Created
February 7, 2017 14:20
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Playing a video with the new VideoPlayer component with Unity 5.6 beta.
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public class VideoManager : MonoBehaviour | |
{ | |
[SerializeField] | |
private RenderTexture _renderTexture = null; | |
[SerializeField] | |
private VideoClip _videoClip = null; | |
private IEnumerator Start() | |
{ | |
Application.runInBackground = true; | |
var camera = Camera.main.gameObject; | |
var videoPlayer = camera.AddComponent<VideoPlayer>(); | |
var audioSource = camera.AddComponent<AudioSource>(); | |
videoPlayer.playOnAwake = false; | |
audioSource.playOnAwake = false; | |
videoPlayer.source = VideoSource.VideoClip; | |
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource; | |
videoPlayer.renderMode = VideoRenderMode.RenderTexture; | |
videoPlayer.EnableAudioTrack(0, true); | |
videoPlayer.SetTargetAudioSource(0, audioSource); | |
videoPlayer.clip = _videoClip; | |
videoPlayer.Prepare(); | |
while (!videoPlayer.isPrepared) | |
yield return null; | |
videoPlayer.targetTexture = _renderTexture; | |
videoPlayer.Play(); | |
audioSource.Play(); | |
while (videoPlayer.isPlaying) | |
yield return null; | |
ScreenFader.FadeIn(2.5f, () => SceneManager.LoadScene("Menu")); | |
} | |
} |
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