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@drj-io
Last active Jun 16, 2022
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#define FASTLED_ALLOW_INTERRUPTS 0
#include <FastLED.h>
#include <EasyTransfer.h>
EasyTransfer ET;
#define HWSERIAL Serial1
struct SCRATCH_STRUCT {
int16_t cmd;
int16_t value;
};
SCRATCH_STRUCT ScratchData;
FASTLED_USING_NAMESPACE
#define DATA_PIN 10
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS 84
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 120
void setup() {
delay(3000); // 3 second delay for recovery
Serial.begin(9600);
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
HWSERIAL.begin(9600); // RX comms from TEENSY
ET.begin(details(ScratchData), &HWSERIAL);
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = {
sinelon, juggle, bpm
};
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
void loop()
{
gPatterns[gCurrentPatternNumber]();
EVERY_N_MILLISECONDS( 50) { FastLED.show(); }
//FastLED.delay(1000/FRAMES_PER_SECOND);
//FastLED.show();
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
if(ET.receiveData()){
Serial.println();
Serial.println(String(ScratchData.cmd) + ":" + String(ScratchData.value));
// TODO: Change pattern depending on received data
}
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16( 13, 0, NUM_LEDS-1 );
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
uint8_t dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}
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