Test to add a mesh as a children of a camera
| var weapon = BABYLON.Mesh.CreateBox("weapon", 0.2, scene); | |
| weapon.scaling.z = 5; | |
| weapon.material = new BABYLON.StandardMaterial("wMaterial", scene); | |
| weapon.material.diffuseTexture = new BABYLON.Texture("images/weapon.png", scene); | |
| weapon.position.z = camera.position.z + 10; | |
| weapon.parent = camera; |
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