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Tech Inside Drecom で Unity バージョン移行に関する記事のネタ
diff --git a/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcController.cs b/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcController.cs
index 098d80e5a6..a633112a4f 100644
--- a/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcController.cs
+++ b/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcController.cs
@@ -110,10 +110,10 @@ public class NcController : NcEffectBehaviour
for (int i = 0; i < nca.Length; ++i) {
nca [i].m_bAutoDestruct = !isDontDestroy;
}
- var pa = gameObject.GetComponentsInChildren<ParticleAnimator> (true);
- for (int i = 0; i < pa.Length; ++i) {
- pa [i].autodestruct = !isDontDestroy;
- }
+// var pa = gameObject.GetComponentsInChildren<ParticleAnimator> (true);
+// for (int i = 0; i < pa.Length; ++i) {
+// pa [i].autodestruct = !isDontDestroy;
+// }
var sa = gameObject.GetComponentsInChildren<NcSpriteAnimation> (true);
for (int i = 0; i < sa.Length; ++i) {
sa [i].m_bAutoDestruct = !isDontDestroy;
diff --git a/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcEffectBehaviour.cs b/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcEffectBehaviour.cs
index d49f9193f9..09b141079b 100644
--- a/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcEffectBehaviour.cs
+++ b/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NcEffectBehaviour.cs
@@ -249,10 +249,10 @@ public class NcEffectBehaviour : MonoBehaviour
ParticleSystem.EmissionModule emm = em.emission;
emm.enabled = false;
}
- ParticleEmitter[] pes = gameObject.GetComponentsInChildren<ParticleEmitter>(true);
- foreach (ParticleEmitter em in pes)
- if (em != null)
- em.emit = false;
+// ParticleEmitter[] pes = gameObject.GetComponentsInChildren<ParticleEmitter>(true);
+// foreach (ParticleEmitter em in pes)
+// if (em != null)
+// em.emit = false;
}
// SafeCreate -----------------------------------------------------------------------------------
diff --git a/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NsSharedManager.cs b/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NsSharedManager.cs
index 7fb2f1a70d..eb6cadeaf9 100644
--- a/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NsSharedManager.cs
+++ b/Assets/IGSoft_Resources/Scripts/NcEffect/Common/NsSharedManager.cs
@@ -56,14 +56,14 @@ public class NsSharedManager : MonoBehaviour
NcParticleSystem ps = sharedObj.GetComponent<NcParticleSystem>();
if (ps)
ps.enabled = false;
- if (sharedObj.GetComponent<ParticleEmitter>())
- {
- sharedObj.GetComponent<ParticleEmitter>().emit = false;
- sharedObj.GetComponent<ParticleEmitter>().useWorldSpace = true;
- ParticleAnimator paAni = sharedObj.GetComponent<ParticleAnimator>();
- if (paAni)
- paAni.autodestruct = false;
- }
+// if (sharedObj.GetComponent<ParticleEmitter>())
+// {
+// sharedObj.GetComponent<ParticleEmitter>().emit = false;
+// sharedObj.GetComponent<ParticleEmitter>().useWorldSpace = true;
+// ParticleAnimator paAni = sharedObj.GetComponent<ParticleAnimator>();
+// if (paAni)
+// paAni.autodestruct = false;
+// }
NcParticleSystem ncPsCom = sharedObj.GetComponent<NcParticleSystem>();
if (ncPsCom)
ncPsCom.m_bBurst = false;
@@ -86,13 +86,13 @@ public class NsSharedManager : MonoBehaviour
if (sharedObj == null)
return;
sharedObj.transform.position = worldPos;
- if (sharedObj.GetComponent<ParticleEmitter>() != null)
- sharedObj.GetComponent<ParticleEmitter>().Emit(nEmitCount);
- else {
+// if (sharedObj.GetComponent<ParticleEmitter>() != null)
+// sharedObj.GetComponent<ParticleEmitter>().Emit(nEmitCount);
+// else {
ParticleSystem ps = sharedObj.GetComponent<ParticleSystem>();
if (ps != null)
ps.Emit(nEmitCount);
- }
+// }
}
// AudioSource
diff --git a/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleEmit.cs b/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleEmit.cs
index df1a236827..db506259f1 100644
--- a/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleEmit.cs
