Created
October 17, 2013 04:33
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Arrow
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--Physics 6a | |
--Arrow | |
displayMode(FULLSCREEN) | |
function setup() | |
arrows={} | |
end | |
function AddArrow() | |
table.insert(arrows,Ballistics(vec2(50,10+math.random(30,100)), | |
vec2(.95+.1*math.random(),.95+.1*math.random()), | |
math.random(225,275), | |
.01,color(255,255,0),2,30)) | |
end | |
function draw() | |
background(0) | |
AddArrow() | |
for i,p in pairs(arrows) do | |
p:draw() | |
if p.position.x>WIDTH or p.position.y<0 then table.remove(arrows,i) end | |
end | |
end | |
-- Physics Library class below --- | |
Ballistics = class() | |
--constants which apply to all physics objects | |
Ballistics.gravityStrength=vec2(0,-133) --not accurate | |
--parameters are position,velocity,speed,mass,color,diameter,length | |
function Ballistics:init(position,direction,speed,mass,colour,diameter,length) | |
--these properties belong to our physics object | |
self.position=position | |
self.velocity=direction*speed | |
self.mass=mass | |
self.color=colour or color(0) | |
self.width,self.length=diameter,length | |
--initialise | |
self.damping= 0.99 | |
self.acceleration = vec2(0,0) --w.accel | |
Ballistics.gravityOn=true | |
end | |
function Ballistics:draw() | |
self:AdjustPosition(DeltaTime) | |
pushMatrix() | |
fill(self.color) | |
pushMatrix() | |
local a=math.deg(math.atan(self.velocity.x/self.velocity.y)) | |
translate(self.position.x, self.position.y) | |
rotate(-a) | |
ellipse( 0,0, self.width ,self.length) | |
popMatrix() | |
popMatrix() | |
end | |
function Ballistics:AdjustPosition(t) | |
--update speed | |
if Ballistics.gravityOn then | |
self.acceleration = self.acceleration + Ballistics.gravityStrength | |
end | |
self.velocity = self.velocity + self.acceleration * t | |
--set (x,y) position | |
self.position = self.position + self.velocity * t | |
--reset acceleration to 0 | |
self.acceleration=vec2(0,0) | |
end | |
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