Created
November 30, 2020 21:50
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Example of how to move two circles on a goocanvas with a gamepad
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#!/usr/bin/python | |
###################################################################### | |
# | |
# An example of how to use the gamepad as an input device for | |
# python. | |
# | |
# The example shows two dots that can be controlled by the | |
# left and the right joystick on a gamepad. | |
# | |
# This may be used as the basis for any analog output. E.g. to | |
# control a camera tilt focus and zoom. | |
# | |
# Note! To get this to work, input needs to be patched as follows: | |
# | |
# self._character_file = io.open( | |
# self._character_device_path, 'rb') | |
# fd = self._character_file.fileno() | |
# flag = fcntl.fcntl(fd, fcntl.F_GETFL) | |
# fcntl.fcntl(fd, fcntl.F_SETFL, flag | os.O_NONBLOCK) | |
# | |
# See: https://github.com/zeth/inputs/issues/7 | |
# | |
# License: This code is released under the MIT license. | |
# | |
# 2020-11-30 Mon | |
# Dov Grobgeld <dov.grobgeld@gmail.com> | |
###################################################################### | |
import pdb | |
import inputs | |
import gi | |
gi.require_version('Gtk', '3.0') | |
gi.require_version('GooCanvas', '2.0') | |
from gi.repository import Gtk, GLib, GooCanvas | |
import time | |
class MainWindow(Gtk.Window): | |
def __init__(self): | |
super(MainWindow, self).__init__() | |
self.connect("destroy", Gtk.main_quit) | |
width,height = 800,800 | |
self.set_size_request(800, 800) | |
# Create the GooCanvas widget | |
cv = GooCanvas.Canvas() | |
# And ask for access to the root layer | |
root = cv.get_root_item() | |
rect = GooCanvas.CanvasRect( | |
parent = root, | |
x = 0, y = 0, | |
width = width, height = height, | |
fill_color = "#e0ffe0") | |
self.lball = GooCanvas.CanvasEllipse( | |
parent = root, | |
x = width/2, | |
y = height/2, | |
radius_x = width/50, radius_y = width/50, | |
line_width = 3.0, | |
fill_color = "#ff0000") | |
self.rball = GooCanvas.CanvasEllipse( | |
parent = root, | |
x = width/2, | |
y = height/2, | |
radius_x = width/50, radius_y = width/50, | |
line_width = 3.0, | |
fill_color = "#00ff00") | |
self.add(cv) | |
self.show_all() | |
# Current speed motion speed for the left and the right ball. | |
self.dxl = 0 | |
self.dyl = 0 | |
self.dxr = 0 | |
self.dyr = 0 | |
self.gamepad = inputs.devices.gamepads[0] | |
# Refresh the ball position 100 times a second | |
GLib.timeout_add(10, self.update_ball_pos) | |
def update_ball_pos(self): | |
# Current ball positions | |
xl = self.lball.get_property('x') | |
yl = self.lball.get_property('y') | |
xr = self.rball.get_property('x') | |
yr = self.rball.get_property('y') | |
# Consume all pending events | |
while True: | |
events = self.gamepad._do_iter() | |
if events is None or len(events)==0: | |
break | |
for event in events: | |
# Here are the four joystick axes that we | |
# map to the left and the right ball | |
if event.code == 'ABS_X': | |
self.dxl = (event.state-128)/50 | |
elif event.code == 'ABS_Y': | |
self.dyl = (event.state-128)/50 | |
elif event.code == 'ABS_Z': | |
self.dxr = (event.state-128)/50 | |
elif event.code == 'ABS_RZ': | |
self.dyr = (event.state-128)/50 | |
# Update the ball positions | |
self.lball.set_property('x', xl+self.dxl) | |
self.lball.set_property('y', yl+self.dyl) | |
self.rball.set_property('x', xr+self.dxr) | |
self.rball.set_property('y', yr+self.dyr) | |
return True | |
if __name__ == '__main__': | |
mainwdw = MainWindow() | |
Gtk.main() |
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