+++ b/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleEmit.cs
@@ -35,7 +35,8 @@ public class NcParticleEmit : NcEffectBehaviour
#if UNITY_EDITOR
public override string CheckProperty()
{
- if (m_ParticlePrefab == null || (m_ParticlePrefab.GetComponent<ParticleEmitter>() == null && m_ParticlePrefab.GetComponent<ParticleSystem>() == null))
+// if (m_ParticlePrefab == null || (m_ParticlePrefab.GetComponent<ParticleEmitter>() == null && m_ParticlePrefab.GetComponent<ParticleSystem>() == null))
+ if (m_ParticlePrefab == null)
return "SCRIPT_EMPTY_PARTICLEPREFAB";
return ""; // no error
}
@@ -159,15 +160,15 @@ public class NcParticleEmit : NcEffectBehaviour
// PrefabAdjustSpeed - unsupported
// m_bDetachParent - unsupported
- if (m_CreateGameObject.GetComponent<ParticleEmitter>() != null)
- m_CreateGameObject.GetComponent<ParticleEmitter>().Emit(m_EmitCount);
+// if (m_CreateGameObject.GetComponent<ParticleEmitter>() != null)
+// m_CreateGameObject.GetComponent<ParticleEmitter>().Emit(m_EmitCount);
// m_CreateGameObject.particleEmitter.Emit(newPos, Vector3.zero, 1, 1, Color.white);
- else {
+// else {
if (m_ps == null)
m_ps = m_CreateGameObject.GetComponent<ParticleSystem>();
if (m_ps != null)
m_ps.Emit(m_EmitCount);
- }
+// }
return m_CreateGameObject;
}
diff --git a/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSpiral.cs b/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSpiral.cs
index 9ca2e71fb3..6a843d2769 100644
--- a/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSpiral.cs
+++ b/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSpiral.cs
@@ -163,7 +163,8 @@ public class NcParticleSpiral : NcEffectBehaviour
#if UNITY_EDITOR
public override string CheckProperty()
{
- if ((m_ParticlePrefab == null || m_ParticlePrefab.GetComponent<ParticleEmitter>() == null) && (GetComponent<ParticleEmitter>() == null))
+// if ((m_ParticlePrefab == null || m_ParticlePrefab.GetComponent<ParticleEmitter>() == null) && (GetComponent<ParticleEmitter>() == null))
+ if (m_ParticlePrefab == null)
return "SCRIPT_EMPTY_LEGACYPARTICLEPREFAB";
return ""; // no error
}
@@ -200,10 +201,10 @@ public class NcParticleSpiral : NcEffectBehaviour
if (m_ParticlePrefab == null)
{
- ParticleEmitter emitter = GetComponent<ParticleEmitter>();
- if (emitter == null)
+// ParticleEmitter emitter = GetComponent<ParticleEmitter>();
+// if (emitter == null)
return;
- emitter.emit = false;
+// emitter.emit = false;
}
// Record the current Inspector settings as the defaults.
@@ -230,83 +231,83 @@ public class NcParticleSpiral : NcEffectBehaviour
effectObject = gameObject;
}
- // Get the particle emitter from the new effect object.
- ParticleEmitter emitter = effectObject.GetComponent<ParticleEmitter>();
- if (emitter == null)
- return;
-
- emitter.emit = false;
- emitter.useWorldSpace = false;
-
- // Make sure autodestruct is on so that dead particles systems get destroyed.
- ParticleAnimator animator = emitter.transform.GetComponent<ParticleAnimator>();
- if (animator != null)
- animator.autodestruct = true;
-
- // Generate the particles.
- emitter.Emit(m_nNumberOfArms * m_nParticlesPerArm);
-
- // Extract the particles from the created emitter.
- Particle[] p = emitter.particles;
-
- // The rotation angle, in radians, between the arms of the spiral.
- float armSpacing = (2 * Mathf.PI) / m_nNumberOfArms;
-
- // Loop thru the arms...
- for (int j=0; j<m_nNumberOfArms; j++)
- {
- float r = 0;
- float theta = 0;
- float armRotation = j*armSpacing;
-
- // Loop thru the particles for this arm and place them.
- for (int i = 0; i < m_nParticlesPerArm; i++)
- {
- // This particle's index.
- int pX = j * m_nParticlesPerArm + i;
-
- // This is the equation for our spiral in polar coords....
- r = m_fOriginOffset + m_fTurnDistance * theta;
-
- // All particles are positioned wrt the local transform origin.
- Vector3 newPos = effectObject.transform.localPosition;
- //Vector3 newPos = effectObject.position;
-
- // Convert to Cartesian coords...
