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(defn new-game [] | |
(list (turn/new-init-turn))) | |
(defn current-turn | |
"Return the current state of the game: | |
* Board (cells and owners) | |
* Player score | |
* Next player to play" | |
[game] | |
(first game)) | |
(defn play-at | |
"Play a move, adding a new turn into the game" | |
[game coord] | |
(let [curr-turn (current-turn game)] | |
(if-let [transition (get (turn/transitions curr-turn) coord)] | |
(conj game (turn/next-turn curr-turn transition)) | |
game))) | |
(defn undo-player-move | |
"Cancel the last player move, getting back to the previous player move" | |
[game] | |
(let [new-game (drop-while (comp player/is-ai? :player) (drop 1 game))] | |
(if (empty? new-game) | |
(take-last 1 game) | |
new-game))) |
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