This is SVVR's new shared co-working space for demonstration
- 24 hour access
- Demo equipment and library
- Digital benefits
- March 21st, 2018
- Israeli company doing reflective wave-guide optics whose mission is to be your leader in AR displays––more than 60 patents
- Highest performance for smallest form factor
- What is wave guide tech?
This boasts
- Wide FOV (40˚ - 55˚)
- Compact 1.7mm Form Factor
- Life-like Image
- True See-Through
- Daylight Readable
Founded in 2000 Partnered with Quanta Computer (going to produce the optics engine), Flex (OEM using Lumus reference), and Deepoptics (vergence accommodation)
They have debuted their new prototype at CES––looks like Dragon Ball equipment.
Will be able to deploy Vuforia applications or demos using other AR libraries via this.
- Probably gonna need
- Identity
- IP rights
- Proof-of-purchase
- Payment system
Transaction expenses are high (syncing, VR transactions need to happen quickly, must pay gas) Federated Consensus - near-zero transaction fees, etc.
- Bitcoin for being usable as a currency isn't viable. Because Bitcoin is going up in price so much and it's fixed in circulation.
- Increase circulation as people join
- Second Life - made more money at roughly the same rate that people come online
- Use a smart contract to create an exchange rate scaling
- Stable
- Blockchain cryptocurrency
- Easy to use, initial grants for proof-of-identity, and multiple currency exchange
Philip waxing about tech, says something to the effect of "with any big shift in technology what often comes as compelling is things that are currently done in the world i.e. payment"
Philip also mentioned via s-contracts allowing duels to occur for identity
Currently at 6D.AI
Came back from Japan Saw so many vr experiences, met a ton of the community, discovered VTubing which can also be found through IMVU, etc.
Learned a lot and PC VR isn't a thing with Japan due to space and culture
PSVR location based VR situation
VR Zone Shinjuku-–world class location based experience. Tickets range from $10-15 per experience. They take first-timers very seriously and interestingly take matters of safety really seriously. Bruce really admired the standard of using motion platforms for everything, tie everything into an IP, and did a great job of executing. Looks like he did a DBZ experience, and learned how to shoot a Kamehamehameha. Mario Kart––on a motion platform, etc.
How long is the experience? How much of what you saw in Japan will likely have an audience in EN? How is FOVE doing? VR experiences dealing with food?