Created
November 30, 2012 05:25
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#include "stdafx.h" | |
#include "..\..\include\symbolicc++.h" | |
Symbolic Pi = "Pi"; | |
Symbolic g = "g"; | |
Symbolic Radians(Symbolic n) { return n * Pi / 180; } | |
Symbolic Degrees(Symbolic n) { return 180 * n / Pi; } | |
class Point | |
{ | |
public: | |
Symbolic x; | |
Symbolic y; | |
Point() { x = "NOTSET" ; y = "NOTSET"; } | |
Point(Symbolic x_val, Symbolic y_val) | |
{ | |
x = x_val; | |
y = y_val; | |
} | |
void Print() | |
{ | |
cout << "Point(" << x << ", " << y << ")"; | |
} | |
static Point FromAngle(Symbolic angle, Symbolic mag) | |
{ return Point(cos(angle) * mag, sin(angle) * mag); } | |
Point operator+(Point p) { return Point(x + p.x, y + p.y); } | |
Point operator*(Symbolic sym) { return Point(x * sym, y * sym); } | |
Point operator/(Symbolic sym) { return Point(x / sym, y / sym); } | |
}; | |
void Unset(Symbolic &sym) { sym = "NOTSET"; } | |
bool IsSet(Symbolic sym) | |
{ | |
if (sym == "NOTSET") | |
return false; | |
else | |
return true; | |
} | |
bool HasVal(Symbolic sym) | |
{ | |
if (sym == "NOTSET") | |
return false; | |
else | |
return true; | |
} | |
class Obj | |
{ | |
public: | |
Point position, velocity, acceleration; | |
Symbolic time; | |
void Print() | |
{ | |
// cout << "Obj:" << endl; | |
cout << "time: " << time << endl; | |
cout << "position.x: " << position.x << endl; | |
cout << "position.y: " << position.y << endl; | |
cout << "velocity.x: " << velocity.x << endl; | |
cout << "velocity.y: " << velocity.y << endl; | |
cout << "acceleration.x: " << acceleration.x << endl; | |
cout << "acceleration.y: " << acceleration.y << endl; | |
} | |
Obj AtTime(Symbolic t) | |
{ | |
Obj obj; | |
obj.time = t; | |
auto dt = t - time; | |
obj.acceleration = acceleration; | |
obj.velocity = velocity + acceleration * dt; | |
obj.position = position + velocity * dt + acceleration * dt * dt / 2; | |
return obj; | |
} | |
}; | |
Symbolic CalcTime(Obj& a, Obj& b, int flag=0) | |
{ | |
if (HasVal(b.velocity.x) && | |
HasVal(a.velocity.x) && | |
HasVal(a.acceleration.x) && | |
a.acceleration.x != 0.0 && | |
a.acceleration.x != 0) | |
return (b.velocity.x - a.velocity.x) / a.acceleration.x; | |
if (HasVal(b.velocity.y) && | |
HasVal(a.velocity.y) && | |
HasVal(a.acceleration.y) && | |
a.acceleration.y != 0.0 && | |
a.acceleration.y != 0) | |
return (b.velocity.y - a.velocity.y) / a.acceleration.y; | |
if (HasVal(a.position.x) && | |
HasVal(b.position.x) && | |
HasVal(a.velocity.x) && | |
a.velocity.x != 0 && | |
a.velocity.x != 0.0) | |
return (b.position.x - a.position.x) / a.velocity.x; | |
if (HasVal(b.position.x) && | |
HasVal(a.position.x) && | |
HasVal(a.velocity.x) && | |
HasVal(a.acceleration.x) && | |
a.acceleration.x != 0 && | |
a.acceleration.x != 0.0) | |
{ | |
if (flag == 0) | |
return | |
(-a.velocity.x + sqrt(pow(a.velocity.x, Symbolic(2)) - 2 * a.acceleration.x * (a.position.x - b.position.x))) | |
/ | |
a.acceleration.x; | |
else | |
return | |
(-a.velocity.x - sqrt(pow(a.velocity.x, Symbolic(2)) - 2 * a.acceleration.x * (a.position.x - b.position.x))) | |
/ | |
a.acceleration.x; | |
} | |
throw "exception"; | |
} | |
auto _g = Point(0, -g); | |
int _tmain(int argc, _TCHAR* argv[]) | |
{ | |
// In a popular lecture demonstration, a projectile is fired at a | |
// target in such a way that the projectile leaves the gun at the | |
// same time the target is dropped from rest. | |
// Show that if the gun is initially aimed at the stationary | |
// target, the projectile hits the target. | |
Obj obj1A; // object 1 at A | |
obj1A.position = Point(0,0); | |
auto th = Symbolic("th"); | |
auto v1A = Symbolic("v1A"); // The velocity of object 1 at A | |
obj1A.velocity = Point::FromAngle(th, v1A); | |
obj1A.acceleration = _g; | |
obj1A.time = 0; | |
Obj obj1C; // object 1 at C | |
obj1C.position = Point(); | |
auto w = Symbolic("w"); | |
obj1C.position.x = w; | |
obj1C.velocity = Point(); | |
obj1C.velocity.x = obj1A.velocity.x; | |
obj1C.acceleration = _g; | |
auto timeAC = CalcTime(obj1A, obj1C); | |
cout << "time from A to C:" << endl; | |
cout << timeAC << endl << endl; | |
cout << "Height of object 1 at C:" << endl; | |
cout << obj1A.AtTime(timeAC).position.y << endl << endl; | |
Obj obj2B; // Object 2 at B | |
auto h = Symbolic("h"); | |
obj2B.position = Point(w, h); | |
obj2B.velocity = Point(0, 0); | |
obj2B.acceleration = _g; | |
auto obj2D = obj2B.AtTime(timeAC); | |
cout << "Height of object 2 at D:" << endl; | |
cout << obj2D.position.y << endl << endl; | |
// The answer is in terms of 'h'. | |
// Let's write it in terms of 'w'. | |
// tan(th) = h / w | |
// | |
// h = w tan(th) | |
cout << "Height of object 2 at D (in terms of h):" << endl; | |
cout << obj2D.position.y[h == w * tan(th)] << endl << endl; | |
if (obj1A.AtTime(timeAC).position.y == obj2D.position.y[h == w * tan(th)]) | |
cout << "object 1 and object 2 are at the same height" << endl; | |
system("pause"); | |
return 0; | |
} |
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