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@dorgonman
Created May 25, 2016 14:23
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AMyPlayerController::AMyPlayerController()
{
ConstructorHelpers::FClassFinder<UUserWidget> PutNameHere(TEXT("/Game/UMG/NewWidgetBlueprint"));
if (PutNameHere.Class) {
UserWidgetClass = PutNameHere.Class;
}
}
void AMyPlayerController::BeginPlay()
{
Super::BeginPlay();
auto widget = CreateWidget<UUserWidget>(this, UserWidgetClass);
widget->AddToViewport();
}
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