Created
July 15, 2021 23:07
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default martingale script from bustabit converted to bustadice with added sim mode.
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var config = { | |
baseBet: { value: 100, type: 'balance', label: 'Base Bet' }, | |
payout: { value: 2, type: 'multiplier', label: 'Target Payout' }, | |
stop: { value: 1e8, type: 'balance', label: 'Stop if bet >' }, | |
delay: { value: 100, type: 'number', label: 'Bet Speed' }, | |
loss: { | |
value: 'increase', type: 'radio', label: 'On Loss', | |
options: { | |
base: { type: 'noop', label: 'Return to base bet' }, | |
increase: { value: 2, type: 'multiplier', label: 'Increase bet by' }, | |
} | |
}, | |
win: { | |
value: 'base', type: 'radio', label: 'On Win', | |
options: { | |
base: { type: 'noop', label: 'Return to base bet' }, | |
increase: { value: 2, type: 'multiplier', label: 'Increase bet by' }, | |
} | |
}, | |
simNop: { type: 'noop', label: 'Sim Mode' }, | |
simMode: { type: 'checkbox', label: 'Use Sim Mode', value: true }, | |
simBal: { type: 'balance', label: 'Sim Balance', value: 1000000 } | |
}; | |
let currentLost = 0; | |
let currentLosses = 0; | |
let startBal = config.simMode.value ? config.simBal.value : this.balance; | |
let logEntry = ""; | |
let currentGame = 0; | |
const sleep = ms => new Promise(r => setTimeout(r, ms)); | |
const olog = this.log; | |
this.log = msg => { | |
olog(`#${currentGame} [${new Date(Date.now()).toLocaleString("en-US")}] ${msg}`); | |
}; | |
let currentBet = config.baseBet.value; | |
this.log(`Script is running${config.simMode.value ? " in SIM-MODE with " + (config.simBal.value/100) + " bits initial balance." : ".."}`); | |
if (config.simMode.value) { | |
var simBalance = config.simBal.value; | |
this.balance = simBalance; | |
this.bet = (value, target) => { | |
if (this.balance !== simBalance) this.balance = simBalance; | |
return new Promise(async (resolve, reject) => { | |
if (value % 100 != 0) return reject("bet size must be evenly divisible by 100"); | |
if (value < 100) return reject("bet size must be at least 100 (= 1 bit)"); | |
if (target < 1.01 || target > 1e6) return reject("target multiplier must be between 1.01 and 1,000,000"); | |
if (this.balance && this.balance < value) return reject("insufficient balance"); else if (!this.balance) this.balance = 0; | |
let id = ++this.fid || (this.fid = 0, 0), timestamp = (new Date).toDateString(); | |
let multiplier = Math.round(Math.max(1, 0.99 / Math.random()) * 100) / 100; | |
if (multiplier < target) { | |
this.balance -= value; | |
} else { | |
this.balance += value * (target - 1); | |
} | |
simBalance = this.balance; | |
let result = {id: id, timestamp: timestamp, value: value, target: target, multiplier: multiplier, balance: this.balance, bankroll: Infinity}; | |
return resolve(result); | |
}).catch(r => { | |
throw new Error(r); | |
}); | |
}; | |
this.skip = () => { | |
return new Promise(async (resolve, reject) => { | |
let id = ++this.fid || (this.fid = 0, 0), timestamp = (new Date).toDateString(); | |
let multiplier = Math.round(Math.max(1, 0.99 / Math.random()) * 100) / 100; | |
let result = {id: id, timestamp: timestamp, multiplier: multiplier, balance: this.balance, bankroll: Infinity}; | |
return resolve(result); | |
}); | |
}; | |
} | |
for (;;) { | |
const result = await this.bet(Math.round(currentBet / 100) * 100, config.payout.value); | |
logEntry = `Bet ${Math.round(currentBet / 100)} bits @ ${config.payout.value}x.. Rolled @ ${result.multiplier}x. `; | |
if (result.multiplier >= result.target) { | |
if (config.win.value === "base") { | |
currentBet = config.baseBet.value; | |
} else { | |
console.assert(config.win.value === "increase"); | |
currentBet *= config.win.options.increase.value; | |
} | |
logEntry += `Won ${Math.round(result.value * (result.target - 1) / 100)} bits! `; | |
} else { | |
logEntry += `Lost ${result.value / 100} bits!`; | |
if (config.loss.value === "base") { | |
currentBet = config.baseBet.value; | |
} else { | |
console.assert(config.loss.value === "increase"); | |
currentBet *= config.loss.options.increase.value; | |
} | |
} | |
if (currentBet > config.stop.value) { | |
this.log(`Bet reached ${Math.round(currentBet / 100)} bits which triggered stop`); | |
break; | |
} | |
this.log(logEntry + `(Balance ${Math.round(this.balance) / 100}, Profit ${Math.round((this.balance - startBal) * 100) / 1e4})`); | |
await sleep(config.delay.value); | |
currentGame++; | |
} |
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