- newPos.x = newPos.x + r * Mathf.Cos(theta);
- newPos.z = newPos.z + r * Mathf.Sin(theta);
-
- // Rotate the particle about the origin to our desired position for this arm.
- float x = newPos.x * Mathf.Cos(armRotation) + newPos.z * Mathf.Sin(armRotation);
- float z = -newPos.x * Mathf.Sin(armRotation) + newPos.z * Mathf.Cos(armRotation);
- newPos.x = x;
- newPos.z = z;
-
- // Introduce the desired vertical offset.
- newPos.y = newPos.y + i * m_fVerticalTurnDistance;
-
- // Update the particle position.
- if (emitter.useWorldSpace)
- newPos = transform.TransformPoint(newPos);
- p[pX].position = newPos;
-
- // Bump to our next point on the curve.
- theta += m_fParticleSeparation;
-
- // Set particle lifetime to account for specified fade.
-// p[pX].energy = p[pX].energy - i * m_fFadeValue;
- if (m_fFadeValue != 0)
- p[pX].energy = p[pX].energy * (1 - Mathf.Abs(m_fFadeValue)) + p[pX].energy * Mathf.Abs(m_fFadeValue) * (m_fFadeValue < 0 ? m_nParticlesPerArm-i : i+1) / m_nParticlesPerArm;
-
- // Set particle size to account for specified variation.
-// p[pX].size = p[pX].size - i * m_fSizeValue;
- if (m_fSizeValue != 0)
- p[pX].size += Mathf.Abs(m_fSizeValue) * (m_fSizeValue < 0 ? m_nParticlesPerArm-i : i+1) / m_nParticlesPerArm;
-
- }
- }
- // Update the actual particles.
- emitter.particles = p;
+// // Get the particle emitter from the new effect object.
+// ParticleEmitter emitter = effectObject.GetComponent<ParticleEmitter>();
+// if (emitter == null)
+// return;
+//
+// emitter.emit = false;
+// emitter.useWorldSpace = false;
+//
+// // Make sure autodestruct is on so that dead particles systems get destroyed.
+// ParticleAnimator animator = emitter.transform.GetComponent<ParticleAnimator>();
+// if (animator != null)
+// animator.autodestruct = true;
+//
+// // Generate the particles.
+// emitter.Emit(m_nNumberOfArms * m_nParticlesPerArm);
+//
+// // Extract the particles from the created emitter.
+// Particle[] p = emitter.particles;
+//
+// // The rotation angle, in radians, between the arms of the spiral.
+// float armSpacing = (2 * Mathf.PI) / m_nNumberOfArms;
+//
+// // Loop thru the arms...
+// for (int j=0; j<m_nNumberOfArms; j++)
+// {
+// float r = 0;
+// float theta = 0;
+// float armRotation = j*armSpacing;
+//
+// // Loop thru the particles for this arm and place them.
+// for (int i = 0; i < m_nParticlesPerArm; i++)
+// {
+// // This particle's index.
+// int pX = j * m_nParticlesPerArm + i;
+//
+// // This is the equation for our spiral in polar coords....
+// r = m_fOriginOffset + m_fTurnDistance * theta;
+//
+// // All particles are positioned wrt the local transform origin.
+// Vector3 newPos = effectObject.transform.localPosition;
+// //Vector3 newPos = effectObject.position;
+//
+// // Convert to Cartesian coords...
+// newPos.x = newPos.x + r * Mathf.Cos(theta);
+// newPos.z = newPos.z + r * Mathf.Sin(theta);
+//
+// // Rotate the particle about the origin to our desired position for this arm.
+// float x = newPos.x * Mathf.Cos(armRotation) + newPos.z * Mathf.Sin(armRotation);
+// float z = -newPos.x * Mathf.Sin(armRotation) + newPos.z * Mathf.Cos(armRotation);
+// newPos.x = x;
+// newPos.z = z;
+//
+// // Introduce the desired vertical offset.
+// newPos.y = newPos.y + i * m_fVerticalTurnDistance;
+//
+// // Update the particle position.
+// if (emitter.useWorldSpace)
+// newPos = transform.TransformPoint(newPos);
+// p[pX].position = newPos;
+//
+// // Bump to our next point on the curve.
+// theta += m_fParticleSeparation;
+//
+// // Set particle lifetime to account for specified fade.
