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// Using "bot" creation code for func_monster_spawner
// most of the code is from a tutorial on creating a bot monster found here:
// https://www.quaddicted.com/webarchive/minion.planetquake.gamespy.com/tutorial/tutor9.htm
// I added the MobotSpawnPoint, retriggering and random gen with help from
// kreathor, 4LT, Paril, Spoike, RennyC and others on the Quake Mapping Discord.
/*
============
MobotSpawnPoint
Returns the entity to spawn at
/*
==============================================================================
SOLDIER / PLAYER
==============================================================================
*/
$cd id1/models/enforcer
$origin 0 -6 24
@dumptruckDS
dumptruckDS / mobot.qc
Created September 28, 2020 17:12
mobot
// Using "bot" creation code for func_monster_spawner
// most of the code is from a tutorial on creating a bot monster found here:
// https://www.quaddicted.com/webarchive/minion.planetquake.gamespy.com/tutorial/tutor9.htm
// I added the MobotSpawnPoint, retriggering and random gen with help from
// kreathor, 4LT, Paril, Spoike and others on the Quake Mapping Discord.
/*
============
MobotSpawnPoint
Returns the entity to spawn at
@dumptruckDS
dumptruckDS / TARBABY.QC
Created July 14, 2020 18:49
This is the code for the Spawn monsters and variants in the second mission pack "Dissolution of Eternity"
/*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 24) Ambush Blue Green Spots
The Spawn (and hellspawn)
The spawn type is random by default.
If you want a specific type, select "Blue", "Green", or "Spots".
*/
void() monster_tarbaby =
{
local float myRand;
local float skillLevel;
/*
+---------+
|Lightning|
+---------+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Scratch Http://www.admdev.com/scratch |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Ambient lightning for the castle map is done here |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
*/
Process: Slip & Frag [5153]
Path: /Volumes/VOLUME/*/Slip & Frag.app/Contents/MacOS/Slip & Frag
Identifier: Izhido.SlipNFrag-MacOS
Version: ???
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Slip & Frag [5153]
User ID: 888209563
Date/Time: 2019-07-01 11:20:54.855 -0700
@dumptruckDS
dumptruckDS / gist:58b5563f7a738364c9e1f98406799faf
Created January 19, 2019 17:47
trigger_setgravity troubleshooting
/*
==============================================================================
trigger_setgravity
==============================================================================
*/
float DT_GRAVTOFF = 8; // trigger will start off
void() grav_toggle = //dumptruck_ds based on hipnotic blocker_use