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pool1
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--# Main | |
--Main | |
function setup() | |
V={P1,P2,P3,P4,P5,P6,P7,P8,P9,P10} | |
parameter.integer('Version',1,10,2,function() setVersion() end) | |
end | |
function setVersion() | |
ver=V[Version] | |
ver.setup() | |
end | |
function draw() | |
ver.draw() | |
end | |
function touched(touch) | |
ver.touched(touch) | |
end | |
--# P1 | |
-- Pool1 | |
P1={} | |
function P1.setup() | |
P1.CreateEdges() | |
P1.CreateBalls() | |
end | |
function P1.CreateEdges() | |
sides={} | |
sides[1]=physics.body(EDGE,vec2(0,0),vec2(WIDTH,0)) | |
sides[2]=physics.body(EDGE,vec2(0,0),vec2(0,HEIGHT)) | |
sides[3]=physics.body(EDGE,vec2(0,HEIGHT),vec2(WIDTH,HEIGHT)) | |
sides[4]=physics.body(EDGE,vec2(WIDTH,0),vec2(WIDTH,HEIGHT)) | |
for i=1,4 do | |
sides[i].restitution=.8 | |
end | |
end | |
function P1.CreateBalls() | |
local d,f=40,14 | |
physics.gravity(0,0) | |
pushStyle() | |
fontSize(f) | |
font('GillSans-Bold') | |
local ballCols={color(255,255,0),color(0,0,255),color(255,0,0),color(146, 21, 226, 255), | |
color(223, 99, 37, 255),color(0,255,0),color(95, 70, 49, 255),color(0)} | |
balls={} | |
for i=0,15 do | |
balls[i]={} | |
local p=physics.body(CIRCLE,d/2) | |
p.x,p.y=math.random(1,600),math.random(1,600) | |
p.linearVelocity=vec2(200,250) | |
p.linearDamping=0.2 | |
p.angularDamping=.2 | |
p.restitution=.8 | |
balls[i].body=p | |
local img=image(d,d) | |
setContext(img) | |
stroke(130, 125, 125, 255) | |
strokeWidth(1) | |
if i==0 then | |
fill(255) | |
ellipse(d/2,d/2,d) | |
elseif i<=8 then | |
fill(ballCols[i]) | |
ellipse(d/2,d/2,d) | |
else | |
fill(227, 227, 221, 255) | |
ellipse(d/2,d/2,d) | |
fill(ballCols[i-8]) | |
local a=math.rad(30) | |
local x,y=d/2*math.cos(a)-1,d/2*math.sin(a)-1 | |
rect(d/2-x,d/2-y,x*2,y*2) | |
end | |
if i>0 then | |
strokeWidth(0) | |
fill(255) | |
ellipse(d/2,d/2,d/2) | |
fill(0) | |
text(i,d/2,d/2) | |
end | |
setContext() | |
balls[i].img=img | |
end | |
popStyle() | |
end | |
function P1.draw() | |
background(111, 181, 143, 255) | |
for i,p in pairs(balls) do | |
pushMatrix() | |
translate(p.body.x,p.body.y) | |
rotate(-p.body.angle) | |
sprite(p.img,0,0) | |
popMatrix() | |
end | |
end | |
function P1.touched(touch) | |
end |
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