Created
May 25, 2016 14:35
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{ | |
FStringAssetReference testAssetRef = "/Game/UMG/NewWidgetBlueprint"; | |
UObject* pObject = testAssetRef.TryLoad(); | |
UWidgetBlueprint* pWidgetBlueprint = Cast<UWidgetBlueprint>(pObject); | |
auto widget = CreateWidget<UUserWidget>(this, pWidgetBlueprint->GeneratedClass); | |
// do something | |
//widget->AddToViewport(); | |
FString pathName1 = FPackageName::LongPackageNameToFilename(pObject->GetPathName(), FPackageName::GetAssetPackageExtension()); | |
FString pathName2 = FPackageName::LongPackageNameToFilename(pObject->GetOutermost()->GetPathName(), FPackageName::GetAssetPackageExtension()); | |
} | |
{ | |
FStringAssetReference testAssetRef = "/Game/UGameAssets/Assets/horizon/Maps/MainMap"; | |
UObject* pObject = testAssetRef.TryLoad(); | |
UWorld* pWorld = Cast<UWorld>(pObject); | |
FString pathName1 = FPackageName::LongPackageNameToFilename(pObject->GetPathName(), FPackageName::GetMapPackageExtension()); | |
FString pathName2 = FPackageName::LongPackageNameToFilename(pObject->GetOutermost()->GetPathName(), FPackageName::GetMapPackageExtension()); | |
} | |
{ | |
FStringAssetReference testAssetRef = "/Game/UGameAssets/Assets/horizon/flipbook/hero_down"; | |
UPaperFlipbook* pObject = Cast<UPaperFlipbook>(testAssetRef.TryLoad()); | |
} | |
{ | |
FStringAssetReference testAssetRef = "/Game/UGameAssets/Assets/horizon/spriter/MyTexture"; | |
UTexture2D* pObject = Cast<UTexture2D>(testAssetRef.TryLoad()); | |
} |
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