+//// p[pX].energy = p[pX].energy - i * m_fFadeValue;
+// if (m_fFadeValue != 0)
+// p[pX].energy = p[pX].energy * (1 - Mathf.Abs(m_fFadeValue)) + p[pX].energy * Mathf.Abs(m_fFadeValue) * (m_fFadeValue < 0 ? m_nParticlesPerArm-i : i+1) / m_nParticlesPerArm;
+//
+// // Set particle size to account for specified variation.
+//// p[pX].size = p[pX].size - i * m_fSizeValue;
+// if (m_fSizeValue != 0)
+// p[pX].size += Mathf.Abs(m_fSizeValue) * (m_fSizeValue < 0 ? m_nParticlesPerArm-i : i+1) / m_nParticlesPerArm;
+//
+// }
+// }
+// // Update the actual particles.
+// emitter.particles = p;
}
void Update()
@@ -405,25 +406,25 @@ public class NcParticleSpiral : NcEffectBehaviour
// Kill all current spawns of the effect.
private void killCurrentEffects()
{
- // Loop thru the particle emitter children of this object. Each one is a particle effect system
- // we want to destroy.
- ParticleEmitter[] emitters = this.transform.GetComponentsInChildren<ParticleEmitter>();
- foreach (ParticleEmitter emitter in emitters)
- {
- Debug.Log("resetEffect killing: " + emitter.name);
- // Make sure autodestruct is on.
- ParticleAnimator animator = emitter.transform.GetComponent<ParticleAnimator>();
- if (animator != null)
- animator.autodestruct = true;
- // Now loop thru the particles and set their energies to a small number. The effect will
- // subsequently autodestruct. I originally tried setting the energy to zero, but in that
- // case they did *not* autodestruct.
- // I originally tried simply doing a Destroy on the emitter, but got threatening runtime messages.
- Particle[] p = emitter.particles;
- for (int i=0; i < p.Length; i++)
- p[i].energy = 0.1f;
- emitter.particles = p;
- }
+// // Loop thru the particle emitter children of this object. Each one is a particle effect system
+// // we want to destroy.
+// ParticleEmitter[] emitters = this.transform.GetComponentsInChildren<ParticleEmitter>();
+// foreach (ParticleEmitter emitter in emitters)
+// {
+// Debug.Log("resetEffect killing: " + emitter.name);
+// // Make sure autodestruct is on.
+// ParticleAnimator animator = emitter.transform.GetComponent<ParticleAnimator>();
+// if (animator != null)
+// animator.autodestruct = true;
+// // Now loop thru the particles and set their energies to a small number. The effect will
+// // subsequently autodestruct. I originally tried setting the energy to zero, but in that
+// // case they did *not* autodestruct.
+// // I originally tried simply doing a Destroy on the emitter, but got threatening runtime messages.
+// Particle[] p = emitter.particles;
+// for (int i=0; i < p.Length; i++)
+// p[i].energy = 0.1f;
+// emitter.particles = p;
+// }
}
// Event Function -------------------------------------------------------------------
diff --git a/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSystem.cs b/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSystem.cs
index a35b447138..4803224e98 100644
--- a/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSystem.cs
+++ b/Assets/IGSoft_Resources/Scripts/NcEffect/NcParticleSystem.cs
@@ -65,9 +65,9 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
protected bool m_bMeshParticleEmitter = false;
protected ParticleSystem m_ps;
- protected ParticleEmitter m_pe;
- protected ParticleAnimator m_pa;
- protected ParticleRenderer m_pr;
+// protected ParticleEmitter m_pe;
+// protected ParticleAnimator m_pa;
+// protected ParticleRenderer m_pr;
protected ParticleSystem.Particle[] m_BufPsParts;
protected ParticleSystem.Particle[] m_BufColliderOriParts;
@@ -88,7 +88,8 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
public bool IsLegacy()
{
- return GetComponent<ParticleEmitter>() != null && GetComponent<ParticleEmitter>().enabled;
+// return GetComponent<ParticleEmitter>() != null && GetComponent<ParticleEmitter>().enabled;
+ return false;
}
#if UNITY_EDITOR
@@ -97,7 +98,7 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
if (1 < gameObject.GetComponents(GetType()).Length)
return "SCRIPT_WARRING_DUPLICATE";
- if (GetComponent<ParticleSystem>() == null && GetComponent<ParticleEmitter>() == null)
+ if (GetComponent<ParticleSystem>() == null/* && GetComponent<ParticleEmitter>() == null*/)
return "SCRIPT_EMPTY_PARTICLE";
// if (m_ParticleDestruct != ParticleDestruct.NONE && m_AttachPrefab == null)
@@ -157,8 +158,8 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
m_ps.Play();
}
- if (m_pe != null)
- m_pe.ClearParticles();
+// if (m_pe != null)
+// m_pe.ClearParticles();
}
if (m_bBurst || 0 < m_fStartDelayTime)
SetEnableParticle(false);
@@ -172,14 +173,14 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
if (IsShuriken())
{
m_ps = GetComponent<ParticleSystem>();
- } else {
+ }/* else {
m_pe = GetComponent<ParticleEmitter>();
m_pa = GetComponent<ParticleAnimator>();
m_pr = GetComponent<ParticleRenderer>();
if (m_pe != null)
m_bMeshParticleEmitter = (m_pe.ToString().Contains("MeshParticleEmitter"));
- }
+ }*/
}
void OnEnable()
@@ -239,11 +240,11 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
ShurikenInitParticle();
m_fShurikenSpeedRate = base.EffectTimeScale_;
}
- else
- {
- LegacyInitParticle();
- m_fStartLifeTimeRate /= base.EffectTimeScale_;
- }
+// else
+// {
+// LegacyInitParticle();
+// m_fStartLifeTimeRate /= base.EffectTimeScale_;
+// }
if (m_bBurst || 0 < m_fStartDelayTime)
SetEnableParticle(false);
@@ -261,11 +262,11 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
m_ps.playbackSpeed = base.EffectTimeScale_;
m_fShurikenSpeedRate = base.EffectTimeScale_;
}
- else
- {
- m_fStartLifeTimeRate /= base.EffectTimeScale_;
- LegacyParticleSpeed(base.EffectTimeScale_);
- }
+// else
+// {
+// m_fStartLifeTimeRate /= base.EffectTimeScale_;
+// LegacyParticleSpeed(base.EffectTimeScale_);
+// }
if (m_fEmitStartTime == 0)
{
@@ -297,7 +298,7 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
m_nCreateCount++;
if (IsShuriken())
m_ps.Emit(m_fBurstEmissionCount);
- else if (m_pe != null) m_pe.Emit(m_fBurstEmissionCount);
+// else if (m_pe != null) m_pe.Emit(m_fBurstEmissionCount);
}
} else {
// SetEnableParticle(false);
@@ -380,7 +381,7 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
if (bUpdate)
m_ps.SetParticles(m_BufColliderOriParts, m_ps.particleCount);
}
- } else {
+ }/* else {
if (m_pe != null)
{
Particle[] oriParts = m_pe.particles;
@@ -424,7 +425,7 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
if (bUpdate)
m_pe.particles = oriParts;
}
- }
+ }*/
}
}
@@ -437,7 +438,7 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
m_bScalePreRender = true;
if (IsShuriken())
ShurikenSetRuntimeParticleScale(true);
- else LegacySetRuntimeParticleScale(true);
+// else LegacySetRuntimeParticleScale(true);
}
}
@@ -449,7 +450,7 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
{
if (IsShuriken())
ShurikenSetRuntimeParticleScale(false);
- else LegacySetRuntimeParticleScale(false);
+// else LegacySetRuntimeParticleScale(false);
}
m_OldPos = transform.position;
m_bScalePreRender = false;
@@ -509,16 +510,16 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
ParticleSystem.EmissionModule em = m_ps.emission;
em.enabled = bEnable;
}
- if (m_pe != null)
- m_pe.emit = bEnable;
+// if (m_pe != null)
+// m_pe.emit = bEnable;
}
void ClearParticle()
{
if (m_ps != null)
m_ps.Clear(false);
- if (m_pe != null)
- m_pe.ClearParticles();
+// if (m_pe != null)
+// m_pe.ClearParticles();
}
// Legacy ----------------------------------------------------------
@@ -532,160 +533,160 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
return m_fLegacyMaxMeshNormalVelocity * (m_bScaleWithTransform ? NcTransformTool.GetTransformScaleMeanValue(transform) : 1);
}
- void LegacyInitParticle()
- {
- if (m_pe != null)
- LegacySetParticle();
- }
-
- void LegacySetParticle()
- {
- ParticleEmitter pe = m_pe;
- ParticleAnimator pa = m_pa;
- ParticleRenderer pr = m_pr;
-
- if (pe == null || pr == null)
- return;
-
- if (m_bLegacyRuntimeScale)
- {
- Vector3 vecVelScale = Vector3.one * m_fStartSpeedRate;
- float fVelScale = m_fStartSpeedRate;
-
- pe.minSize *= m_fStartSizeRate;
- pe.maxSize *= m_fStartSizeRate;
- pe.minEnergy *= m_fStartLifeTimeRate;
- pe.maxEnergy *= m_fStartLifeTimeRate;
- pe.minEmission *= m_fStartEmissionRate;
- pe.maxEmission *= m_fStartEmissionRate;
-
- pe.worldVelocity = Vector3.Scale(pe.worldVelocity, vecVelScale);
- pe.localVelocity = Vector3.Scale(pe.localVelocity, vecVelScale);
- pe.rndVelocity = Vector3.Scale(pe.rndVelocity, vecVelScale);
- pe.angularVelocity *= fVelScale;
- pe.rndAngularVelocity *= fVelScale;
- pe.emitterVelocityScale *= fVelScale;
-
-// NgAssembly.LogFieldsPropertis(pe);
-
- if (pa != null)
- {
- pa.rndForce = Vector3.Scale(pa.rndForce, vecVelScale);
- pa.force = Vector3.Scale(pa.force, vecVelScale);
-// pa.damping *= fScale;
- }
-
-// pr.velocityScale *= fVelScale;
- pr.lengthScale *= m_fRenderLengthRate;
- } else {
- Vector3 vecVelScale = (m_bScaleWithTransform ? pe.transform.lossyScale : Vector3.one) * m_fStartSpeedRate;
- float fVelScale = (m_bScaleWithTransform ? NcTransformTool.GetTransformScaleMeanValue(pe.transform) : 1) * m_fStartSpeedRate;
- float fScale = (m_bScaleWithTransform ? NcTransformTool.GetTransformScaleMeanValue(pe.transform) : 1) * m_fStartSizeRate;
-
- pe.minSize *= fScale;
- pe.maxSize *= fScale;
- pe.minEnergy *= m_fStartLifeTimeRate;
- pe.maxEnergy *= m_fStartLifeTimeRate;
- pe.minEmission *= m_fStartEmissionRate;
- pe.maxEmission *= m_fStartEmissionRate;
-
- pe.worldVelocity = Vector3.Scale(pe.worldVelocity, vecVelScale);
- pe.localVelocity = Vector3.Scale(pe.localVelocity, vecVelScale);
- pe.rndVelocity = Vector3.Scale(pe.rndVelocity, vecVelScale);
- pe.angularVelocity *= fVelScale;
- pe.rndAngularVelocity *= fVelScale;
- pe.emitterVelocityScale *= fVelScale;
-
-// NgAssembly.LogFieldsPropertis(pe);
-
- if (pa != null)
- {
- pa.rndForce = Vector3.Scale(pa.rndForce, vecVelScale);
- pa.force = Vector3.Scale(pa.force, vecVelScale);
-// pa.damping *= fScale;
- }
-
-// pr.velocityScale *= fVelScale;
- pr.lengthScale *= m_fRenderLengthRate;
- }
- }
-
- void LegacyParticleSpeed(float fSpeed)
- {
- ParticleEmitter pe = m_pe;
- ParticleAnimator pa = m_pa;
- ParticleRenderer pr = m_pr;
-
- if (pe == null || pr == null)
- return;
-
- Vector3 vecSpeed = Vector3.one * fSpeed;
-
- pe.minEnergy /= fSpeed;
- pe.maxEnergy /= fSpeed;
+// void LegacyInitParticle()
+// {
+// if (m_pe != null)
+// LegacySetParticle();
+// }
- pe.worldVelocity = Vector3.Scale(pe.worldVelocity, vecSpeed);
- pe.localVelocity = Vector3.Scale(pe.localVelocity, vecSpeed);
- pe.rndVelocity = Vector3.Scale(pe.rndVelocity, vecSpeed);
- pe.angularVelocity *= fSpeed;
- pe.rndAngularVelocity *= fSpeed;
- pe.emitterVelocityScale *= fSpeed;
-
- if (pa != null)
- {
- pa.rndForce = Vector3.Scale(pa.rndForce, vecSpeed);
- pa.force = Vector3.Scale(pa.force, vecSpeed);
-// pa.damping *= fScale;
- }
-// pr.velocityScale *= fSpeed;
- }
-
- // Runtime Scale ----------------------------------------------
- void LegacySetRuntimeParticleScale(bool bScale)
- {
- if (m_bLegacyRuntimeScale == false)
- return;
-
- if (m_pe != null)
- {
- Particle[] parts = m_pe.particles;
- m_pe.particles = LegacyScaleParticle(parts, bScale, true);
- }
- }
-
- public Particle[] LegacyScaleParticle(Particle[] parts, bool bScale, bool bPosUpdate)
- {
- float fScale;
-
- if (bScale)
- fScale = NcTransformTool.GetTransformScaleMeanValue(transform);
- else fScale = 1 / NcTransformTool.GetTransformScaleMeanValue(transform);
-
- for (int n = 0; n < parts.Length; n++)
- {
- if (IsMeshParticleEmitter() == false)
- {
- if (m_bWorldSpace)
- {
- if (bPosUpdate)
- {
- Vector3 move = (m_OldPos - transform.position);
- if (bScale)
- parts[n].position -= move * (1 - 1/fScale);
- }
- parts[n].position -= transform.position;
- parts[n].position *= fScale;
- parts[n].position += transform.position;
- } else {
- parts[n].position *= fScale;
- }
- }
- parts[n].angularVelocity *= fScale;
- parts[n].velocity *= fScale;
- parts[n].size *= fScale;
- }
- return parts;
- }
+// void LegacySetParticle()
+// {
+// ParticleEmitter pe = m_pe;
+// ParticleAnimator pa = m_pa;
+// ParticleRenderer pr = m_pr;
+//
+// if (pe == null || pr == null)
+// return;
+//
+// if (m_bLegacyRuntimeScale)
+// {
+// Vector3 vecVelScale = Vector3.one * m_fStartSpeedRate;
+// float fVelScale = m_fStartSpeedRate;
+//
+// pe.minSize *= m_fStartSizeRate;
+// pe.maxSize *= m_fStartSizeRate;
+// pe.minEnergy *= m_fStartLifeTimeRate;
+// pe.maxEnergy *= m_fStartLifeTimeRate;
+// pe.minEmission *= m_fStartEmissionRate;
+// pe.maxEmission *= m_fStartEmissionRate;
+//
+// pe.worldVelocity = Vector3.Scale(pe.worldVelocity, vecVelScale);
+// pe.localVelocity = Vector3.Scale(pe.localVelocity, vecVelScale);
+// pe.rndVelocity = Vector3.Scale(pe.rndVelocity, vecVelScale);
+// pe.angularVelocity *= fVelScale;
+// pe.rndAngularVelocity *= fVelScale;
+// pe.emitterVelocityScale *= fVelScale;
+//
+//// NgAssembly.LogFieldsPropertis(pe);
+//
+// if (pa != null)
+// {
+// pa.rndForce = Vector3.Scale(pa.rndForce, vecVelScale);
+// pa.force = Vector3.Scale(pa.force, vecVelScale);
+//// pa.damping *= fScale;
+// }
+//
+//// pr.velocityScale *= fVelScale;
+// pr.lengthScale *= m_fRenderLengthRate;
+// } else {
+// Vector3 vecVelScale = (m_bScaleWithTransform ? pe.transform.lossyScale : Vector3.one) * m_fStartSpeedRate;
+// float fVelScale = (m_bScaleWithTransform ? NcTransformTool.GetTransformScaleMeanValue(pe.transform) : 1) * m_fStartSpeedRate;
+// float fScale = (m_bScaleWithTransform ? NcTransformTool.GetTransformScaleMeanValue(pe.transform) : 1) * m_fStartSizeRate;
+//
+// pe.minSize *= fScale;
+// pe.maxSize *= fScale;
+// pe.minEnergy *= m_fStartLifeTimeRate;
+// pe.maxEnergy *= m_fStartLifeTimeRate;
+// pe.minEmission *= m_fStartEmissionRate;
+// pe.maxEmission *= m_fStartEmissionRate;
+//
+// pe.worldVelocity = Vector3.Scale(pe.worldVelocity, vecVelScale);
+// pe.localVelocity = Vector3.Scale(pe.localVelocity, vecVelScale);
+// pe.rndVelocity = Vector3.Scale(pe.rndVelocity, vecVelScale);
+// pe.angularVelocity *= fVelScale;
+// pe.rndAngularVelocity *= fVelScale;
+// pe.emitterVelocityScale *= fVelScale;
+//
+//// NgAssembly.LogFieldsPropertis(pe);
+//
+// if (pa != null)
+// {
+// pa.rndForce = Vector3.Scale(pa.rndForce, vecVelScale);
+// pa.force = Vector3.Scale(pa.force, vecVelScale);
+//// pa.damping *= fScale;
+// }
+//
+//// pr.velocityScale *= fVelScale;
+// pr.lengthScale *= m_fRenderLengthRate;
+// }
+// }
+//
+// void LegacyParticleSpeed(float fSpeed)
+// {
+// ParticleEmitter pe = m_pe;
+// ParticleAnimator pa = m_pa;
+// ParticleRenderer pr = m_pr;
+//
+// if (pe == null || pr == null)
+// return;
+//
+// Vector3 vecSpeed = Vector3.one * fSpeed;
+//
+// pe.minEnergy /= fSpeed;
+// pe.maxEnergy /= fSpeed;
+//
+// pe.worldVelocity = Vector3.Scale(pe.worldVelocity, vecSpeed);
+// pe.localVelocity = Vector3.Scale(pe.localVelocity, vecSpeed);
+// pe.rndVelocity = Vector3.Scale(pe.rndVelocity, vecSpeed);
+// pe.angularVelocity *= fSpeed;
+// pe.rndAngularVelocity *= fSpeed;
+// pe.emitterVelocityScale *= fSpeed;
+//
+// if (pa != null)
+// {
+// pa.rndForce = Vector3.Scale(pa.rndForce, vecSpeed);
+// pa.force = Vector3.Scale(pa.force, vecSpeed);
+//// pa.damping *= fScale;
+// }
+//// pr.velocityScale *= fSpeed;
+// }
+//
+// // Runtime Scale ----------------------------------------------
+// void LegacySetRuntimeParticleScale(bool bScale)
+// {
+// if (m_bLegacyRuntimeScale == false)
+// return;
+//
+// if (m_pe != null)
+// {
+// Particle[] parts = m_pe.particles;
+// m_pe.particles = LegacyScaleParticle(parts, bScale, true);
+// }
+// }
+//
+// public Particle[] LegacyScaleParticle(Particle[] parts, bool bScale, bool bPosUpdate)
+// {
+// float fScale;
+//
+// if (bScale)
+// fScale = NcTransformTool.GetTransformScaleMeanValue(transform);
+// else fScale = 1 / NcTransformTool.GetTransformScaleMeanValue(transform);
+//
+// for (int n = 0; n < parts.Length; n++)
+// {
+// if (IsMeshParticleEmitter() == false)
+// {
+// if (m_bWorldSpace)
+// {
+// if (bPosUpdate)
+// {
+// Vector3 move = (m_OldPos - transform.position);
+// if (bScale)
+// parts[n].position -= move * (1 - 1/fScale);
+// }
+// parts[n].position -= transform.position;
+// parts[n].position *= fScale;
+// parts[n].position += transform.position;
+// } else {
+// parts[n].position *= fScale;
+// }
+// }
+// parts[n].angularVelocity *= fScale;
+// parts[n].velocity *= fScale;
+// parts[n].size *= fScale;
+// }
+// return parts;
+// }
// Shuriken ---------------------------------------------------------------------------
void ShurikenInitParticle()
@@ -766,7 +767,7 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
m_fEmitTime /= fSpeedRate;
m_fSleepTime /= fSpeedRate;
m_fShurikenSpeedRate *= fSpeedRate;
- LegacyParticleSpeed(fSpeedRate);
+// LegacyParticleSpeed(fSpeedRate);
// m_fStartLifeTimeRate = 1;
// m_fStartEmissionRate = 1;
// m_fStartSpeedRate = 1;
@@ -783,10 +784,10 @@ public class NcParticleSystem : NcEffectBehaviour,RenderEventReceiver
public override void OnSetReplayState()
{
base.OnSetReplayState();
- m_pe = GetComponent<ParticleEmitter>();
- m_pa = GetComponent<ParticleAnimator>();
- if (m_pa != null)
- m_pa.autodestruct = false;
+// m_pe = GetComponent<ParticleEmitter>();
+// m_pa = GetComponent<ParticleAnimator>();
+// if (m_pa != null)
+// m_pa.autodestruct = false;
}
public override void OnResetReplayStage(bool bClearOldParticle)```
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