Created
May 8, 2013 04:47
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@ECHO OFF | |
rem Recompile PS3 shaders from ps3.cg into shader.ps3 for all techniques. | |
SET CGC=c:\dev\cyclone\Main\Target\win32\runtime\sce-cgc.exe | |
SET CGNVTOCGB=c:\dev\cyclone\Main\Target\win32\runtime\cgnv2cgbLevelC.exe | |
SET CONCAT=c:\dev\cyclone\Main\Target\win32\runtime\CompilePS3Shaders_release | |
attrib -r shader.ps3 | |
DEL /Q *.fp *.fpo *.vp *.vpo shader.ps3 | |
IF EXIST ps3.techniques ( | |
call:CompileTechniquesShader | |
) ELSE ( | |
call:CompileBasicShader | |
) | |
DEL /Q *.vpo *.fpo | |
goto:eof | |
:CompileBasicShader | |
rem ECHO Compile Basic Shader | |
call:CompileVertexShader VSmain 0 | |
call:CompileFragmentShader PSmain 0 | |
call:CompileVertexShader VSprepass 1 | |
call:CompileFragmentShader PSprepass 1 | |
%CONCAT% ps3.cgb.0.vpo ps3.cgb.0.fpo ps3.cgb.1.vpo ps3.cgb.1.fpo shader.ps3 | |
goto:eof | |
:CompileTechniquesShader | |
rem ECHO Compile Techniques Shader | |
setlocal | |
setlocal ENABLEDELAYEDEXPANSION | |
SET /A C=0 | |
FOR /F "tokens=1-2" %%A IN (ps3.techniques) DO ( | |
call:CompileVertexShader %%A !C! | |
SET FILELIST=!FILELIST! ps3.cgb.!C!.vpo | |
call:CompileFragmentShader %%B !C! | |
SET FILELIST=!FILELIST! ps3.cgb.!C!.fpo | |
SET /A C=C+1 | |
) | |
%CONCAT% %FILELIST% shader.ps3 | |
endlocal | |
goto:eof | |
:CompileVertexShader | |
SETLOCAL | |
SET NVFILE=ps3.nv.%2.vpo | |
SET CGBFILE=ps3.cgb.%2.vpo | |
%CGC% -q -p sce_vp_rsx -e %1 -o %NVFILE% ps3.cg | |
%CGNVTOCGB% %NVFILE% %CGBFILE% | |
DEL %NVFILE% | |
ENDLOCAL | |
goto:eof | |
:CompileFragmentShader | |
SETLOCAL | |
SET NVFILE=ps3.nv.%2.fpo | |
SET CGBFILE=ps3.cgb.%2.fpo | |
%CGC% -q -p sce_fp_rsx -e %1 -o %NVFILE% ps3.cg | |
%CGNVTOCGB% %NVFILE% %CGBFILE% | |
DEL %NVFILE% | |
ENDLOCAL | |
goto:eof |
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