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// For use by player scripts | |
// Focus movement locks options in position relative to the player | |
task gradius_options(head, num_options, wait){ | |
let options = [ head ]; | |
loop(num_options){ | |
options = options ~ [ follow_option(options[length(options)-1], wait) ]; | |
} | |
function follow_option(parent, wait){ | |
let option = ObjEnemy_Create(OBJ_ENEMY); | |
ObjEnemy_Regist(option); | |
ObjPrim_SetTexture(option, dir~"bullet1.png"); | |
ObjSprite2D_SetSourceRect(option, 32, 32, 48, 48); | |
ObjSprite2D_SetDestCenter(option); | |
ObjMove_SetPosition(option, ObjMove_GetX(parent), ObjMove_GetY(parent)); | |
let hist = array(wait, [0, 0]); | |
let index = 0; | |
task follow(option, parent, wait){ | |
let is_moving; | |
let last_pos = [ObjMove_GetX(parent), ObjMove_GetY(parent)]; | |
while(!Obj_IsDeleted(parent)){ | |
is_moving = (ObjMove_GetX(parent) != last_pos[0]) || (ObjMove_GetY(parent) != last_pos[1]); | |
if(is_moving){ | |
if(GetVirtualKeyState(VK_SLOWMOVE) % 2 == 0){ | |
// unfocused movement | |
ObjMove_SetPosition(option, | |
ObjMove_GetX(option) + hist[index][0], | |
ObjMove_GetY(option) + hist[index][1]); | |
hist[index] = [ObjMove_GetX(parent) - last_pos[0], | |
ObjMove_GetY(parent) - last_pos[1]]; | |
index = (index + 1) % wait; | |
}else{ | |
// focused movement | |
ObjMove_SetPosition(option, | |
ObjMove_GetX(option) + (ObjMove_GetX(parent) - last_pos[0]), | |
ObjMove_GetY(option) + (ObjMove_GetY(parent) - last_pos[1])); | |
} | |
} | |
last_pos = [ObjMove_GetX(parent), ObjMove_GetY(parent)]; | |
yield; | |
} | |
} | |
follow(option, parent, wait); | |
return option; | |
} | |
} | |
// More general version | |
// Attach to any Move object as head | |
task gradius_options(head, num_options, wait){ | |
let options = [ head ]; | |
loop(num_options){ | |
options = options ~ [ follow_option(options[length(options)-1], wait) ]; | |
} | |
function follow_option(parent, wait){ | |
let option = ObjEnemy_Create(OBJ_ENEMY); | |
ObjEnemy_Regist(option); | |
ObjPrim_SetTexture(option, dir~"bullet1.png"); | |
ObjSprite2D_SetSourceRect(option, 32, 32, 48, 48); | |
ObjSprite2D_SetDestCenter(option); | |
ObjMove_SetPosition(option, ObjMove_GetX(parent), ObjMove_GetY(parent)); | |
let hist = array(wait, [0, 0]); | |
let index = 0; | |
task follow(option, parent, wait){ | |
let is_moving; | |
let last_pos = [ObjMove_GetX(parent), ObjMove_GetY(parent)]; | |
while(!Obj_IsDeleted(parent)){ | |
is_moving = (ObjMove_GetX(parent) != last_pos[0]) || (ObjMove_GetY(parent) != last_pos[1]); | |
if(is_moving){ | |
ObjMove_SetPosition(option, | |
ObjMove_GetX(option) + hist[index][0], | |
ObjMove_GetY(option) + hist[index][1]); | |
hist[index] = [ObjMove_GetX(parent) - last_pos[0], | |
ObjMove_GetY(parent) - last_pos[1]]; | |
index = (index + 1) % wait; | |
} | |
last_pos = [ObjMove_GetX(parent), ObjMove_GetY(parent)]; | |
yield; | |
} | |
Obj_Delete(option); | |
} | |
follow(option, parent, wait); | |
return option; | |
} | |
} | |
// Array init utility | |
function array(size, value){ | |
let fill = [value]; | |
while(length(fill) < size * 2){ | |
fill = fill ~ fill; | |
} | |
return fill[0..size]; | |
} |
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