Created
March 27, 2019 10:15
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fluidsim
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# air on higher value squares will try to flow to lower value squares | |
# a square can only hold a certain amount of air ( Depends on square value | |
# ). If square is full, air will not flow into it. | |
import sys | |
import pygame | |
import random | |
from noise import pnoise2 | |
noise_X = random.randint(-1000, 1000) | |
noise_Y = random.randint(-1000, 1000) | |
# Modifiers. Chage these to chage window size, zoom, and particle size | |
noise_zoom = 0.05 | |
size = 7 | |
pygame.init() | |
info = pygame.display.Info() | |
screen_width, screen_height = info.current_w, info.current_h | |
window_width, window_height = screen_width - 10, screen_height - 50 | |
mapsize = window_height | |
screen = pygame.display.set_mode( | |
(window_width, window_height), pygame.FULLSCREEN) | |
# screen = pygame.display.set_mode( | |
# (mapsize * size, mapsize * size), pygame.FULLSCREEN) | |
air = [] | |
heightmap = [] | |
def update_air_index(i, j): | |
if i == 0 or i == (mapsize - 1) or j == 0 or j == (mapsize - 1): | |
d1 = [255, 255, 255, 255] | |
else: | |
d1 = [heightmap[i][j - 1], heightmap[i][j + 1], | |
heightmap[i - 1][j], heightmap[i + 1][j]] | |
target = min(d1) | |
target_location = d1.index(min(d1)) | |
if target < 14: | |
target_location = random.randint(0, 3) | |
if air[i][j] >= 1: | |
if heightmap[i][j] >= target: | |
if air[i - 1][j] <= 4: | |
if target_location == 2: | |
air[i][j] -= 1 | |
air[i - 1][j] += 1 | |
if air[i + 1][j] <= 4: | |
if target_location == 3: | |
air[i][j] -= 1 | |
air[i + 1][j] += 1 | |
if air[i][j - 1] <= 4: | |
if target_location == 0: | |
air[i][j] -= 1 | |
air[i][j - 1] += 1 | |
if air[i][j + 1] <= 4: | |
if target_location == 1: | |
air[i][j] -= 1 | |
air[i][j + 1] += 1 | |
def update_air(): | |
for i in range(mapsize): | |
for j in range(mapsize): | |
update_air_index(i, j) | |
def generate_map(): | |
for i in range(mapsize): | |
air.append([]) | |
heightmap.append([]) | |
for j in range(mapsize): | |
height = pnoise2( | |
(i + (noise_X)) * noise_zoom, | |
(j + (noise_Y)) * noise_zoom) * 10 | |
height += 15 | |
heightmap[i].append(abs(height)) | |
air[i].append(random.randint(0, 5)) | |
def render(): | |
for i in range(mapsize): | |
for j in range(mapsize): | |
aircolor = air[j][i] * 25 | |
heightcolor = int(heightmap[j][i] * 3) | |
if aircolor > 255: | |
aircolor = 255 | |
pygame.draw.rect( | |
screen, (heightcolor, heightcolor, aircolor), (j * size, i * size, size, size)) | |
def run(): | |
for event in pygame.event.get(): | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_c and pygame.key.get_mods() & pygame.KMOD_CTRL: | |
print("pressed CTRL-C as an event") | |
sys.exit(0) | |
generate_map() | |
while True: | |
update_air() | |
render() | |
run() | |
pygame.display.flip() |
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