} | |
} | |
public IDependencyScope BeginScope() | |
{ | |
var child = container.CreateChildContainer(); | |
return new UnityResolver(child); | |
} | |
public void Dispose() | |
{ | |
Dispose(true); | |
} | |
protected virtual void Dispose(bool disposing) | |
{ | |
container.Dispose(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment