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A lightweight REXPaint .xp file reader for LOVE2D.
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-- | |
-- A lightweight REXPaint .xp reader for LOVE2D. | |
-- By Vriska Serket / @arachonteur | |
-- Adapted by drhayes to not use self, make constants uppercase, | |
-- and updated to work with love 11.2. | |
-- From https://gist.github.com/vriska-serket/334bfcfa7dfe7265ddbe089e4a51e522 | |
-- | |
-- Output table looks like this. | |
--[[ | |
{ | |
version = 0, | |
layerCount = 0, | |
layers = { | |
[1] = { | |
width = 20, | |
height = 20, | |
index = 1, | |
cells = { | |
[1] = { | |
x = 0, | |
y = 0, | |
char = 0, | |
fg = {255, 255, 255}, | |
bg = {0, 0, 0} | |
}, | |
[...] | |
} | |
}, | |
[...] | |
} | |
} | |
]] | |
-- | |
-- | |
local VERSION_BYTES = 4 | |
local LAYER_COUNT_BYTES = 4 | |
local LAYER_WIDTH_BYTES = 4 | |
local LAYER_HEIGHT_BYTES = 4 | |
local LAYER_KEYCODE_BYTES = 4 | |
local LAYER_FOREGROUND_RGB_BYTES = 3 | |
local LAYER_BACKGROUND_RGB_BYTES = 3 | |
local function read(file) | |
local fileString = love.data.decompress('string', 'gzip', file) | |
local xp = { | |
version = 0, | |
layerCount = 0, | |
layers = {} | |
} | |
local offset = 0 | |
local version = { fileString:byte(offset, VERSION_BYTES) } | |
offset = offset + VERSION_BYTES + 1 | |
local layer_count = { fileString:byte(offset, offset + LAYER_COUNT_BYTES) } | |
offset = offset + LAYER_COUNT_BYTES | |
xp.version = version | |
xp.layerCount = layer_count[1] | |
for i = 1, layer_count[1] do | |
local layerWidth = fileString:byte(offset, offset + LAYER_WIDTH_BYTES) | |
offset = offset + LAYER_WIDTH_BYTES | |
local layerHeight = fileString:byte(offset, offset + LAYER_HEIGHT_BYTES) | |
offset = offset + LAYER_HEIGHT_BYTES | |
local layer = { | |
index = i, | |
width = layerWidth, | |
height = layerHeight, | |
cells = {} | |
} | |
for j = 0, (layerWidth * layerHeight - 1) do | |
local cell = { | |
x = 0, | |
y = 0, | |
char = 0, | |
fg = { | |
r = 255, | |
g = 255, | |
b = 255 | |
}, | |
bg = { | |
r = 255, | |
g = 255, | |
b = 255 | |
} | |
} | |
cell.y = j % layer.height | |
cell.x = (j - cell.y) / layer.height | |
local tempOffset = offset | |
local keycode = { fileString:byte(tempOffset, tempOffset + LAYER_KEYCODE_BYTES - 1) } | |
cell.char = string.char(keycode[1]) | |
tempOffset = tempOffset + LAYER_KEYCODE_BYTES | |
local fg = { fileString:byte(tempOffset, tempOffset + LAYER_FOREGROUND_RGB_BYTES - 1) } | |
cell.fg = fg | |
tempOffset = tempOffset + LAYER_FOREGROUND_RGB_BYTES | |
local bg = { fileString:byte(tempOffset, tempOffset + LAYER_BACKGROUND_RGB_BYTES - 1) } | |
cell.bg = bg | |
tempOffset = tempOffset + LAYER_BACKGROUND_RGB_BYTES | |
offset = tempOffset | |
table.insert(layer.cells, cell) | |
end | |
table.insert(xp.layers, layer) | |
end | |
return xp | |
end | |
return read |
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